Last Epoch Review Summary

Last updated: 2026-06-25
  • Very fun and engaging gameplay
  • Excellent crafting and variety
  • Strong progression and farming
  • Severe server and performance issues
  • Broken endgame scaling and stats
  • Aggressive monetization in paid game
Last Epoch header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

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Review evidence

Why players say this

Steam review verdict

Engaging gameplay with strong crafting and progression is held back by severe server issues, broken endgame scaling, and aggressive monetization in a paid game.

What players like

Game is very fun: Multiple reviewers describe the game as enjoyable and well-crafted, highlighting it as a good game overall with strong fun factor.

Deep and engaging gameplay: The gameplay is praised as deep, engaging, and a worthy alternative to Path of Exile 2 for ARPG fans.

Excellent crafting and variety: The crafting system is considered excellent, and there is great build variety to explore.

Strong progression and farming: Early game character growth and map-farming mechanics are comparable or superior to other loot games, providing satisfying progression.

High recommendability: A reviewer explicitly wanted to recommend the game to others, indicating strong positive sentiment.

Common complaints

Server and performance issues: Severe lag, ping spikes, network instability, client crashes, and low framerate even on high-end hardware (e.g., single digits on RTX 3070 at lowest settings). Many cite no server stress testing and small server capacity (20k) as root causes.

Broken endgame scaling and stats: Adaptive damage reduction makes bosses resist damage from fast attacks, and player stats feel ignored, making gear upgrades pointless. Players report being oneshot even in full gear, and glass cannon meta leads to instant kills both ways.

Terrible class balance and build diversity: Only shield-focused builds or one or two specific builds are viable for endgame content like Super Abberoth. Weak classes (e.g., Blade Dancer) cannot beat the endgame boss even with perfect gear, and most builds are gimped.

Aggressive monetization in paid game: The game bombards players with cosmetic shop pop-ups, a permanent shop icon on the mana bar, a bright purple SHOP option in the escape menu, and a dedicated NPC only for the store. Players find this unacceptable in a 40 euro title.

Broken promises and deceptive balancing: The developer promised no mid-season balance changes but delivered nerfs disguised as bug fixes. A fake community vote (only 7k out of 20k players voted) was used to justify class nerfs, making player input meaningless.

Gameplay and performance

Endgame corruption and timeline system: The endgame involves empowered timelines and a corruption system that alters gameplay. This feedback suggests a complex and potentially challenging endgame structure.

Boss tickets consumed on death: Boss fights require a ticket that is consumed upon death, creating a punishing system where players can lose access to repeated attempts. This may discourage experimentation.

Damage over time ignores all resistances: Damage over time effects are not reduced by any resistance or armor. This could make certain builds overpowered or frustrating.

Respeccing reduces skill level and requires grinding: Respeccing reduces the skill level of abilities and forces players to re-grind for upgrades. This discourages build experimentation and punishes respeccs harshly.

Adaptive Damage Reduction from burst damage: Bosses have Adaptive Damage Reduction that reduces incoming damage when players deal high burst damage. This counters one-shot strategies and extends fights.

Poor optimization causes low FPS: The game is poorly optimized, leading to low framerates even on mid-range and high-end systems. Many players report this as a major issue.

Server lag and high ping: Players frequently experience server lag and high ping. It causes severe connection issues during gameplay.

Endgame framerate drops critically: At endgame, performance degrades severely, with framerate dropping to single digits on an RTX 3070. This makes the game almost unplayable.

Network instability reported: Players note general network instability beyond just high ping. The connection issues affect overall play experience.

Recommendations

Avoid purchasing currently: Multiple reviews advise against purchasing the game at this time, citing unresolved issues or a lack of polish. The recommendation is to wait or skip the game entirely.

Aggressive DLC advertising: The game is criticized for aggressive DLC advertising within a paid title, which negatively impacts the player experience. This is seen as a poor practice for a game that already requires an upfront purchase.

Adaptive Damage Reduction mechanic: The Adaptive Damage Reduction mechanic is a major point of contention; players would recommend the game if this mechanic were removed. It is perceived as harmful to gameplay enjoyment.

Buying context

Community fair range: $30.00 - $40.00.

Game completion: 62.0h.

Last Epoch starts slowly with a boring first hour due to limited skills and plain environments, but becomes engaging around the 2-hour mark as skill tree progression unlocks active abilities and the world opens up, leading to a highly positive experience for ARPG fans despite later repetitive endgame.

Reported time to anchor: 2h.

Friction: Limited skills early on; Boring initial landscape.

Unlock drivers: Progression in skill trees unlocking active skills; Acquiring more skills as you level; Exploration of build options.

Player profiles

Casual ARPG Refugee: Solo, experimental, casual-friendly, prefers theorycrafting without needing guides. Motivation: Enjoy deep ARPG mechanics without overwhelming complexity. Stance: sale.

Theorycrafting Enthusiast: Deep theorycrafting, trying various skill combinations, pushing the limits of build viability. Motivation: Creating unique, non-meta builds through deep synergy exploration. Stance: buy.

Endgame & Multiplayer Critic: Endgame grinder, multiplayer-oriented, expects balanced boss mechanics and smooth performance. Motivation: Meaningful progression and cooperative play. Stance: deep sale.

Platform notes

Steam Deck: The game suffers from buggy controller support, client crashes, and server instability, but offline mode offers a workaround. Controller issues and crashes require tinkering for a decent Steam Deck experience.

Linux and Proton: Based on the provided review, no Linux-specific compatibility issues were reported. The reviewer discusses offline and online modes without mentioning Proton, Linux, or SteamOS problems, suggesting the game runs without friction on Linux platforms.

Extra review signals

Monetization: Last Epoch monetization currently consists solely of a cosmetic real-money shop, which is non-predatory. The main controversy stems from the developer's decision to sell a new class as paid DLC, breaking earlier promises and raising concerns about future pay-to-win. However, according to the scoring rules, traditional DLC and cosmetic shops cannot push the score above 20, and no evidence of actual pay-to-win or predatory microtransactions was found in the reviews.

External guides: User feedback indicates limited direct evidence of heavy wiki dependency. The main complaints revolve around insufficient in-game guidance (forcing googling) and a technical bug (crash requiring manual exit). No mentions of drop rates, inventory management, or complex build mechanics as a negative. The positive reviews highlight that the game avoids such dependencies, suggesting the Wiki Tax is low overall.