Reign of Guilds Review Summary

Last updated: 2025-11-28
  • High-quality visuals.
  • Unique, hardcore MMORPG with challenging open-world PvP.
  • Deep, integrated crafting and extensive customization.
  • Fundamentally flawed game design.
  • Critical bugs and technical instability.
  • Tedious grind and content scarcity.
Reign of Guilds header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

High-Quality Visuals: The game boasts impressive, modern graphics and a pleasant visual component, creating a grim fantasy feeling while remaining appealing even on older systems. The art style is often compared favorably to titles like Bannerlord and Kingdom Come: Deliverance.

Overall Positive Reception & Potential: Players express high enjoyment, finding the game captivating, well-implemented, and highly addictive. Many see significant potential for it to become a fantastic game, especially appealing to old-school MMORPG enthusiasts due to its unique mechanics and refreshing approach.

Unique & Hardcore MMORPG Experience: The game offers a distinctive hardcore MMORPG experience, blending old-school mechanics with modern visuals (UE5) and innovative systems. It provides a challenging, non-casual sandbox environment reminiscent of classic titles like Ultima Online or Darkfall, without typical P2W elements.

Responsive Developers & Helpful Community: Developers are highly responsive, actively listening to feedback, communicating transparently, and implementing changes and patches frequently (multiple times a month). The community is also noted as being very helpful, especially towards new players learning game mechanics.

Positive New Player Experience & PvE Options: Initial player experience is improved with effective PvP protection in starter zones and the addition of welcome PvE content, including solo and group dungeons. This provides a less punitive entry into the game while maintaining engaging combat and a helpful community for beginners.

Common complaints

Fundamentally Flawed Game Design: Players report significant issues with the game's core design and implementation, leading to a clunky, unintuitive, and unpolished experience. Mechanics are poorly explained, the UI and inventory are cumbersome, and general gameplay feels rigid and unfinished. This poor execution often overwhelms new players post-tutorial, leading to frustration and disengagement.

Critical Bugs & Technical Instability: The game is plagued by widespread bugs, ranging from minor annoyances to critical issues that render it unplayable (crashes, freezes, endless loading, server malfunctions). Specific bugs affect core systems like combat mechanics (weapon removal, mob AI), quest progression (broken quests, no credit), and the tutorial island itself. This instability severely hinders player progression and overall enjoyment.

Tedious Grind & Content Scarcity: Players find the game dominated by monotonous grinding, especially in the early game and tutorial, with little innovation or rewarding content. Leveling is extremely slow, quests are primitive and uninteresting, and the world often feels empty with poor mob density and diversity. This repetitive loop, coupled with a lack of meaningful activities, makes the game boring and tedious.

Unforgiving & Confusing Onboarding: The initial player experience is exceptionally difficult and confusing. Players face high mortality rates in starter zones, significant loss upon death, and an excessive grind just to leave the tutorial island. The lack of clear direction, coupled with technical issues and a punishing environment, creates a frustrating entry barrier.

Critically Low Player Count: The game suffers from a critically low player population, often peaking at only 10-40 daily players. This makes the game feel "dead" and impacts the MMO aspect, leading to isolation and difficulties with group content or interactions.

Gameplay and performance

Hardcore Open-World PvP Focus: The game prominently features open-world, non-target PvP, with a strong emphasis on guild warfare, castle sieges, and territorial control. PvP rules and loot-on-death mechanics vary significantly across different zones (yellow, red, black), encouraging strategic engagement. Guilds can tax players, raid caravans, and form alliances to dominate territories.

Challenging & Unforgiving Gameplay: Players consistently highlight the game's extreme difficulty, hardcore elements, and steep learning curve, exacerbated by a complete lack of hand-holding. Death is particularly punishing, leading to loss of experience, gear, and reputation. Solo players face significantly greater challenges with scarcer resources and constant threats.

Extensive Customization & Crafting: The game offers vast character customization with 14 classes/professions and a flexible, Skyrim-like leveling system allowing for unique builds. This is complemented by a deep crafting system, requiring players to gather, refine materials, discover recipes from bosses, and master craftsmanship to create high-quality items for personal use or market dominance.

Dynamic World & PvE Exploration: The game features a dynamic open world where player actions influence the economy, quest rewards, and mob populations. Players can explore vast PvE content, including multi-layered underground dungeons (caves, mines) and hidden areas with merchants and ruins, often requiring group efforts.

Melee Combat Suggestions: One reviewer suggested that melee combat, particularly sword blocking mechanics, could be improved by emulating games like Mordhau or Chivalry 2 for a more intuitive and versatile experience.

Severe performance and stability issues: Many players report frequent crashes, freezes, disconnections, and pervasive lag within minutes of gameplay, even on high-end hardware. Initial loading times are excessively long, and various visual and control bugs persist.

Game runs well for some: Despite widespread issues, some players report a smooth gameplay experience with no lag, even on older or less powerful machines. This suggests performance problems might be configuration or hardware-specific for certain users.

Technical issues are decreasing: With each patch, players are observing a reduction in prevalent technical problems, such as periodic desynchronizations and characters falling through the map, suggesting active developer efforts in improving stability.

DX11 mode offers stability: Players have found that using DirectX 11 mode instead of DirectX 12 can lead to more stable performance, indicating potential optimization or compatibility issues with the DX12 implementation.

Lacks standard FPS limit: The game does not include a standard enabled FPS limit feature, which is a common expectation in PC games for managing hardware load and performance consistency.

Recommendations

Avoid game, not worth.: Many players strongly advise against purchasing or playing the game in its current state, citing it's not worth the time or money and lacks current appeal. Some extreme feedback suggests developers are 'ripping people off,' which might indicate a review-bombing sentiment.

For patient, specific players.: The game is recommended for players who are willing to invest time to learn complex mechanics, endure grind and bugs, or enjoy a slow-paced experience. It's suggested for those seeking something new, but not for perfectionists or those expecting a modern AAA casual title. Players are advised to try the free version, be prepared to learn on their own, or consider waiting for further development.

Slow development, future potential.: Players express concerns about the game's slow development pace, noting it feels years away from being fully playable. Despite this, many are hopeful for its future, wishing developers continue working on it and anticipating improvements that could lead to a more positive experience.

Address key game mechanics/features.: Several specific issues detract from the experience, including a significant language barrier for non-English speakers (especially French) and the perceived necessity of joining large guilds to access content. Some players are disappointed enough to suggest reimbursement, or desire specific mechanic changes like removing the tax system or adding proximity chat for immersion.

Other review notes

Address bugs & QoL: There's a strong desire for continued developer support, focusing on fixing long-standing issues like quest tracking and improving the initial island experience. Players suggest an in-game bug reporting tool and hope the game won't be abandoned.

Enhance game features: Reviewers propose various additions such as interactive NPC communication, more fantasy elements on the map, improved atmospheric music, and dynamic dungeon systems allowing for player interaction. Specific gameplay tweaks like character and melee speed increases are also suggested.

Game still early access: Players acknowledge the game is in early development, noting its current imperfections but seeing potential. Many are waiting for the full release to fully engage or revisit the game.

Shift to free-to-play: The game transitioned from a paid model to free-to-play, causing some dissatisfaction among early buyers who paid for the game.

Play with friends recommended: The game is generally seen as more enjoyable when experienced with friends. However, some players opted against bringing friends after reviewing external content, suggesting potential barriers.