Beneath The Six Review Summary

Last updated: 2026-11-08
  • Promising early access potential
  • Fun and engaging gameplay
  • Smooth multiplayer experience
  • Grindy economy and microtransactions
  • Lack of persistent progression
  • Traps are overly punishing
Beneath The Six header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

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Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

Promising early access with fun, engaging gameplay and smooth multiplayer, though grindy economy, microtransactions, no persistent progression, and overly punishing traps hold it back.

What players like

Promising early access potential: Despite being in early access, the game shows great potential with a solid foundation and regular updates adding content.

Fun and engaging gameplay: Players find the game highly enjoyable and fun, with many highlighting the core gameplay loop as satisfying.

Smooth multiplayer experience: Multiplayer works well and is a highlight, especially when coordinating with friends and matching synergies.

Enjoyable dungeon progression and loot: Exploring dungeons, fighting varied enemies, and finding loot is fun, with a rewarding progression loop.

Dice-based character customization: The system of customizing characters with dice sets is well-received, adding personality and build variety.

Common complaints

Grindy economy and microtransactions: Earning chests and unlocking dice sets requires excessive grinding, while the store sells currency and dice sets directly, creating a mercenary economy in an early access game.

Lack of persistent progression: Equipment does not carry over between quests, and there is no meaningful meta progression, leaving players with little incentive to return after a few hours.

Traps are overly punishing: Traps deal excessive damage with no mitigation options, and imprecise character movement often forces players onto them, causing repeated failures and lost progress.

Bugs and technical issues: Players encounter occasional bugs, including a disappearing cursor and lost progress upon restarting, which detract from the experience.

Unpolished and clunky feel: Some parts feel unfinished, combat is clunky initially, and balance issues create a weird difficulty curve where things seem easy then abruptly deadly.

Gameplay and performance

Dice-based monetization and unlocking: New dice are purchased with in-game currency or microtransactions, and dice sets unlock skills. There is an in-game dice store where sets can be bought.

Roguelike with strategic turn-based combat: The game is a roguelike with a heavy strategic part, featuring turn-based strategy and dungeon runs with in-run progression. Runs use a default character and end at a pub.

Daily and weekly challenges: The game features a daily dungeon with a specific challenge, and daily and weekly challenges provide in-game currency. Arena and dungeon reset daily.

Active skills and abilities: Characters have active abilities, with 27 total in the game, and a range of skills. Skill use must be managed wisely, and abilities can be used in play.

Loot and equipment acquisition: Equipment can be purchased or earned, and enemies drop loot in dungeons. Loot can be obtained, and certain objects can be investigated for secrets and equipment.

Recommendations

Recommended despite early access: Several reviewers recommend the game in its current state because it already offers a lot to enjoy. They suggest giving it a go, especially at its entry price.

Appeals to specific strategy fans: Players who enjoy designing builds and loadouts, roguelites, dungeon crawlers, and top-down hex grid games will find a lot to like. The game targets a niche audience effectively.

Refunded and waiting for improvement: Some players requested refunds and plan to wait until the game is improved. They feel the current state does not justify keeping the purchase.

Would return after full release: Reviewers would happily revisit the game if it receives a proper full release with substantially more content. The early access version shows potential but lacks enough content.

Worth keeping an eye on: The game is seen as worth watching, especially as it could become a standout for strategy fans. Its current state is promising but not yet fully realized.

Buying context

Game completion: 4.0h.

Session length: 2.0h.

Endgame: 2.0h.

Players generally enjoy the core combat and co-op early, but repetition and limited meta-progression can reduce enjoyment over time.

Friction: Repetitive waves of the same enemies; Limited meta-progression between runs; Easy to learn but difficult to master; Tutorial before character creation; Occasional bugs.

Unlock drivers: Tutorial clarifies the basics; In-run progression rewards skillful skill use; Arena mode emphasizes combat.

Player profiles

Co-op Dungeon Runner: Teams up in small co-op groups for repeatable Arena and Dungeon runs. Motivation: Shared multiplayer dungeon runs with friends. Stance: buy.

Solo Systems Learner: Starts solo, experiments with unlocks, and delays online co-op until comfortable. Motivation: Understanding the game's mechanics at a comfortable solo pace. Stance: buy.

Nostalgic ARPG/MMO Fan: Plays multiplayer roguelike runs with friends while judging style and genre feel. Motivation: Recapturing nostalgic dungeon-crawler and MMO-style atmosphere. Stance: buy.

Other review notes

Regular updates and improvements: Reviewers observe steady updates that add content and bring noticeable improvements to gameplay. The game is seen as evolving over time.

Early access status acknowledged: Multiple reviewers note the game is in early access and consider some issues acceptable at this stage. They recognize it is still in development.

Content pipeline and roadmap: Feedback mentions a robust roadmap and lots of content in development, indicating future growth. Some worry about the game being stealth dropped, but others highlight the pipeline.

Easy to learn, hard to master: Reviewers describe the game as accessible for beginners but offering depth for mastery.

Lacks substantial content: One reviewer feels the game does not have enough content yet, which is a common early access concern.