
What players like:
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Gameplay feedback:
Performance notes:
No data available
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Review evidence
Promising early access with fun, engaging gameplay and smooth multiplayer, though grindy economy, microtransactions, no persistent progression, and overly punishing traps hold it back.
Promising early access potential: Despite being in early access, the game shows great potential with a solid foundation and regular updates adding content.
Fun and engaging gameplay: Players find the game highly enjoyable and fun, with many highlighting the core gameplay loop as satisfying.
Smooth multiplayer experience: Multiplayer works well and is a highlight, especially when coordinating with friends and matching synergies.
Enjoyable dungeon progression and loot: Exploring dungeons, fighting varied enemies, and finding loot is fun, with a rewarding progression loop.
Dice-based character customization: The system of customizing characters with dice sets is well-received, adding personality and build variety.
Grindy economy and microtransactions: Earning chests and unlocking dice sets requires excessive grinding, while the store sells currency and dice sets directly, creating a mercenary economy in an early access game.
Lack of persistent progression: Equipment does not carry over between quests, and there is no meaningful meta progression, leaving players with little incentive to return after a few hours.
Traps are overly punishing: Traps deal excessive damage with no mitigation options, and imprecise character movement often forces players onto them, causing repeated failures and lost progress.
Bugs and technical issues: Players encounter occasional bugs, including a disappearing cursor and lost progress upon restarting, which detract from the experience.
Unpolished and clunky feel: Some parts feel unfinished, combat is clunky initially, and balance issues create a weird difficulty curve where things seem easy then abruptly deadly.
Dice-based monetization and unlocking: New dice are purchased with in-game currency or microtransactions, and dice sets unlock skills. There is an in-game dice store where sets can be bought.
Roguelike with strategic turn-based combat: The game is a roguelike with a heavy strategic part, featuring turn-based strategy and dungeon runs with in-run progression. Runs use a default character and end at a pub.
Daily and weekly challenges: The game features a daily dungeon with a specific challenge, and daily and weekly challenges provide in-game currency. Arena and dungeon reset daily.
Active skills and abilities: Characters have active abilities, with 27 total in the game, and a range of skills. Skill use must be managed wisely, and abilities can be used in play.
Loot and equipment acquisition: Equipment can be purchased or earned, and enemies drop loot in dungeons. Loot can be obtained, and certain objects can be investigated for secrets and equipment.
Recommended despite early access: Several reviewers recommend the game in its current state because it already offers a lot to enjoy. They suggest giving it a go, especially at its entry price.
Appeals to specific strategy fans: Players who enjoy designing builds and loadouts, roguelites, dungeon crawlers, and top-down hex grid games will find a lot to like. The game targets a niche audience effectively.
Refunded and waiting for improvement: Some players requested refunds and plan to wait until the game is improved. They feel the current state does not justify keeping the purchase.
Would return after full release: Reviewers would happily revisit the game if it receives a proper full release with substantially more content. The early access version shows potential but lacks enough content.
Worth keeping an eye on: The game is seen as worth watching, especially as it could become a standout for strategy fans. Its current state is promising but not yet fully realized.
Game completion: 4.0h.
Session length: 2.0h.
Endgame: 2.0h.
Players generally enjoy the core combat and co-op early, but repetition and limited meta-progression can reduce enjoyment over time.
Friction: Repetitive waves of the same enemies; Limited meta-progression between runs; Easy to learn but difficult to master; Tutorial before character creation; Occasional bugs.
Unlock drivers: Tutorial clarifies the basics; In-run progression rewards skillful skill use; Arena mode emphasizes combat.
Co-op Dungeon Runner: Teams up in small co-op groups for repeatable Arena and Dungeon runs. Motivation: Shared multiplayer dungeon runs with friends. Stance: buy.
Solo Systems Learner: Starts solo, experiments with unlocks, and delays online co-op until comfortable. Motivation: Understanding the game's mechanics at a comfortable solo pace. Stance: buy.
Nostalgic ARPG/MMO Fan: Plays multiplayer roguelike runs with friends while judging style and genre feel. Motivation: Recapturing nostalgic dungeon-crawler and MMO-style atmosphere. Stance: buy.
Regular updates and improvements: Reviewers observe steady updates that add content and bring noticeable improvements to gameplay. The game is seen as evolving over time.
Early access status acknowledged: Multiple reviewers note the game is in early access and consider some issues acceptable at this stage. They recognize it is still in development.
Content pipeline and roadmap: Feedback mentions a robust roadmap and lots of content in development, indicating future growth. Some worry about the game being stealth dropped, but others highlight the pipeline.
Easy to learn, hard to master: Reviewers describe the game as accessible for beginners but offering depth for mastery.
Lacks substantial content: One reviewer feels the game does not have enough content yet, which is a common early access concern.