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Review evidence
An addictive deck-building roguelike with innovative mechanics, though abandoned by developers, leaving it unfinished and plagued by serious balance issues.
Game is fun and addictive: Players consistently describe the game as fun, addictive, and entertaining, with many praising its engaging gameplay and overall enjoyment.
Unique and innovative mechanics: The game stands out for its unique mechanics, combining deck-building with dice rolling and offering a fresh take on the genre.
Excellent deck-building roguelike: Reviewers highlight the game as a top-tier deck-building roguelike, praising its inventive design and satisfying gameplay loop.
High build variety and options: Players appreciate the numerous build options and playstyles, allowing for versatile and unique strategies.
Great design and aesthetics: The visual design and art style are frequently praised, contributing to the game's overall appeal.
Developers abandoned the game: Multiple reviews state the developers officially abandoned the project shortly after early access release, with no further development planned. This is the most frequently cited issue, appearing in several clusters.
Game is unfinished: Reviews describe the game as raw, unfinished, and in a very early stage, with some saying it is not ready for early access. This overlaps with content and polish complaints.
Serious balance issues: Players report poor character and dice balance, with some combinations too strong and others broken. This is a recurring theme across multiple clusters.
Game lacks content: Reviews consistently mention the game has very little content, especially for early access, with some noting it feels incomplete. This is a common complaint across multiple clusters.
Poor enemy variety: Players report severe lack of enemy diversity, making the game boring due to repetitive encounters. This is a specific and frequently mentioned issue.
Dice-based roguelike deckbuilder: The game is consistently described as a dice-based roguelike deckbuilder, combining dice rolling with deck-building mechanics. It features different types of dice, trinkets, and weapons, and is often compared to Slay the Spire but with dice.
Heavy RNG and gambling elements: Players note the game's heavy reliance on RNG and gambling aspects, with dice rolls determining outcomes. This adds a luck-based element that can be both engaging and frustrating.
Multiple playable characters: The game offers three playable characters, each with a unique starting skill and deck. This provides variety and replayability.
Daily challenge and run modes: The game includes daily missions and a daily run mode, providing one-chance challenges for players. These modes add replayability and a competitive element.
Frequent game crashes: Multiple clusters report the game crashing at startup, randomly, and during specific gameplay moments. This is a high-frequency issue with specific details, indicating a significant stability problem.
Performance varies by system: One cluster notes that the game runs well on the reviewer's computer, contrasting with other reports of crashes and glitches. This suggests performance is hardware-dependent.
Mixed recommendations overall: Reviewers are split between recommending and not recommending the game. Positive recommendations often mention enjoyment and value, while negative ones cite lack of content or development issues.
Not worth buying now: Several reviewers state the game is not worth buying in its current state, citing lack of content or development stagnation. They recommend waiting or avoiding purchase altogether.
Wait for more content: A significant number of reviewers advise waiting for the full release or future updates, as the current version has very little content and feels incomplete. They suggest waiting for a more balanced and complete experience.
Worth it at price: Several reviewers find the game worth its current price, especially on sale. They mention it provides many hours of enjoyment for a modest cost.
Recommended for deckbuilding fans: Multiple reviewers specifically recommend the game to fans of deck-building mechanics, roguelike deckbuilders, and similar games like Slay the Spire. This suggests the core gameplay appeals to genre enthusiasts.
Community fair range: $10.00 - $15.00.
Game completion: 1.0h.
Session length: 1.0h.
The game hooks players early with addictive dice-based roguelike gameplay, but later acts introduce tedious mechanics like Abyss Curse and repetitive enemies, causing enjoyment to drop.
Friction: No tutorial explaining mechanics; Slow pacing; Early game enemy setup and balance need polish; Unbalanced runs.
Roguelike Enthusiast: Experimental, tries different configurations and plans around enemy patterns. Motivation: Exploring build variety and synergies across runs. Stance: buy.
Early Access Skeptic: Cautious, waits for updates, may have played but stopped due to frustration. Motivation: Seeking a fair and polished game experience. Stance: no buy.
Abandonment Watchdog: Stopped playing, waiting for updates or a sign of revival. Motivation: Wanting continued development and support. Stance: no buy.
Game is in early access: Multiple reviewers note the game is in Early Access, with some mentioning it is about 3/5 complete and that mechanics may still be tuned. The developers are described as upfront about this status.
Compared to Slay the Spire: The game is frequently compared to Slay the Spire, with reviewers noting it scratches a similar itch but has a unique dice-based combat system. Some mention it is distinct enough to avoid feeling like a clone.
Compared to Darkest Dungeon: The game is compared to Darkest Dungeon in terms of art style, difficulty, and overall vibe, with some calling it a lighter alternative. Others compare its difficulty to Dark Souls.
Demo available on Newgrounds: A playable demo is available on Newgrounds or Itch.io, and some reviewers played the game there before the Steam demo released. The game transitioned from demo to Early Access.
Developers may return: Some reviewers mention the developers hope to return to finish the game in the future, while others note the project was benched for an undetermined amount of time. This creates uncertainty about the game's future.