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Gameplay feedback:
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Review evidence
A fun dice-building roguelike with strong replayability, though its score system forces poor choices, dated graphics, and frustrating RNG hold it back.
Highly enjoyable and fun: Players consistently describe the game as fun, satisfying, and addictive, with engaging mechanics and deep gameplay. The positive sentiment is widespread across many reviews.
Excellent dice-building roguelike: The game is praised as a unique and brilliant dice-building roguelike, with innovative mechanics and serious depth. It stands out among similar games in the genre.
High replayability and longevity: The game offers exceptional replay value with a ton of content and unlocks, keeping players engaged for a long time. Many mention they haven't explored everything yet.
Diverse character playstyles: Each class or character plays differently, with unique strengths and weaknesses, requiring different strategies. This variety adds to the game's depth and replayability.
Abundant content and unlocks: The game features an insane amount of content, including many unlocks, characters, and mechanics. Players appreciate the steady drip-feed of new elements.
Score system forces bad choices: The scoring system forces players to skip rewards to earn stars, which feels counterintuitive and reduces fun. This design was widely criticized as a fundamental flaw.
Graphics and art criticized: Multiple reviewers found the graphics and art style subpar, describing them as amateurish, poor, or dated. This was a common complaint across several clusters.
RNG frustrates players: The game's heavy reliance on random number generation (RNG) was a major frustration, with players feeling that outcomes were too dependent on luck rather than skill. This was mentioned in multiple clusters.
Difficulty balancing poor: Difficulty is poorly balanced, with normal mode too easy and hard modes sometimes absurdly difficult without perfect rolls. This leads to frustration and repeated restarts.
UI needs improvement: The user interface was described as uninspired, low-resolution, and sometimes confusing, with specific issues like hard-to-read text on Steam Deck and an awkward abilities accordion.
Roguelike dice deckbuilder: The game is consistently described as a roguelike deckbuilder that uses dice instead of cards, with randomized levels and RNG as core elements. Players assemble dice by buying faces from a shop, similar to Slay the Spire but with dice.
Dice building mechanics: Players build and customize dice by purchasing different faces from a shop, which can be swapped at any time. This dice-building mechanic is central to the gameplay, offering strategic depth.
Multiple classes and unlocks: The game features multiple classes with distinct abilities and starting dice, unlocked through play. Unlocking characters also introduces new abilities and dice types shared across classes, adding variety.
Short run duration: Runs are typically short, lasting around 5-10 minutes, with some reports of 15-30 minutes. This makes the game suitable for quick sessions, though there is some variance in reported times.
Scenario-based gameplay: The game includes handcrafted scenarios and characters, with gameplay structured around these scenarios. This provides a narrative or mission-based framework for the roguelike runs.
Steam Deck compatibility praised: Players report the game runs well on Steam Deck, highlighting smooth performance and good handheld experience.
Overall positive recommendation: A broad set of reviewers give the game a thumbs up and explicitly recommend purchasing it, with some saying they cannot recommend it enough. This indicates a strong general approval of the game.
Highly recommended for deckbuilder fans: Multiple reviewers strongly recommend the game to fans of deckbuilding and strategy card battlers, noting it is a no-brainer for genre enthusiasts. The game is praised for its quick, strategic gameplay that appeals to both veterans and newcomers.
Try the free demo: Several reviewers encourage players to try the extensive free demo to get a feel for the core loop and basics. They suggest downloading the demo to decide for oneself, indicating confidence in the game's appeal.
Recommended for roguelite fans: The game is strongly recommended for fans of roguelites and roguelikes, as well as dice game enthusiasts. Reviewers note it is easy to recommend to all fans of these genres.
Consider waiting for sale: A couple of reviewers suggest picking the game up when it is on sale, implying that while it is good, waiting for a discount might be a prudent option for some players.
Community fair range: $5.00 - $8.00.
Game completion: 50.0h.
Session length: 15.0h.
The game is immediately engaging and addictive, with players reporting enjoyment from the tutorial onward, despite some later criticisms of the progression system.
Roguelike Deckbuilder Veteran: Strategic deck/dice building, min-maxing, and exploring synergies across classes and relics. Motivation: To experience a fresh twist on the roguelike deckbuilder formula and master its meta-progression systems. Stance: buy.
Completionist Achievement Hunter: Grinding, replaying levels for perfect scores, optimizing builds for maximum efficiency. Motivation: To achieve 100% completion, earn all stars, and maximize high scores across every class and challenge. Stance: buy.
Casual Chill Player: Short, casual runs; occasionally experimenting with builds but not obsessing over optimization. Motivation: To relax and enjoy quick, addictive gameplay sessions without heavy commitment. Stance: buy.
Comparable to popular deckbuilders: The game is frequently compared to genre giants like Slay the Spire, Balatro, and Vampire Survivors, with many reviewers finding it on par in terms of gameplay satisfaction. It is also compared to other titles like Monster Train, Dicey Dungeons, and Slice & Dice, though often noted as being distinct enough to feel fresh.
Great value for price: Reviewers consistently praise the game's low price, frequent sales, and the large amount of content offered for that cost. Multiple players note the game is cheap, reasonably priced, and offers an insane amount of content for the money.
Hundreds of hours of content: Reviewers highlight the game's extensive content, with some estimating 100+ hours of playtime and others noting unlocks continue after 40 hours. Completionist players could easily spend over 100 hours conquering every challenge with every class.
Demo available for testing: Several reviewers mention the availability of a demo, which allows players to try the game before purchasing. One review notes the demo is extensive, featuring 3 characters and 5 stages.
Previously available on Itch.io: The game was originally available on Itch.io before coming to Steam, and the Steam release includes more content and improvements. Some players primarily played the game through Itch.io before the Steam launch.