
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Sequel to Kingdoms and Castles: The game is widely regarded as a sequel or successor to Kingdoms and Castles, with many players noting similarities and improvements over the previous game.
Enjoyable and rewarding gameplay: The game is described as fun, enjoyable, and rewarding, with addictive gameplay that keeps players engaged.
Great city-building experience: The game is praised as a great city-building experience, recommended to all city-building lovers for its straightforward and enjoyable mechanics.
Visually appealing and charming: Players appreciate the game's visuals and art style, describing it as charming and cool to look at.
Balanced and well-designed: The game is described as finely balanced and well-put-together, offering a polished experience.
Aqueducts difficult to use: Players find aqueducts tricky and frustrating to place due to their strange behavior and lack of clear explanation. Issues include placement difficulties and clipping through terrain.
Gods system frustrations: The gods can be annoying and too demanding, often getting angry and throwing lightning and fire if not given offerings or if temples are not built quickly enough.
Lacks depth and content: The game needs more content and a longer tutorial. Players feel there is not much to do, leading to the game becoming stale after a while.
Water physics bugs: There are several issues with water physics, including flow problems and simulation bugs. Dams and bridges also have specific problems.
Optimization and balancing issues: The game suffers from poor optimization and balancing issues, leading to a laggy and sometimes unenjoyable experience.
City building and terraforming: The game combines city-building mechanics with terraforming capabilities, allowing players to shape the terrain and manage city resources.
Advanced water physics system: The game features a sophisticated water physics system, including dynamic water flow, detailed water mechanics, and hydrology simulations.
Roman gods and quests: The game includes a system of Roman gods with unique behaviors and quests, adding a layer of strategy and interaction with divine entities.
Temple interactions and functions: Temples play a significant role with various functions and interactions, tied into the religion and city-building systems.
Worker and job allocation: Players can manage a work allocation system, including job assignment and worker prioritization.
Optimization and performance issues: The game has significant optimization problems, including poor performance, especially in the late stages or with large numbers of citizens. Some players report that lowering resolution reduces the load, but others experience high GPU usage and overheating graphics cards.
Bugs and crashes: Players have encountered various bugs, including crashes after a few hours of play, issues with time speed-up hotkeys, and glitches such as losing the mini-map or being unable to click on buildings. The game can also buffer or crash with large terrain changes.
Graphics and simulation issues: The water simulation needs polishing, and the graphics and performance are similar to another game, Kingdoms and Castles. This indicates that there might be room for improvement in the graphics department.
Highly recommended by players: Many players strongly recommend the game, often with enthusiastic endorsements. They suggest trying it out and giving it a shot, indicating a positive reception.
Recommended for city builder fans: The game is frequently recommended for fans of city-building games. Players suggest it for those who enjoy chilled and strategic city-building experiences.
Comparison to Kingdoms and Castles: Several reviews compare the game to 'Kingdoms and Castles,' suggesting that fans of that game might enjoy this one as well. Some even recommend playing 'Kingdoms and Castles' instead.
Consider personal preferences and discounts: New players are advised to consider their personal preferences before purchasing. Additionally, some suggest waiting for a discount or for the game to be more fully developed.
Suggestions for game improvements: Players have suggestions for adding roguelike elements and levels with missions, indicating a desire for more varied gameplay experiences.
Community fair range: $20.00 - $25.00.
Game completion: 200.0h.
Session length: 3.0h.
The game becomes enjoyable and addictive after players overcome the initial learning curve and early game challenges, such as managing resources and understanding the mechanics.
Reported time to anchor: 1h.
Friction: Lack of clear tutorial; Early game management issues; Starvation and building aqueducts.
Unlock drivers: Understanding game mechanics; Progressing through the tech tree; Building infrastructure like aqueducts.
Kingdoms and Castles Veteran: Immersive and long-term engagement with city-building mechanics. Motivation: Nostalgia and enhanced gameplay experience. Stance: buy.
Casual City Builder: Leisurely and low-stress city building. Motivation: Relaxation and casual enjoyment. Stance: sale.
Classic City-Builder Veteran: Strategic and detail-oriented city management. Motivation: Depth and complexity in city-building mechanics. Stance: buy.
Early Access Mentioned: Several reviews mention that the game is in Early Access. This indicates that players are aware of the game's developmental stage.