
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Smooth, fun gameplay and great combat feel pair with attractive visuals and high potential for improvement, but limited weapon and loot variety plus a steep early-access price hold it back.
Smooth and fun gameplay: Players consistently note the game feels slick, plays smooth, and is generally fun. The core gameplay loop is well-received.
Great combat feel: Combat is described as great, addictive, punchy, impactful, and fun. Many players highlight the satisfying combat system.
High potential for improvement: Many reviewers see a lot of promise and potential in the game, suggesting it could become even better with further development.
Attractive graphics and visuals: Graphics are noted as nice, good, and attractive, with a great in-game visual style and impressive visual design.
Solid twin-stick shooter: The game excels as a twin-stick shooter, with fast-paced bullet-hell action and good quality for the genre. It fills a gap in the market.
Lack of weapon and loot variety: Weapons and loot lack diversity, with many items feeling identical and upgrades being insignificant. This reduces the incentive to explore and experiment.
High price for early access: Many reviewers feel the price is too high for a game still in early access, noting that the cost does not match the current state of development. This sentiment is widespread across multiple clusters.
Content is lacking: Players frequently mention that the game lacks sufficient content, with few weapons, armor, enemies, and missions. This is a recurring complaint across many reviews.
UI and usability complaints: The interface needs more work, with issues such as clunky modding, lack of keybinds, no inventory sorting, and missing quality-of-life features. These hinder the user experience.
Progression and build issues: The progression system feels unrewarding, with slow leveling and restrictive inventory limiting build variety. Upgrades provide minimal benefits, making character building unsatisfying.
Weapon and armor upgrades: Gear can be upgraded and modified with chips, mods, and passive buffs. The upgrade system includes XP leveling and exponential curves.
Melee and ranged combat combo: Combat seamlessly combines shooting with melee attacks, often used to finish enemies and regain resources. This hybrid system is a key gameplay loop.
Fast-paced movement and combat: The game emphasizes speed with dashing, fluid movement, and no reload mechanics. Combat is described as dynamic and addictive.
Twin-stick shooter with RPG elements: Many reviewers describe the game as a twin-stick or top-down shooter with RPG progression. This fast-paced bullet-hell style is a core identifier for the game.
ARPG with shooter combat: The game is often classified as an action RPG with shooting mechanics, blending Diablo-like progression with real-time combat. It features isometric perspective and hack-and-slash elements.
Frequent crashes affect playability: Multiple reports describe crashes ranging from occasional to almost unplayable, including hard freezes.
Stuttering and hitch issues reported: Players frequently mention stutters, hitches, and freezes across platforms, including Steam Deck.
Mixed performance experiences: Some users report smooth performance, while others note issues, indicating inconsistent optimization.
Asus ROG Ally compatibility improved: Initially didn't run, but an update fixed it.
Crashes within short playtime: Crashed several times in 3 hours.
Overpriced in Early Access: Many reviewers feel the game is not worth its current early access price, citing a lack of content. They suggest waiting for a sale or a price drop.
Worth Supporting Early Access: Some players recommend purchasing to support the developers and the game's ongoing development. They believe the game will improve over time.
Positive Recommendations: Many reviewers highly recommend the game, praising its core gameplay and fun factor. Some give a thumbs up despite acknowledging missing content.
Recommended at Lower Price: A common sentiment is that the game is worth buying only at a discount or sale price. Reviewers advise waiting for a price reduction.
Avoid or Do Not Buy: Several reviewers strongly advise against purchasing the game in its current state. They cite poor value, lack of content, and better alternatives.
Community fair range: $15.00 - $20.00.
Game completion: 15.0h.
Story completion: 3.0h.
Session length: 0.5h.
Endgame: 50.0h.
Players report the game is fun from the start through addictive combat and a strong loot-progression loop, but many say it becomes repetitive and less rewarding later, especially around endgame and once they are powerful. Early friction includes restrictive inventory/gear, scarce melee progression, locked customization, and early ranged-ammo imbalance.
Friction: Early ranged weapon ammo imbalance in the first several missions.; Inventory system locks players into a playstyle.; Progression and customization mechanics are locked under 'not available in early access'.; Melee progression and features are scarce.; Every weapon and armor piece appears in the first hour, limiting item variety.; RPG progression can feel laborious due to equipment mods and abundant loot..
Loot-Driven Progression Grinder: Grinds waves of enemies for loot, experiments with different weapons and builds, and optimizes gear for higher difficulties. Motivation: To continually upgrade their character with better loot and tackle increasingly higher difficulty tiers. Stance: buy.
Critical Early Access Skeptic: Evaluates the game's content, performance, and value against competing titles; may still play but holds off recommending. Motivation: To get a fully-featured, polished ARPG experience that justifies its price. Stance: no buy.
Co-op/Multiplayer Seeker: Prefers co-op sessions, teaming up with others to tackle enemies together. Motivation: To enjoy the game with friends in a cooperative multiplayer setting. Stance: sale.
Steam Deck: User feedback is mixed: core gameplay and controls are well received, and one reviewer finds it suitable for short Steam Deck sessions. However, performance is a major concern on Steam Deck, with stuttering even at the lowest settings and at least one reviewer explicitly not recommending the device. No evidence was found regarding external launchers, small text, battery drain, or anti-cheat issues. The score reflects a playable but performance-constrained Steam Deck experience.
Positive comparisons to other games: Reviewers frequently compare the game to DOOM, Diablo, Hades, Warframe, and others, noting similarities in combat style. Some comparisons are favorable, while others point out shortcomings.
Early access game: Many reviewers note the game is currently in early access with limited content available. Some mention specific version numbers like 0.01, 0.104, and 0.012.
Price considered too high: Multiple reviewers feel the price is too high for the current amount of content and compared to competitors. Some mention the price is around $35 or 25 USD, and others note the price was lowered.
Developer responsiveness and updates: The developer is praised for actively working on the game, listening to community feedback, and releasing regular patches. They are also responsive on Discord and forums.
Limited content and replayability: Reviewers note that beyond replaying the campaign on higher difficulties, there is little content. Only Act 1 is available, and the game is about 1/4 of planned content.