
What players like:
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Gameplay feedback:
Performance notes:
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Review evidence
Polished early access with stylized graphics and music, addictive fun gameplay, and well-balanced difficulty, but limited content and runs that lack variety and progression.
Polished Early Access Experience: Players consistently note that the game is complete and highly replayable even in its early access state. Many describe it as a very solid and enjoyable early access title.
Stylized Graphics and Music: The graphics have a coherent low-poly PS1 style that is pleasant and charming. Combined with excellent music, they create a strong aesthetic.
Addictive and Fun Gameplay: Multiple reviews highlight the game as very fun, addictive, and promising. It is frequently described as awesome and incredible.
Well-Balanced Difficulty: Players appreciate the well-tuned difficulty curve, noting that the game is challenging but fair. This balance adds to the addictive nature.
Great Parry System: The parry system is highly praised as a great addition that makes combat intense and gratifying. It is simple but very effective.
Early access content is limited: The game is unfinished with few weapons, abilities, and relics, and lacks verticality and movement options. The bestiary is quickly exhausted, and the game can be completed in a short time.
Difficulty polarizes players: Some players find the game extremely hard and complicated, while others find it too easy or not challenging enough. This split suggests a steep learning curve with a low skill ceiling for experienced players.
Runs lack variety and progression: Players report that runs feel identical with the same monsters, patterns, and attack speeds, and meta-progression is slow to appear. The hub and base also feel empty with little novelty.
Bugs and polish issues: Various bugs are reported, including shooting failures, upgrades not working, enemies stuck in textures, and scrambled voice audio. Some bugs are minor, but others block progression.
Useless abilities and weapons: Several abilities and weapons are considered useless, such as the slam, grenade launcher, and certain melee alt-fires. Spells and relics also feel weak or non-transformative.
Fast-Paced FPS Action: The game delivers fast-paced first-person shooter combat with dynamic movement, quick decision-making, and tension-filled room-by-room encounters. It features tight, fluid movement and expressive parkour mechanics.
Roguelite Core Structure: The game is fundamentally a roguelite with procedurally generated runs, run-to-run progression, and a loop involving runs and a base hub. It draws inspiration from Hades and Ultrakill, blending fast-paced FPS action with roguelike elements.
Weapon Variety and Combos: Players have access to a diverse arsenal including pistols, revolvers, shotguns, and special weapons like the mine launcher and saw lance. Weapon switching and combos are integral to combat, with many possible builds and synergies.
Movement Mechanics and Dash: Movement includes dashes, slams, and advanced techniques like flash step and slam jump. Chaining dashes and slamming enemies to the ground are key combat maneuvers.
Meta-Progression and Upgrades: There is a meta-progression system with character upgrades in a hub, passive unlocks, and incremental progression. Upgrades and relics allow for build creation across runs.
Strong overall optimization: Players report strong optimization, with one reviewer calling it even better than UpGun. The game generally runs without freezes or micro-freezes on capable hardware.
Catacombs performance issues: One player with a 5800X and RTX 4070 Super reports performance problems specifically in the Catacombs circle. This suggests room for targeted optimization in that area.
Recommended for roguelite fans: Many reviewers recommend the game specifically to players who enjoy roguelites, roguelikes, or fast FPS with roguelite elements. It is frequently described as a great fit for fans of the genre.
Appeals to fast FPS fans: The game is frequently recommended for players who enjoy fast-paced FPS games. Fans of dynamic, punchy shooters find it particularly appealing.
Worth the price: Reviewers widely agree that the game is worth its price or offers good value for money. Several mention it is definitely worth the cost and a worthwhile purchase.
Recommended for Ultrakill and Doom fans: Multiple reviewers recommend the game specifically for fans of ULTRAKILL and Doom, noting similar technical combat and fast-paced action. It is often described as a roguelike version of ULTRAKILL.
Strongly recommended despite early access: Reviewers strongly recommend buying the game even though it is not yet finished. They see it as highly enjoyable already and worth picking up in its current state.
Game completion: 1.0h.
Session length: 3.0h.
Endgame: 60.0h.
Players report loving this fast-paced rogue-like almost immediately, citing strong shooting and movement feel and a satisfying power curve across runs. Minor complaints about slow progression and limited hub upgrade variety do not delay the fun for most reporters.
Friction: Slow overall progression pace noted by one player; Limited variety in hub meta-progression upgrade options; Difficulty that some players may find challenging.
Unlock drivers: Power progression felt across runs as upgrades accumulate; Weapon and upgrade variety that keeps runs from feeling repetitive.
Fast-FPS Technical Combat Seeker: Plays fast, movement-heavy runs, chaining quick decisions and weapon use. Motivation: Chasing satisfying high-speed movement and technical FPS combat in a roguelite structure. Stance: buy.
Roguelite Build & Meta Tinkerer: Tests build combinations, studies hub upgrades, and manages upgrade purchases. Motivation: Experimenting with builds and optimizing meta-progression upgrades. Stance: sale.
Solo-Dev Early Access Supporter: Plays early builds, follows updates, and tolerates bugs while supporting development. Motivation: Supporting a solo developer and following the game's early-access growth. Stance: buy.
Comparisons to Ultrakill: Many reviewers compare the game to Ultrakill, noting similarities in movement and style but also emphasizing that it stands out as unique. Some initially thought it felt like a poor man's Ultrakill but changed their minds.
Solo Developer Behind Game: The game is developed by a single person, often identified as MaxEstLa. Reviewers acknowledge the challenges of solo development and appreciate the effort.
Early Access Status Noted: Multiple reviewers point out that the game is currently in Early Access. Some feel the label is misleading because the game already feels complete.
Future Content and Updates Expected: Reviewers anticipate more content and updates in the future, though some note that new content may take time due to solo development.
Developer Engages with Community: The developer actively listens to community feedback, fixes bugs, and considers player suggestions for future content. This responsiveness is praised by reviewers.