Players express satisfaction due to the game's high polish, stable performance (even in Early Access), and excellent value for its price. Key contributors include the charming art style, fun and addictive gameplay loop with rewarding progression, satisfying skill combinations, and strong developer support, often noting its superiority to other genre titles.
Excitement primarily stems from the game's addictive and fun gameplay, which makes players eager for more. This is amplified by the promise of future content, updates, and the full release, as well as the potential for new builds, characters, and maps, highlighting the game's strong growth prospects and fresh take on its genre.
Players enjoy the game for its fun, addictive, and accessible gameplay, often noting its suitability for casual play and zoning out. The charming art style, engaging character interactions, varied skill combinations, and refreshing take on the genre contribute to a consistently entertaining and satisfying experience.
Joy is frequently associated with the game's overall fun, relaxing, and addictive qualities, complemented by its cute art style, engaging sound design, and vibrant world. Players experience deep satisfaction from extended play sessions, rewarding progression, and the game's charming, lighthearted vibe, often finding unexpected enjoyment.
Players anticipate future developments, updates, and the full release, eager for more content such as new characters, skills, maps, and game modes. There's a strong desire for the game to expand its depth, features, and challenge, with hopes for continued optimization and balancing improvements.
Verdict
Mostly positive
Summary
Positive 93% · Negative 7%. Score: 7 / 100
Positives:
Players find the game exceptionally fun, engaging, and highly addictive, leading to hours of playtime. It's consistently praised for offering great value for its affordable price.
The game features a distinctively cute, colorful, and playful art style, along with well-designed, expressive characters. Players appreciate the high-quality graphics, pleasant sound design, and humorous elements that create a lighthearted and engaging atmosphere.
The game stands out within the 'Vampire Survivors'-like and roguelite genres by introducing fresh mechanics, diverse weapons, and unique twists while retaining genre staples. It's frequently cited as more polished and enjoyable than many similar titles, pushing the genre forward.
Players appreciate the deep and satisfying meta-progression system, which includes clear skill trees and impactful upgrades. The variety of weapon, character, and skill combinations allows for creative and fun builds, ensuring each run feels rewarding and fresh.
The game is highly praised for its exceptional polish, stability, and substantial content, especially considering its Early Access status. Players are impressed by the developer's active additions and the overall quality provided at this early stage of development.
Negatives:
Players consistently report a severe lack of content, including limited levels (often only two), few characters, and weapons. This results in very short playtime (as little as 20 minutes to 3 hours to complete available content) and low replay value, making the Early Access experience feel more like a demo.
Players experience performance issues, including lag and stutter, particularly when many enemies are on screen or during weapon upgrades. Additionally, dense visual effects often obscure critical gameplay elements like projectiles and the player character.
Feedback indicates an inconsistent difficulty curve; the game can be challenging initially but quickly becomes too easy, especially on 'Hard' mode, which often feels no different from 'Normal'. This contributes to the game feeling repetitive in longer sessions and for genre veterans.
The upgrade system is criticized for offering weak, repetitive buffs with little synergy, and for quickly maxing out. Late-game progression involves a slow, uninteresting grind for minor percentage upgrades, and updates are perceived as infrequent or adding minimal content.
Melee weapons are consistently reported as being significantly less effective and underpowered compared to ranged options. The high risk of close combat is not adequately compensated by damage, making melee builds frustrating and difficult.
Gameplay:
Players consistently identify the game as a 'survivor-like' or 'Vampire Survivors-like' roguelike, featuring auto-combat and bullet-hell elements. It offers mechanics familiar to fans of the genre without significantly reinventing the wheel.
The game offers Normal and Hard difficulties, with later levels escalating into bullet-hell challenges. While some players find it difficult and time-consuming to master, others report easily overcoming bosses and hard modes, especially by effectively managing the unique 'curse' system which can be reduced during runs.
The game presents a distinctive theme where players control a fungus character battling evil vegetables. Core gameplay involves facing constant enemy swarms, engaging in boss battles, utilizing a pet system, and encountering unique challenges through an 'Encounter' mechanic that encourages exploration.
Performance:
Players report experiencing FPS drops and lag, especially during intense moments with many enemies or visual effects on screen, or when upgrading weapons. While some recent hotfixes have addressed performance, the current lack of dedicated graphics settings limits player control over optimization. Specific 'cast on hit' and 'cast chance' builds also contribute to minor performance issues.
Players appreciate the game's overall crisp sound design. The audio feedback for skills, particularly lightning and earth abilities, is highlighted as satisfying and impactful.
Recommendations:
Players are highly enthusiastic about the game's future, expressing strong anticipation for more updates, new content (e.g., levels, characters, skills, maps, weapons), and the full 1.0 release. There's a clear desire for increased depth, variety, and the fulfillment of early access potential, with some holding off on deeper engagement until more content is available.
The game is widely recommended, especially given its low price point ($5/€5) in Early Access. Players consider it a 'no-brainer' purchase, offering significant enjoyment and quality for the cost, often rating it very highly. There's a strong sentiment that players should buy it to support the developers and enjoy its current state and future growth.
Players highly recommend the game to fans of 'Vampire Survivors,' 'Brotato,' 'Spellbrigade,' and other bullet-heaven/roguelite/swarm-style games. It's seen as a fresh, cute, and engaging alternative for those seeking a challenging but not frustrating experience in the genre, or a break from darker themes.
Reviewers see great potential in the game, believing it's the start of something significant and already a 'win' in its early stages. There's a strong desire to support the development team, with many hoping they continue their good work and frequent updates, ensuring the game's long-term success.
Miscellaneous:
The collaboration with Coral Island was a highly effective marketing strategy, with a significant portion of players purchasing the game specifically for crossover items or to support the developers, who are also behind Coral Island. This highlights the power of community and brand synergy.
The community expresses appreciation for the Indonesian development team's hard work and commitment to updating the game. Many trust the developers' vision, often citing their work on Coral Island as a benchmark for quality.
Several specific suggestions were made to improve clarity and usability, including options for skill transparency and larger UI elements (icons, health bars), clearer unlock requirements, adding in-run statistics (damage/DPS), a gamepad UI confirmation button, a way to stay where you left off, increased magnet drops, an option to skip cursed animations, and a desire to reduce visual clutter from effects and pets.