Let Them Come: Onslaught Review Summary

Last updated: 2025-11-13
  • Engaging sci-fi survivor-like combat
  • Rewarding deep progression system
  • Striking pixelated visuals
  • Outstanding synth soundtrack
  • Polished, responsive gameplay
  • Insufficient content and length
Let Them Come: Onslaught header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Engaging Alien Blasting Combat: The core gameplay of blasting alien swarms is highly engaging, intense, and thrilling. Players appreciate the satisfying impact of weapons and the abundant, fun gore effects that make each shot feel powerful.

Rewarding Progression System: The game features a well-balanced progression system where both permanent and temporary upgrades feel impactful and noticeable. Currency is plentiful, ensuring players consistently feel progress and enjoy building up from a disadvantage.

Highly Enjoyable & Great Value: Players overwhelmingly praise the game for its fun, addictive, and rewarding experience, highlighting its excellent value for the price. It's often recommended for short, relaxing play sessions, with many considering it a top-tier roguelite.

Striking Pixelated Visuals: The game's unique and aesthetically pleasing pixelated 3D art style receives significant praise. Players enjoy the charm of the strong pixelation, noting that the visuals are well-executed and do not strain the eyes.

Outstanding Synth Soundtrack: The game's synth soundtrack is consistently highlighted as a major positive, described as incredible, super chill, and awesome. The music is varied, fitting, and significantly enhances the overall atmosphere and player experience.

Common complaints

Insufficient Content & Length: Players consistently feel the game is too short, offering minimal gameplay (1-6 hours) and lacking diverse content, including maps and characters. This contributes to a sense of the game being quickly exhaustible and not offering enough value.

Unengaging Weapons & Upgrades: Weapons are frequently described as boring, weak, and bland, failing to provide satisfying impact even after multiple upgrades. The skill and talent systems also suffer from offering insignificant qualitative changes, making progression feel unrewarding.

Generic Core Gameplay Loop: The game's core mechanics, level design, and progression systems are widely perceived as generic. This lack of unique features prevents the game from standing out in its genre and contributes to a boring overall experience.

Improve Visual Clarity & Settings: Players report that pixelated graphics can be eye-straining, and excessive visual effects later in runs obscure enemies. There's a strong demand for more granular graphic options, clearer setting explanations, and improvements to annoying weather effects.

Address Bugs and QoL: Multiple bugs are reported, including non-functional menus and buttons, hindering the overall user experience. General Quality of Life (QoL) improvements are requested to address these issues and enhance playability.

Gameplay and performance

Sci-Fi Survivor-Like Core: The game is identified as a sci-fi-themed 'survivor-like' or 'bullet heaven/hell' featuring automatic shooting and RPG-like abilities. Players engage in monster-slaying with a pixel art style, though some note it feels slower-paced compared to other games in the genre, possibly with a hack-and-slash feel.

Deep Progression System: Players engage in a significant progression loop requiring grinding for points, completing achievements, and finding blueprints. This system allows them to unlock and upgrade weapons and abilities through a skill tree, enabling experimentation with various powerful combinations.

Accessible but Progressive Difficulty: Players initially experience frequent deaths, requiring strategic positioning to survive. While normal mode can be completed relatively quickly (e.g., 8 hours), the game offers further challenges, with players looking forward to tackling hard mode.

Dynamic Mission Objectives: The game introduces random objectives dynamically during gameplay. Players noted that these objectives appear as they progress, and some might be inadvertently missed due to their spontaneous nature.

Random Item Drops: Player progression and success can be influenced by luck, particularly in obtaining helpful items during runs. This suggests an element of randomness in the item economy that impacts gameplay.

Smooth Performance & Stability: Players consistently report a very smooth gameplay experience, with no bugs or technical issues encountered even after several hours. The game also performs excellently on specific hardware like the Steam Deck, enhancing portability.

Recommendations

Highly recommended, positive reception: Many reviewers enthusiastically recommend the game, giving it high ratings and calling it a 'must-buy'. They suggest it's easy to get hooked on and offers a great gameplay experience.

Addictive, potential regret: Some feedback warns about the game's extremely addictive nature, likening it to 'crack'. There's also a sentiment that it could be considered a 'waste of money' by certain players, advising caution.

Appeals to genre, aesthetic fans: The game is specifically recommended for players who enjoy rogue-like, bullet hell games similar to Vampire Survivors. It particularly resonates with those who appreciate a sci-fi alien-slaying aesthetic.

Other review notes

Eager for more content: Players are highly excited after spending significant hours in the demo and express a strong desire for more weapons, levels, characters, music, and general expansions. Developers have also confirmed that more content, including characters, is planned for the future, aligning with player expectations.

Distinct style and gameplay: The game is appreciated for its unique take on the rogue-like genre. Its overall style and thematic elements are noted as significant contributors to its appeal and identity.

Design inspiration suggestions: One reviewer suggested exploring games like Einhander for design inspiration, indicating a potential desire for certain design elements or gameplay mechanics that could be enhanced.

Positive initial reception: General feedback indicates a positive sentiment towards the game, suggesting an overall enjoyable experience for some players.

Character animation critique: A specific piece of feedback noted that the first character's walking animation, described as a 'pimp limp,' could potentially be improved or changed as the character progresses.