
What players like:
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Gameplay feedback:
Performance notes:
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Review evidence
XCOM-style tactical combat and roguelike meta-progression look and sound great, but grindy progression, weak upgrades, thin content, and poor balance frustrate.
Overall Positive Reception: The game is widely praised as a good, enjoyable, and interesting experience, especially for a first release. Many reviewers highlight that there is a lot to like about the game and that it succeeds in both concept and execution.
Good Visuals and Sound: Graphics are consistently described as good, with pleasant visuals and a beautiful art style. The music and sound design also receive praise for setting the perfect rhythm and being cool.
Simple and Easy to Learn: Players appreciate that the game is simple to pick up and play, with basic gameplay that is easy to learn. It is also described as fun and easy once you get the hang of it.
Fun and Engaging Gameplay: The game is repeatedly called fun and very fun, even in its current state. Players report having a lot of fun and finding the gameplay satisfying.
Charming Art Style and Direction: The art style is described as charming, original, and beautiful, while the art direction is considered sublime, gorgeous, and vibrant.
Grindy progression and weak meta-upgrades: Progression is grindy, with meta-upgrades providing minor benefits like +10% to stats. Weapon upgrades are often just +1 damage, feeling unrewarding.
Lack of content: Many players note a severe lack of content, including few levels, enemies, and overall game length. The game feels short and unfinished.
Repetitive gameplay and runs: Players frequently report that the game becomes repetitive, with runs feeling the same and replaying the same levels over and over. This lack of variety significantly reduces long-term engagement.
Balance issues: Game balancing needs work, with weapon and skill balance often criticized. Some weapons and powers are either too weak or overpowered.
Limited weapon variety: Only a handful of weapons are available, and most feel identical or very similar. This severely limits build diversity and player choice.
XCOM-style turn-based tactical combat: The game's core combat is described as turn-based and tactical, closely resembling XCOM with cover-based ranged engagements and movement-or-shoot decisions. Multiple reviews highlight the single-player, grid-based approach as the defining mechanical identity.
Roguelike and roguelite structure: Players consistently categorize the game as a roguelike or roguelite, emphasizing repeatable runs, procedural variety, and progression between attempts. The tactical layer is frequently paired with this run-based structure.
Weapon selection and variety: The game offers a small weapon roster, primarily shotgun, pistol, and crossbow, with selection often limited to a subset during each run. Players note distinct mechanics and playstyles, though some find two weapons too similar.
Meta-progression and permanent upgrades: A meta-progression system lets players unlock permanent enhancements, currency buffs, and stat boosts across runs. Reviews mention grinding, shop purchases, and relic or power rarity upgrades as part of the loop.
One click equals one turn: The turn system is defined by a one-click, one-turn rule where each input advances a turn, and most actions consume that turn. This streamlined approach is a recurring point of feedback.
Game freezes and locks: Players report frequent freezes and lockups during missions, in the middle of runs, and after death, often requiring a game restart. These issues significantly disrupt gameplay and occur in various scenarios.
Input loss after actions: After finishing a run, completing a level, or returning to base, the game sometimes stops registering mouse and keyboard inputs or prevents character movement. This often forces a full restart to continue playing.
Runs well on Steam Deck: Multiple users report that the game runs perfectly at 30fps or very well on the Steam Deck, with smooth performance and quick load times. This indicates good compatibility with the handheld platform.
Unresponsiveness and stuck states: Players encounter random bugs where the game becomes unresponsive mid-mission, the character won't move after dying, or clicking play in the main menu does nothing after beating the game. These issues require restarting or reopening the game.
Optimization freezes high damage: Performance issues cause freezes after death or when using powerful perk combinations that result in very high single-hit damage, likely due to the damage calculation system failing. This suggests a specific optimization flaw.
Value depends on sale: Many reviewers recommend purchasing only during a sale, citing insufficient content or overpricing at full price. This sentiment is common across multiple clusters, with specific discounts like 50% or $5 or under being mentioned.
Lack of content and replayability: A significant number of negative reviews criticize the game for lacking content, variety, and replayability, especially compared to other roguelites. This often leads to refunds and not recommending the game.
Balancing issues cause frustration: Many players report that the game's balance is off, with punishing mechanics that feel unfair and lead to negative reviews. Some suggest waiting for developers to fix balancing before purchasing.
Overpriced for amount of content: Many criticize the game's price relative to the amount of content and playtime it offers, often stating it's not worth it at full price. This leads to recommendations to wait for a sale.
Good for short casual sessions: Several reviewers find the game enjoyable for short, casual play sessions, such as after work or on the go, but not for extended play. It is described as easy and not monotonous, suitable for relaxation.
Community fair range: $5.00 - $7.50.
Game completion: 6.0h.
Session length: 1.0h.
Endgame: 15.0h.
The game can click after players unlock enough meta progression and gain access to higher-rarity blessings/perks, but many report slow, grindy progression and early repetition that prevents that payoff.
Friction: slow, grindy meta progression; weak or underwhelming upgrades; heavy RNG and luck-dependent runs; repetitive enemies, weapons, and maps; early difficulty and struggling on first runs; expensive unlocks tied to boss kills.
Unlock drivers: unlocking a decent amount of meta progression; access to higher-rarity blessings and perks; meta progression making the game easier; relatively fast progression that encourages replaying; incremental progression after failed runs refining strategy.
Casual Short-Session Tactician: Short casual runs after work or on the move, low difficulty, simple builds, and light strategy. Motivation: Accessible tactics/roguelite fun in short, low-pressure sessions. Stance: buy.
Roguelite Build Experimenter: Repeated runs focused on different choices, build experimentation, and overcoming difficulty through skill and boons. Motivation: Meaningful run-to-run build variety and skill-based progression instead of incremental stat grinding. Stance: no buy.
Meta-Progression Defender: Accepts meta grinding, seeks higher-rarity blessings and perks, and uses optional harder difficulties for challenge. Motivation: Gradual unlocking and randomized boon synergy that improves runs over time. Stance: buy.
Linux and Proton: The available user feedback is uniformly positive regarding Linux/Steam Deck compatibility: the game launches and runs smoothly on Steam Deck, including stable 30fps performance, with no reported Proton tweaks, crashes, anti-cheat blockers, or other Linux-specific issues.
Frequent XCOM comparisons: Many reviewers compare the game to XCOM and XCOM-like titles, noting it scratches a similar itch but often with less complexity, a single character, or reduced depth. The comparisons span multiple clusters, indicating a common reference point.
Insufficient content and length: Numerous reviews criticize the game for lacking story, short playtime, and insufficient content, especially in late game. Some mention only 25 levels, three stages, or 5-6 hours of content, making it feel like a paid demo.
Price-to-content ratio concerns: Reviewers frequently question the price relative to the amount of content, often recommending purchase only on sale or at a lower price. Some find it acceptable for the cost, but the majority see it as overpriced for what is offered.
Developer updates and balance changes: Several clusters mention updates that added weapons, perks, enemies, and balance adjustments, showing developer responsiveness. Specific patches like v1.0.15 and v1.1 are noted for extensive balance changes.
Comparison to Hades and roguelites: The game is often compared to Hades but turn-based, with some noting less story variety yet faster pacing than typical roguelites. It is also compared to Into the Breach and Crown Trick for its tactical roguelike design.