
What players like:
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Gameplay feedback:
Performance notes:
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Other player notes:
Review evidence
Engaging & Addictive Gameplay: Players find the game highly enjoyable, addictive, and offering significant replay value, especially after the initial runs. The core mechanics are well-implemented, contributing to an overall fun and engaging experience.
Unique Retro-Modern Art Style: The game's art style is consistently praised for its unique blend of pixel art and 3D, creating a distinct retro yet modern aesthetic. This visual approach is often compared to classic titles like Doom and Ultra Kill, enhancing the game's appeal.
Solid Roguelite FPS Foundation: The game is recognized as a strong entry in the roguelite FPS genre, offering a robust foundation for its sci-fi body horror dungeon-crawling elements. Its procedural generation ensures varied playthroughs, keeping the experience fresh.
Satisfying Combat & Gunplay: Combat is described as explosive and satisfying, with a great 'gunfeel' and pleasing gory effects. The variety of interesting weapons and the impact of weapon mods further enhance the combat experience.
Well-Designed Boss Fights: Boss encounters are highlighted as fun, challenging, and well-designed, requiring practice and pattern recognition. The readability of boss mechanics and the satisfaction of overcoming them contribute positively to the gameplay.
Clunky movement and combat: Players report that movement feels unpolished, with basic jumping and a dodge roll that doesn't improve tempo. Combat, both shooting and melee, is described as underwhelming and lacking depth, with limited animations and a desire for more active engagement.
Underwhelming weapons and upgrades: Weapons lack depth, primarily dealing numerical damage, and some have problematic recoil. The upgrade system feels underpowered, as the investment cost doesn't yield a significant power increase, making many perks and augments feel unimpactful.
Game-breaking bugs and glitches: Players experienced severe issues including server crashes leading to lost progress, character clipping through walls, and enemies getting stuck in textures, forcing run restarts. These bugs significantly detract from the overall experience.
Early game pacing issues: The beginning of the game feels slow, and players often struggle with limited funds, making initial interactions with merchants difficult. This can hinder early progression and engagement.
Narrative and balance concerns: A minor point of confusion was raised regarding the character's awareness of death in cutscenes despite repeating bad habits. Additionally, there's a general sentiment that game balance needs optimization.
Core Roguelite Mechanics: The game is fundamentally a roguelite, featuring randomly generated maps, meta-progression, and a 'Doom-flavored' aesthetic. It incorporates a dodge roll mechanic reminiscent of Dark Souls and even a card-building element.
Extensive Buff & Skill System: Players can customize their experience through vast skill trees and numerous buffs. Both the player and weapons can equip these buffs, with weapon rarity influencing the available buff slots, adding strategic depth.
Reload Cancel Mechanic: A key gameplay feature is the ability to cancel reloads by pressing the reload button again, which immediately re-enables the dodge mechanic. This allows for more fluid combat and tactical decision-making.
Streamlined Exploration: To prevent tedious backtracking, the game includes room-to-room teleportation between start and exit points. This complements the procedural room generation, ensuring a smoother exploration experience.
Strategic Pacing: The game's pacing is described as potentially slower than expected, requiring players to invest time in powering up their character. This aligns with typical roguelite progression, emphasizing strategic build-up.
Good performance, minor dips: Players generally report excellent game performance, even on portable devices like the Steam Deck. There are occasional frame rate drops in specific areas, but these are not considered major problems.
Generally positive reception: Players generally recommend the game, despite some acknowledging it's not perfect. Many express strong positive emotions and high ratings, with some suggesting it's a must-play roguelite.
Positive future outlook: Players are generally excited about the game's future, particularly regarding story development and playing with friends. There's anticipation for new content and continued development.
Jocaste character appeal: The character Jocaste is a significant draw for players, with her design and presence in trailers sparking initial interest and positive reactions.
Minor gameplay suggestions: Based on limited feedback, there are minor suggestions like highlighting remaining enemies. The reviewer also expressed uncertainty about the game's final state and has not yet tried multiplayer.
External content links: Several reviewers provided links to external video or written reviews, indicating a desire to share more in-depth analysis outside the review platform.
Improve animation canceling: A quality-of-life improvement suggested is allowing players to cancel reload and health usage animations with actions like dodge, jump, or sprint for smoother gameplay.