Gunlocked 2 Review Summary

Last updated: 2026-09-12
  • Strong improvement over original
  • Praise for pixel art
  • High variety of ships, weapons, upgrades
  • Upgrades lack impact and meaning
  • Gameplay loop feels boring and tedious
  • On-screen clutter hurts readability
Gunlocked 2 header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

Great pixel art, many ships, weapons, and upgrades, and a big step up from the original, but weak upgrades and a tedious loop drag it down while a cluttered screen hurts readability.

What players like

Strong improvement over original: Cluster 1, 4, 71, 119, 178, and 182 consistently highlight that the sequel improves on the first Gunlocked in nearly every way, from pacing and visuals to balance and systems. Many reviewers call it a true sequel that refines and expands what worked before.

Praise for pixel art: Clusters 2, 53, 148, 155, and 183 frequently commend the crisp, vibrant pixel art that remains readable during intense action. Multiple reviews note the art direction as a strong point, with improved sprites and animation.

High variety of ships, weapons, upgrades: Clusters 7, 23, 24, 32, 40, and 187 note the extensive variety of pilots, ships, weapons, and upgrades available. This variety creates endless possibilities for different playstyles and runs.

Excellent roguelike bullet hell fusion: Clusters 3, 46, 62, 115, and 117 praise the seamless blend of classic shmup gameplay with modern roguelite mechanics. The combination creates a unique and engaging experience with thousands of synergies.

Great music and sound design: Clusters 5, 57, 67, 106, 142, and 149 repeatedly mention the strong, catchy soundtrack and effective sound design. Reviewers note the EDM tracks and combat sounds reinforce rhythm and tension.

Common complaints

Upgrades lack impact and meaning: Upgrades often feel boring, diluted, or not impactful, with many levels and small percentage bonuses. This diminishes the sense of progression and power.

Gameplay loop feels boring and tedious: Combat and progression become repetitive, tedious, and lacking in fun, with players describing the experience as boring or joyless. This is a recurring sentiment.

On-screen clutter hurts readability: Excessive projectiles, effects, and upgrades make it hard to distinguish enemies, allies, and hazards. This is repeatedly mentioned and significantly impacts the combat experience.

UI and menu issues hinder play: Menus are cluttered, unresponsive, and use inconsistent controls, sometimes preventing gameplay entirely. This is a major usability concern.

Visual clarity issues with sprites: Enemies, projectiles, and effects are hard to distinguish due to poor scaling, dark backgrounds, and small icons. This makes combat and health tracking difficult.

Gameplay and performance

Roguelike bullet hell mix: A blend of roguelike and bullet hell elements, often described as a roguelite shmup with random upgrades and choices. This fusion defines the game's structure.

In-run upgrade synergies: Upgrades obtained during runs synergize with each other, allowing for powerful builds. Weapon and upgrade synergies are a key feature.

Customizable pilots and ships: Players can customize their experience with different pilots, ships, weapons, and upgrades. Unlockable pilots and ships offer varied starting weapons and abilities.

Roguelite runs with waves: The game follows a roguelite structure with runs consisting of enemy waves, upgrades, and branching paths. Upgrade screens appear frequently.

Bullet hell space shooter: The game is a bullet hell and a space shooter, requiring players to dodge dense projectile patterns. This core genre is consistently highlighted in feedback.

Steam Deck compatibility praised: One reviewer played the game entirely on Steam Deck, suggesting the game runs well on that platform. No issues were reported, indicating a positive experience with handheld play.

Tutorial bugs and mouse issues: A reviewer encountered bugs during the tutorial and experienced problems with mouse controls. These issues negatively affected the early game experience.

Recommendations

Strong overall recommendation: Many reviewers strongly recommend the game, with clusters expressing highly recommend, recommended, and wholehearted recommend. This consensus suggests broad player satisfaction.

Appeals to shmup fans: Fans of shmups, survivor roguelikes, or bullet hells find it a no-brainer purchase. The game hits the right notes for genre enthusiasts.

Worth buying on sale: Some reviewers consider the game worth buying, especially at a discount or deep sale. This indicates good value but not a full-price must-buy for everyone.

Early access caution advised: Some recommend waiting or playing the first game instead if you dislike early access. The game is still in development, so patience may be needed.

Mixed recommendation for genre fans: Some say it's hard to go wrong if you like shmups in general, while others find it generally not that great. Opinions vary among genre fans.

Buying context

Game completion: 50.0h.

Most reports describe the core experience as immediately fun and addictive, with no meta-progression gate blocking the full game, though a substantial minority find the loop boring and unsatisfying. Early friction comes from a confusing tutorial, dense menus, controls, and frequent upgrade interruptions rather than a requirement to grind before enjoyment.

Friction: Overly wordy, confusing tutorial that explains little; Dense, cluttered menus; Mouse controls feel poor; gamepad recommended; Upgrade screens frequently interrupt the action; Unclear mechanics such as what data disks are used for; Typical early access bugs.

Unlock drivers: Playing the tutorial first and utilizing strife/dodge mechanics resolves complaints about undodgeable boss patterns.

Player profiles

Shmup-Roguelite Genre Enthusiast: Dodges dense projectiles, uses limited phasing to avoid bots and bullets, kills weaker enemies, and learns boss attack patterns to maximize damage windows. Motivation: To enjoy a polished bullet-dodging action roguelite that fits their existing shmup and survivor-like tastes. Stance: buy.

Gunlocked Franchise Loyalist: Returns to a familiar formula, compares the sequel directly against the original, and engages with developer updates or testing. Motivation: To continue supporting the Gunlocked series and see how the sequel improves on the first game. Stance: buy.

Progression and Unlock Explorer: Explores menus, tracks unlocks, notices meta-progression pacing, and asks for clearer maps or level information. Motivation: To unlock pilots, ships, and upgrades and clearly understand how progression and level structure work. Stance: buy.

Platform notes

Steam Deck: The reviewed feedback is predominantly positive for Steam Deck. Users report playing the game on Deck with enjoyment, and no evidence appears of Proton Experimental requirements, external launchers, anti-cheat failures, unreadable UI, or frequent crashes. Early-access bugs are mentioned but described as actively being fixed. The only non-English comment discusses game balance and graphics while playing on Deck, not a Deck-specific technical issue. The Steam Deck experience therefore appears seamless.

Other review notes

Compared to the first game: Many reviewers highlight improvements over the original, noting increased complexity, more content, and better visuals, though a few feel it breaks what made the original great.

Early access status: The game is in early access, with versions like 0.13 and 0.70 mentioned, and some reviewers note it hasn't reached 1.0 yet. It was available on day one as early access.

Frequent updates and patches: The game receives frequent updates with bug fixes, balance changes, and new content, including a large content drop that was pre-tested through patching.

Vampire Survivors comparison: Reviewers compare the game to Vampire Survivors for its addictive mechanics, though some note it has less powerful upgrade stacking. It requires more active positioning than other garlic-likes.

Content and variety: The game offers a large amount of content with varied weapons, high number of main pilots with alternate variants, 15 levels, optional modifiers, and supports up to six augments.