
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Brutal, fast-paced combat with fluid movement and gorgeous visuals, plus superb optimization for a solo-made gem, though weak guidance and direction can leave you lost.
Satisfying combat feedback: Players consistently praise the combat for its satisfying feel, impactful hit feedback, and addictive nature. Many describe it as the best part of the game, with fluid mechanics and enjoyable flow.
Fast-paced brutal combat: The combat is often described as fast, brutal, and relentless, similar to DOOM. It remains entertaining and rewarding without becoming boring.
Masterful combat and movement: The movement and combat systems are frequently called a masterpiece, with crisp, smooth, and fluid mechanics that feel great.
Beautiful visuals and aesthetics: The game's visual style and graphics are frequently described as stunning, gorgeous, and visually pleasing.
Satisfying frictionless gameplay: The gameplay is satisfying, fast, frantic, and frictionless, with some difficulty that enhances the experience.
Poor guidance and direction: The game lacks clear direction on where to go, leaving players lost and relying on external guides. This includes a lack of compass, map, and narrative direction.
Lack of enemy variety: Players frequently mention that enemy types are few, leading to repetitive combat and boredom. This issue is most noticeable in the early hours and on the first few maps.
Insufficient content: Players feel the game is too short and lacks enough content, especially in early access. The amount of content is considered too little by many.
Weapons feel too similar: Many weapons share movesets and skills, making them feel indistinguishable. Only a fraction of weapons offer unique gameplay, reducing the perceived variety.
Early access state: The game is still in early access or beta, with many aspects unfinished. This affects content, balance, and overall polish.
First-person melee combat focus: The game is fundamentally a first-person melee hack-and-slash experience. Many reviewers highlight the fast, fluid, and hardcore nature of the sword fighting.
Parry and dodge mechanics: Combat heavily revolves around parrying and dodging enemy attacks. Players note that timing windows are crucial and often adjustable via difficulty settings.
Extensive weapon variety: The game offers a large arsenal of weapons, with over twenty types available. Reviewers frequently mention the sheer number of weapons to experiment with.
Build variety and customization: Players can create diverse builds using different weapons, upgrades, and artifacts. The game supports a wide range of playstyles through its customization systems.
Weapon abilities and upgrades: Weapons come with unique abilities, passives, and upgrade paths. However, some players feel that weapon abilities are too similar across different weapons.
Excellent Optimization Praised: Many reviewers highlight excellent optimization, noting stable framerates and smooth performance across various hardware configurations.
Crashes and Stability Issues: Several users experience frequent crashes and errors, including during startup, shader compilation, and gameplay, disrupting the experience.
Performance Drops with Effects: Framerate drops occur when numerous enemies, weather effects, and weapon effects are on screen simultaneously, impacting performance.
Smooth Performance Without Issues: Some players report no bugs, crashes, or lag, enjoying a smooth and uninterrupted gameplay experience.
General Lag Complaints: Some users find the game too laggy or needing optimization, even on capable systems.
Fun and Enjoyable: Many describe the game as fun, enjoyable, and a blast to play, often recommending it for casual sessions or stress relief. It provides immediate entertainment.
Worth the Money: Many reviewers state the game is worth every penny, even at full price, and consider it a great value. This sentiment is widespread and strongly positive.
Mixed on Full Price: Opinions are mixed on whether the game is worth full price, with some saying it is worth it even in its current state, while others advise waiting for a sale. This reflects divided views.
Recommendation for Hack and Slash Fans: Reviewers frequently recommend the game to fans of hack and slash, roguelikes, and first-person melee combat. It appeals to those who enjoy grinding and fast-paced action.
Wait for Sale: A common recommendation is to wait for a discount or sale before purchasing, as the game is considered a better deal at a lower price. Some also suggest waiting for the full release.
Community fair range: $14.99 - $19.99.
Game completion: 11.0h.
Session length: 2.0h.
Players commonly report immediate fun from addictive combat and exploration, but the strongest recurring profile is that enjoyment fades after an initial burst, with one report citing six hours of pure fun before tedium and another citing the third world zone as the turning point.
Friction: Complex gear, stat, and upgrade combinations make the opening tricky for some players.; Tutorials and menus do not adequately explain the game's systems.; Too many new items and equipment checks can disrupt early play.; Enemy variety feels poor for the first few hours.; Invisible walls and lack of direction make exploration confusing.; No clear indication of intended difficulty setting..
Unlock drivers: Finding a build that clicks and synergizes makes combat very satisfying.; After farming a set, the game becomes fun.; Once a build is formed, large groups of enemies die in a few hits.; Enemy variety improves after the first few hours.; Adjustable difficulty lets players tune challenge to preference.; Itemization and progression support risk-free experimentation and build crafting..
Soulslike Combat Veteran: Aggressive close-range fighting with dodge/parry timing, movement chaining, and high-intensity prolonged battles. Motivation: Challenging, fluid melee combat and the chance to master dodges, parries, and boss encounters. Stance: sale.
Build-Crafting Loot Grinder: Experiments with weapon, skill, and equipment synergies; grinds loot and tunes builds for desired power or fantasy. Motivation: Creating and optimizing varied character builds while collecting and upgrading weapons and equipment. Stance: buy.
Solo-Dev Passion Supporter: Plays to experience and support the project, appreciating handcrafted details while exploring current content. Motivation: Supporting a solo developer and rewarding a passion-driven indie project. Stance: buy.
Across the reported hardware cohorts, the game is generally described as performing smoothly, with positive reports on Windows mid-range and high-VRAM systems and on Linux/Proton. Isolated crashes, stuttering, minor bugs, or one poor-optimization report appear in some configurations but do not dominate the provided snippets.
Windows 12-15GB VRAM: positive. Reviewers overwhelmingly report smooth performance and no major issues; one isolated GPU driver crash after closing is the only stability caveat.
Windows 8-11GB VRAM: positive. Most reports describe smooth, high-performance play with stable framerates; a few minor bugs or temporary crashes are mentioned but do not dominate.
Windows <8GB VRAM / <16GB RAM: positive. The cohort mostly reports playable, optimized performance, though one very low-RAM reviewer describes poor optimization.
Steam Deck: The game is generally playable on Steam Deck and some users report smooth 45-50 FPS, but the experience is not seamless. Recurring issues include broken or missing upscaling and graphics options, performance that needs tinkering, Playable-not-Verified compatibility, and control-remapping requirements. Some users refunded due to poor OLED visuals or controls. There is no evidence of forced Proton Experimental, external launchers, anti-cheat errors, or launch failures, so the friction falls into the Tinkering Required range rather than Broken.
Linux and Proton: Linux and Steam Deck feedback is mostly positive: users report smooth performance, 45-50 FPS on Deck, and playability without a Windows desktop. The main Linux/Deck-specific drawbacks are minor: light tinkering and optimization are mentioned, upscaling options appear broken for one user, and the official Deck rating is Playable rather than Verified. No Proton, anti-cheat, launcher, or launch blockers are reported.
External guides: The feedback centers on insufficient in-game instruction and an incomplete wiki, requiring walkthroughs for navigation or event triggers and more detailed stat and item explanations. There is no evidence of farming, drop-rate, inventory, or crafting concerns. Under strict priority, the presence of Tier 3 instructional data issues sets the score at 50.
Solo developer creation praised: Many reviewers highlight that the game is made by a single developer, often named as Nikita Sozidar, and express admiration for the achievement. This solo effort is frequently contrasted with AAA studios and seen as a positive aspect.
Active development and updates: Reviewers observe that the developer is actively working on the game, with future updates anticipated. An in-game roadmap and regular updates are mentioned, though some note updates can be slow.
Early access status noted: A significant portion of feedback mentions that the game is in early access, with some noting it is unfinished or lacks content. Reviewers often look forward to the full release.
Compared to Doom and Elden Ring: The game is frequently described as a combination of Doom and Elden Ring, with a heavier emphasis on Doom. Other comparisons include Dark Souls, Sekiro, Bloodborne, and Ultrakill.
Favorable comparison to AAA games: Several reviewers feel the game rivals or surpasses AAA titles in certain aspects. It is also compared favorably to mediocre big studio releases.