
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Excellent Value & Engaging Gameplay: Players consistently praise the game for offering significant fun and content for its price, often highlighting its addictive gameplay loop and strong foundational elements for an Early Access title. It's seen as a steal and provides many hours of enjoyment.
Smooth & Satisfying Combat: The combat system is highly lauded for its fluidity, responsiveness, and tactile feel. Players enjoy the weight of weapons, the effectiveness of parrying and dodging, and the overall energetic flow of engagements, often comparing it favorably to other titles.
Strong Roguelike Elements: The game's roguelike aspects, including progression, replayability, and various build options, are a major draw. Players appreciate the challenge, the meta-progression, and the ability to discover powerful builds through diverse weapon types and boons.
Dedicated & Responsive Developers: The small two-person development team receives immense praise for their dedication, frequent updates, and active engagement with player feedback. This commitment significantly enhances the game's perceived value and potential.
Impressive Visuals & World Design: Players appreciate the game's aesthetic, calling its graphics superb and its environments beautiful and immersive. The visual quality and art direction are particularly impressive given the small development team.
Repetitive and shallow gameplay: The core gameplay loop and combat are described as basic, simplistic, and quickly become repetitive, leading to boredom after only a few hours. This is exacerbated by a lack of content variety and depth in mechanics.
Lacking polish and technical issues: Players frequently reported that the game feels unpolished, janky, and suffers from various technical problems like poor optimization, low framerates, and buggy animations. Controller support also has significant issues, making gameplay feel terrible.
Limited enemy variety and design: There's a significant lack of enemy diversity and mechanical depth, with most enemies sharing similar basic attack patterns. This contributes to the repetitive combat experience, as few enemies pose unique challenges.
Simplistic and flawed combat mechanics: Combat feels unsmooth due to mechanics like sword pausing on hit and short parry windows. Issues like stamina management disproportionately punishing parries in crowds and general lack of depth (no heavy attacks, stagger, or impact) contribute to a less satisfying experience.
Unbalanced weapons and upgrades: Weapon balance is poor, with some types like daggers considered weak or useless, while others (like daggers in another cluster) are considered superior. The upgrade and talent trees are primarily passive, offering boring and often insignificant stat bonuses rather than new abilities.
Game Modes Offered: The game offers multiple modes, including a campaign mode with story-driven maps, a survival/horde mode called 'Abyssal Rifts' or 'Lair' mode, and a 'Gauntlet' mode with curses. A 'Hideout' mode was also recently introduced.
Core Gameplay Loop & Genre: The game is primarily an action roguelite dungeon crawler with a focus on melee combat, drawing comparisons to Skyrim's combat but with a faster pace. The loop involves gearing up, treasure hunting, slashing through enemies, and progressing through roguelike elements.
Combat System Details: Combat is based on simple mechanics: attack, spell, weapon special attack, and a key parry/reflect system. There's no block, but parrying is crucial and can reflect magic. The depth comes from timing parries against multiple enemies.
Variety & Replayability Needed: Players desire more varied enemy types, complex combat mechanics, and unique procedural generation to enhance replayability and prevent the game from feeling repetitive. Suggestions include new enemy variations, charged attacks, and a co-op mode.
Run Duration & Progression Pace: A full playthrough or campaign completion can be done in 4-5 hours, with some players nearly maxing their skill tree within 12 hours. This suggests a relatively fast progression, which some find makes the game tedious after a while, while others appreciate it for quick runs.
Optimize specific game areas: Players report significant lag and frame rate drops in certain areas, particularly the Cathedral, even on low settings. This suggests specific optimization issues rather than broad system incompatibility. Some players noted general performance dips after extended play sessions.
Varying performance across hardware: While some players experience performance issues, others report the game runs very well on Steam Deck and other systems. This indicates inconsistent optimization or hardware-specific performance variances. One user noted constant 144Hz with V-sync, highlighting a contrast in experiences.
Generally Recommended by Players: A significant number of players recommend the game, often praising its value for money and fun factor. Many suggest it's a great option for fans of specific genres, even in its current Early Access state, although some qualify their recommendations for future updates or specific preferences.
Early Access, Future Potential: Players acknowledge the game's Early Access status, expressing anticipation for future updates and full release. They see significant potential for the game to improve and become a more polished product over time, indicating a willingness to return.
Price Point Concerns: While many find the game worth its asking price, some reviewers caution that the current content might not justify the price for everyone. They often suggest purchasing it on sale or waiting for more content.
Developer Effort Appreciated: Players are impressed by the game's quality, especially considering it was developed by a small team. This recognition of the developers' passion and effort contributes to a positive sentiment.
Future content and polish expected: Players are optimistic about the game's future, anticipating significant updates, more content, and general polish to enhance the experience as it moves towards v1.0. This is a common sentiment given the game is in Early Access.
Performance optimization needed: Players consistently highlight the need for better game optimization to improve performance. This is a crucial area for development focus.
Improve game modes: Players suggest expanding current game modes, specifically the campaign, and adding a hardcore mode for Roguelite with downsides for higher loot. There is also excitement for the Hideout extraction mode.
Quality of Life improvements: Players desire specific quality-of-life changes, such as sound indicators for failed dodges and successful parries, faster/skippable crystal crushing animations, a field-of-view (FoV) slider, and brightness/gamma settings.
Positive developer sentiment: Players commend the developers' work so far and encourage them to continue their efforts, expressing hope that they maintain their drive. There's appreciation for the small studio's achievements.