
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
At a great price, its satisfying parry combat and fun core loop make it promising, but bugs, an unfinished feel, repetition, and thin content hold it back.
Great Value for Price: Many reviewers highlight that the game offers excellent value for its low price point. It is considered well worth the money and a no-brainer purchase.
Satisfying Combat System: The combat is widely praised for feeling fluid, impactful, and satisfying. Players especially enjoy the melee combat and first-person perspective.
Highly Fun Core Gameplay: Players consistently describe the game as very fun, entertaining, and addictive. The core gameplay loop is praised for being engaging and rewarding.
Enjoyable and Promising Game: Reviewers describe the game as good, well-made, and full of potential. Many look forward to future updates and continued development.
Solid Roguelike Elements: The roguelike and roguelite aspects are well-received, with players finding the mode fun and the progression satisfying. It adds significant replayability.
Buggy and unfinished: Many reviews mention bugs, rough edges, and an incomplete feel. The game is perceived as raw and not ready for release.
Repetitive gameplay: The game is criticized for being repetitive and monotonous, leading to boredom quickly. This is a high-frequency complaint.
Lack of content: Players feel the game has too little content and needs more to feel complete. This is a frequent and specific complaint.
Unfun and miserable: Some players find the game miserable and not fun to play. This indicates a fundamental enjoyment issue.
Simple and lacking complexity: Players find the gameplay extremely simple and lacking depth, often requiring little effort. This is a notable issue.
Parry-Centric Combat: Combat heavily revolves around parrying, with mechanics like blocking and riposting. Parry timing is similar to souls-like games but more generous. This creates a skill-based combat system.
Unique Weapon Abilities: Each weapon in the game has its own unique ability, and weapons of the same class offer different choices. There are also weapon talents and upgrades that create diverse playstyles. This system encourages experimentation and strategic weapon selection.
Four Weapon Types: The game features four distinct weapon types: daggers, spears, swords, and axes. Each type has unique combat mechanics and playstyles. This variety provides different gameplay experiences and caters to various preferences.
First-Person Melee Combat: Combat is first-person and melee-focused, with swords over guns. The game emphasizes up-close melee fighting rather than ranged combat. This creates an immersive and intense combat experience.
Roguelite Structure: The game is a roguelite with zones, rooms, and weapon drops. It includes roguelike elements such as random generation and meta progression. The structure supports replayability and incremental advancement.
Mixed PC Performance Reports: Players report a wide range of performance, with some experiencing smooth 120+ FPS on high-end hardware while others face poor optimization and low frame rates even on mid-range systems. This inconsistency suggests performance heavily depends on specific hardware configurations and settings.
Constant Lagging and Hiccups: Some users experience constant lagging or occasional performance hiccups that disrupt smooth gameplay. These intermittent issues can be frustrating even if not severe.
Runs Well on Low-End PCs: Several users report that the game runs well even on low-end PCs or modest systems, indicating that it can be accessible to a wide range of hardware. This is a notable strength.
Steam Deck Performance Divergence: Feedback on Steam Deck performance is split, with some users reporting the game runs very well while others say it runs poorly. This indicates potential variability in settings or device configurations.
Game Breaking Trait Crash: A specific game-breaking bug is reported where selecting a trait mid-run can cause the game to crash. This is a critical issue that can disrupt gameplay and progress.
Genre-specific recommendations: Several recommendations target specific subgenres such as hack n slash, methodical combat, or first-person souls-like dungeon crawlers. Fans of these styles are encouraged to try it.
Worth buying on sale: Many recommend purchasing only during a sale, as the game offers acceptable value at a discounted price but not at full price. Common advice is to wait for a sale and pick it up then.
Not worth current price: Multiple negative reviews state the game is not worth its current price, even on sale, due to its state or lack of content. Some advise against buying right now.
Cannot recommend due to issues: Several reviewers cannot recommend the game, citing refunds, jank, lack of updates, and buggy states. Some explicitly advise against purchasing due to these problems.
Worth full price: A group of reviewers believe the game justifies its full price, calling it worth every penny and a great value. They encourage buying at full price or even on discount.
Community fair range: $5.00 - $10.00.
Game completion: 4.0h.
Story completion: 1.5h.
Session length: 7.0h.
Endgame: 30.0h.
Combat hooks immediately for many players, but the most consistent profile is early fun that fades into repetition, bugs, and content exhaustion within a few hours. A minority report a slower start that improves after a few runs, so the selected dominant stance is fun then drops.
Friction: Tedious manual inspection and scrapping of weapon drops; Unclear salvage and meta-progression explanation; Forced tutorial for an unwanted game mode; Buggy, unpolished performance and AI-generated art; Repetitive combat and limited weapon types; Steep hideout/extraction learning curve.
Min-Max Build Crafter: Chases random loot drops and min-maxes weapon modifiers, passive stats, and class abilities into broken builds. Motivation: Assembling deliberately overpowered stat and modifier synergies to melt enemies. Stance: buy.
Value-Conscious Indie Roguelite Buyer: Plays casually across a handful of runs, prioritizing price-to-content ratio over polish or depth. Motivation: Getting solid entertainment value for a low price from a small indie studio. Stance: sale.
Melee Combat Feel Enthusiast: Fast-paced close-range melee with parry timing, dodge and jump attacks, favoring weapons over spells. Motivation: Mastering satisfying, responsive melee combat built around parries. Stance: buy.
Steam Deck: The Steam Deck experience is mixed. Users report that the game can run well and be enjoyable on Deck, but there are notable friction points: controller support and button prompts are not optimized despite the Verified status, one user mentions glitches and poor Deck performance, and visual quality suffers from blur, sharpening, and weak upscaling. There is no evidence of Proton Experimental toggles, external launchers, anti-cheat blockers, or unreadable UI. Overall, the game is playable but requires tolerance for controller and performance inconsistencies.
Linux and Proton: The game is generally functional on Linux, with multiple positive Steam Deck reports stating it runs and plays well. However, some Linux and Steam Deck users report graphical issues such as blurriness, sharpening artifacts, and glitches. There is no evidence of anti-cheat, DRM, launcher, or Proton configuration blockers, and no consensus that the game is unplayable on Linux.
Two-person development team: Many reviewers highlight that the game was developed by a very small team, often specifically two brothers. This is a recurring point of admiration and context for the game's scope.
Anticipation for future updates: Several reviewers express hope for continued updates and additional content in the future. This suggests a desire for long-term support and expansion.
Short game length: Several reviewers note that the game is short, with completion times around 4-5 hours. This is a common critique regarding value.
AI used for UI elements: Some reviewers mention that AI was used to generate UI components and icons. This has been a point of discussion, though it is not universally negative.
Early access status: A few reviewers mention that the game is still in early access, indicating it is not yet a finished product. This may affect expectations for content and polish.