INTO EVIL Review Summary

Last updated: 2025-11-10
  • Challenging roguelike with rewarding combat
  • Deep, diverse gameplay mechanics
  • Masterful dark horror atmosphere
  • Rewarding exploration and secrets
  • Extremely high, punishing difficulty
  • Camera and UI visibility issues
INTO EVIL header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Challenging Roguelike with Rewarding Combat: Players consistently praise the game's brutal yet fair difficulty, often drawing comparisons to Souls-likes and Hotline Miami, where deaths feel like personal mistakes. The real-time combat system is tight, fluid, and skill-based, emphasizing timing and mastery. This, coupled with diverse weapons, items, enemy types, and boss randomization, contributes to high replayability and varied run experiences.

Deep and Diverse Gameplay Mechanics: The game offers a rich array of mechanics, including impactful gear affixes, unique armor properties, and dynamic elemental attributes (fire, cold, lightning, poison) that add significant strategic depth. The magic system is particularly highlighted for its cool mechanics, lack of dedicated mana points, and varied, powerful spells. Upgrades are also noted for being game-changing rather than mere numerical boosts.

Masterful Dark Horror Atmosphere: The game excels in creating an oppressive, dark, and horror-themed atmosphere through its excellent graphics, art direction, and meticulous lighting. Ambient sounds and a fantastic soundtrack further enhance the dread and immersion, effectively placing players in the shoes of someone crawling deeper into a dangerous torture dungeon.

Rewarding Exploration and Secrets: Exploration is a significant and gratifying part of the game, with players enjoying searching for hidden rooms, equipment, and unique features. Despite the absence of a minimap, levels are manageably sized, encouraging careful observation and strategic movement within its dark and mysterious setting.

Responsive and Dedicated Developer: Players highly appreciate the developer's passion, attention to detail, and willingness to listen to feedback. The developer is praised for actively engaging with the community, promptly responding to issues, and even providing rare localization efforts, which highlights the game's great potential for future updates and improvements.

Common complaints

Extremely high, punishing difficulty.: Players consistently report the game is incredibly difficult, with even basic enemies posing a significant challenge after many hours. The steep learning curve, complex controls, limited healing, and brutal encounters beyond the tutorial contribute to a highly frustrating experience for many.

Camera and UI visibility problems.: The camera movement frequently causes the character to go out of focus, making it hard to track health or items, especially during boss fights and co-op. The UI itself is described as taking up too much screen space, sitting entirely on top of the character, and the narrow field of view makes it difficult to spot enemies.

Melee combat is severely disadvantaged.: Melee characters are often outclassed by ranged enemies and powerful spells, struggling against foes that require specific counters like parrying. Issues like long attack wind-ups, enemy stun-locks, infinite stamina, and unavoidable attack loops make melee play frustrating and significantly less effective.

Game content feels very short.: Players feel the game's total length is problematic, with some completing it in about an hour. The full game currently offers only a prologue and two levels, which is not a substantial increase from the demo.

Lacking progression, RNG too strong.: There is a notable absence of out-of-game or out-of-run progression, making repeated playthroughs feel unrewarding. The game's difficulty relies too heavily on randomized drops, with players sometimes receiving only junk after clearing an entire floor, leading to frustration.

Gameplay and performance

Diverse Item & Gear System: The game includes equipment with durability ('fragile' items), varied armor resistances (piercing, slashing, bludgeoning), and specific item types like one-time use scrolls. Inventory is initially limited but can be expanded, and elemental attributes (fire, cold, lightning, poison) play a role in combat, often with key-gated content.

Stamina Fuels Magic: Stamina serves a dual purpose, acting as both the resource for physical actions and for casting spells. Permanent magic reduces max stamina, while other spells temporarily consume it or remain active until manually deactivated.

Parry-Centric Melee Combat: Melee combat heavily emphasizes parrying to destabilize enemies and avoid counter-attacks, as many foes are very difficult to defeat without it. Weapons offer varied reach, speed, damage, and unique parry timings that require player adaptation.

Layered Dungeon Progression: The game features a structured progression through dungeon layers interspersed with rest stops, culminating in a final boss (as of early access). Players unlock new skills by consuming materials found in dungeons and recruit playable characters by discovering them.

Convenient Prologue Shortcut: After being defeated in the prologue's final battle, the game offers a direct shortcut back to that fight with a full complement of equipment, streamlining the re-attempt process.

Seamless Steam Deck experience: Players report that the game runs exceptionally well on the Steam Deck, requiring no manual configuration of controls or settings. This out-of-the-box compatibility significantly enhances the portable gaming experience for users.

Recommendations

Highly Recommended Title: Many players strongly recommend this game, finding it a worthwhile purchase, especially for fans of its specific genre. They encourage others to experience it, highlighting its overall positive reception.

Consider After Updates: Some players recommend waiting for future updates before buying, expressing hope that the game will improve further. While some initial positive reviews were given as encouragement, current buyers are advised to exercise caution until more development occurs.

Demo Helps Purchase Decision: Players emphasize the utility of the available demo, suggesting it's crucial for prospective buyers to try it first. The demo effectively helps individuals determine if the game aligns with their preferences before committing to a purchase.

Persistence Rewarded in Difficulty: Players are encouraged not to abandon the game when faced with challenges, but rather to persevere and improve their skills. The game is designed to reward dedicated players who invest time in mastering its mechanics and overcoming obstacles.

Experiment with Builds: Players are encouraged to explore and try various equipment builds within the game. This highlights the depth of character customization and the potential for diverse tactical approaches.

Other review notes

Game in Early Access: Players recognize the game is in Early Access, noting that current content is limited and the overall experience is subject to change. Many reviews are preliminary, with players expecting to provide more comprehensive feedback after further development or the official release.

Poor community atmosphere: Feedback suggests a negative community environment, with some reviewers experiencing hostile reactions, such as receiving 'clown' emojis, after posting critical feedback. There is also a perception that a 'small circle' community is rapidly forming around the game.