Below the Stone Review Summary

Last updated: 2025-07-03
  • Solid foundation, high potential
  • Engaging mining and exploration
  • Addictive, replayable gameplay
  • Lacks content and progression
  • Clunky combat and hitboxes
  • Numerous game-breaking bugs
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Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Solid foundation, high potential: Reviewers consistently praise the game's strong core mechanics and enjoyable basic gameplay, noting its significant potential for future development, even in early access. The game is considered fun and well-designed from the start.

Active developer support: The development team is highly praised for frequent updates, adding new content, and actively polishing existing features. Reviewers appreciate the responsiveness and care shown towards user experience, indicating continuous improvement.

Engaging mining & exploration: The core concept of extraction mining and dungeon crawling is highly enjoyable, with players loving the act of digging, foraging, and exploring. The randomly generated maps, new biomes, and the overall mining experience are consistently highlighted as fun.

Addictive, replayable gameplay: Players find the gameplay loop highly addictive, often leading to 'just one more run' sessions. The game offers significant replayability, keeping players engaged and coming back for more, even after several hours.

Immersive audio & art: Reviewers are very happy with the game's appealing art style, overall feel, and especially the immersive sound design. The impactful audio cues and nice soundtrack significantly enhance the player's experience.

Common complaints

Lacks Content & Progression: Players consistently report that the game quickly becomes repetitive and boring due to a severe lack of content, depth, and meaningful progression systems. Many feel the current price point is unjustified for what feels like an unfinished demo rather than a full Early Access title.

Clunky Combat & Hitboxes: Combat is frequently criticized for being clunky, basic, and lacking depth, with specific issues like unreliable hitboxes where attacks pass through enemies. Players also experience frustrating stun-locks and a lack of defensive movement options, contributing to an unbalanced and unrewarding combat experience.

Unrewarding Crafting System: The crafting system, particularly for potions, is seen as unrewarding and poorly balanced, requiring excessive materials for minimal benefit. Players quickly exhaust available crafting options and find little motivation to gather higher-tier resources due to a lack of meaningful recipes or progression.

Numerous Game-Breaking Bugs: The game is plagued by numerous bugs and glitches, some of which are game-breaking, leading to frustrating experiences like character entrapment, unavoidable deaths, and loss of progress. These issues significantly hinder playability and overall enjoyment, making the game feel incomplete.

Inadequate Mini-Map: The current mini-map is insufficient for navigation, being too small and lacking zoom functionality. This makes traversing large levels and identifying explored areas difficult, hindering efficient exploration.

Gameplay and performance

Mining, Combat, Extraction Loop: The game centers around mining and combat in randomly generated caves to collect resources. Players undertake missions with objectives, and upon completion, can extract via a lift, sometimes requiring defending a pod from enemy waves.

Resource-Based Gear Progression: Gameplay involves collecting resources from mining and enemies to craft and upgrade armor, tools, and weapons in a hub area. This progression is tied to different tiers of ore, requiring prior tier tools.

Multi-Layered Dungeon Exploration: The game features a multi-layered cave system, with at least two distinct layers to explore. Some players found reaching the second layer challenging or felt the overall content was limited to these layers.

Roguelike Dungeon Crawler: The game is identified as a top-down roguelike dungeon crawler. It features randomly generated maps and roguelike progression, where players descend into depths and upgrade gear in a hub.

Full Item Loss on Death: A significant penalty for dying is the loss of all equipped and collected items. There is no item retrieval upon death, unless an expensive fee is paid to a specific merchant.

Character collision & minor bugs: Players frequently encountered bugs related to character movement, specifically getting stuck on wall or block corners. Additionally, other minor issues like text not disappearing and music stopping unexpectedly between biomes were noted, impacting overall gameplay flow and immersion.

World rendering/spawning issues: Players reported issues with environmental rendering and world generation, such as static objects appearing incorrectly under walls and world borders failing to connect properly, especially when water is present. These bugs affect the visual integrity and seamlessness of the game world.

Recommendations

Wait for Further Development: Many reviewers strongly advise waiting for the game to receive more content, quality-of-life fixes, or reach a more complete state before purchasing. There's a consistent sentiment that the game has significant potential but is not fully realized yet, with players eagerly awaiting future updates and the final release.

Try Demo Before Purchase: Reviewers frequently recommend playing the game's demo version first. They highlight that the demo provides a good representation of the full game's current content and experience, enabling players to make an informed buying decision.

Improve Death Penalty: Reviewers expressed frustration with the current death penalty, specifically the need to 'grind back' to previous progress and suggested retaining some gear upon death. This indicates a desire for a less punishing progression system.

Enhance Accessibility Options: Specific requests were made for improved accessibility features, including proper control over screen shake and the addition of an 'easy mode.' These suggestions aim to make the game more inclusive and reduce frustration for a wider range of players.

Support Developer Purchase: Some players explicitly stated they purchased the game to support the developers. This highlights a positive sentiment towards the development team and their ongoing efforts, indicating a community willing to invest in the game's future.

Other review notes

More Content & Variety: Players desire a significant expansion of game content, including more unique items, varied points of interest, environmental hazards, diverse armor with effects, and additional mini-bosses. There's also a strong desire for more craftable items, equipment, and new areas like Floor 3.

Anticipation for Updates: Players are actively looking forward to future updates, expecting significant additions and improvements to the game. There's also eagerness for the modding community to grow and contribute content.

Game in Early Access: Reviewers frequently note that the game is clearly in an early alpha or Early Access state, indicating that significant development and content additions are expected over time. This context is important for understanding current limitations.

Combat Needs Development: While current combat is considered serviceable, players note that its future quality heavily depends on the introduction of new mobs and their unique attack patterns. This indicates a desire for more depth and variety in combat encounters.

Missing Key Binding: A specific usability issue was noted regarding the lack of a key binding to open the inventory bag, requiring players to click an icon instead. This is a minor but specific quality-of-life improvement.