
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Fun and enjoyable gameplay with great potential and active development, but currently lacks content and progression, feels repetitive, and offers poor value for the price.
Game is fun and enjoyable: Many reviewers find the game fun, cute, and chill, with enjoyable core mechanics and a cozy atmosphere. The positive feedback spans various aspects, from basic gameplay to overall experience.
Great potential and foundation: Reviewers consistently note the game's strong potential and solid foundation, praising its promising start and the love put into details. The base structure is considered a great starting point for future development.
Active development and updates: The game has seen many updates since its early state, with developers actively adding new content and polishing existing features. The team is passionate, responsive, and committed to community involvement.
Good balance of risk and reward: The game has a good balance of risk and reward, punishing greed and complacency while offering generous resources. Players find the difficulty well-tuned, with a perfect mix of challenge and fun.
Good music and sound design: The ambient music and sound effects are well-received, enhancing immersion and contributing to the game's pleasant atmosphere. Reviewers specifically mention the music as a highlight.
Lack of content and progression: The game is criticized for having insufficient content, progression paths, and an ultimate goal. It feels more like a demo or early alpha than a full game.
Repetitive gameplay and content: Multiple clusters highlight that the game becomes repetitive quickly, with repetitive sound, music, and exploration. The core gameplay loop lacks depth and variety, making it feel like a chore.
Poor value for price: Players feel the game is too expensive for the amount of content provided, with some saying it is not worth $20. The price is considered steep relative to the current state.
Harsh death penalty: Dying causes loss of all carried items unless paying a gold fee, and items not banked are lost permanently. This is seen as overly punishing and frustrating.
Lack of unique selling point: The game suffers from a lack of variety and a unique selling point to hold user attention. This contributes to the game feeling stale quickly.
Core loop is mining extraction roguelike: The game combines roguelike structure with mining, crafting, and extraction-based survival. Players explore procedurally generated caves, mine ores, and extract with loot.
Biomes and layers in mines: The mines consist of multiple layers and biomes, with the second layer entrance randomized. Players start on the first layer each run.
Procedural map generation: Each expedition generates a fresh layout with varied minerals, items, and enemies. The map is randomly generated, providing replayability.
Upgrade tree and gear progression: Players upgrade equipment and unlock gear upgrades through a progression system. Permanent progression coexists with run-based risk.
Mining with tiered ores: Mining is a core mechanic with different tiers of materials like tin, copper, and iron. Players progress through gear tiers by collecting higher-level ores.
Initial hiccups due to faulty CPU: The reviewer experienced some technical issues at the start, but these were later attributed to a faulty CPU rather than the game itself. This suggests the game's performance may be acceptable under normal hardware conditions.
Not recommended at this time: Multiple reviewers advise against buying the game now, citing lack of content and value for the price. They suggest waiting for updates and improvements before purchasing.
Highly recommended by some: A few reviewers strongly recommend the game, praising its potential and enjoyable gameplay. They encourage others to try it despite its early access state.
Wait for more content: Reviewers feel the game currently lacks sufficient content and quality-of-life fixes. They recommend waiting for future updates that add more substance to the game.
Cautious recommendation: Some reviewers give a cautious recommendation, noting the game's potential but also its current limitations. They advise players to manage expectations.
Not for casual players: The game is not recommended for those expecting a casual mining simulator or action-heavy dungeon crawler. It appeals more to fans of survival roguelikes and mining adventures.
Community fair range: $10.00 - $15.00.
Game completion: 10.0h.
Story completion: 3.0h.
Session length: 0.5h.
Endgame: 3.0h.
Below the Stone hooks players with a solid early loop, but limited content and slow, repetitive progression cause enjoyment to fade after the first few hours.
Friction: First trip harder with only basic weapons and no armor; Cave-in death not explained in tutorial; Slow progression and repetitive grinding; Lack of meta progression to locate specific ores; Inventory limitation forces return to base.
Cozy Mining Enthusiast: Casual, exploratory, focused on mining and atmosphere. Motivation: Relaxation and enjoyment of the cozy mining loop. Stance: buy.
Frustrated Roguelite Purist: Strategic, but frustrated by lack of progression; likely tries to optimize runs. Motivation: Desire for meaningful meta-progression and fair roguelite design. Stance: no buy.
Cautious Early Access Evaluator: Evaluative, plays to test features and assess balance. Motivation: Hope for the game to reach its potential through updates and fixes. Stance: no buy.
Early Access with ongoing updates: Multiple reviews note the game is in Early Access or alpha, with frequent updates and planned content expansions. This indicates active development and a promising future.
Lack of localization support: Several reviews mention the absence of Japanese, Chinese, and French translations, limiting accessibility for non-English speakers. This is a common complaint that could hinder the game's global reach.
Comparisons to Core Keeper: The game is frequently compared to Core Keeper, with reviewers noting similar gameplay but a higher difficulty. This suggests it appeals to fans of that genre.
Comparisons to Deep Rock Galactic: The game is compared to Deep Rock Galactic, with some calling it a low-budget version. This suggests it shares similar mining and co-op elements.
Free demo available: A free demo is available, allowing players to try the game before purchasing. This is seen as a positive, reducing risk for potential buyers.