Players experience frustration primarily due to excessive difficulty, unbalanced mechanics, and performance issues. Key causes include poorly balanced weapons, RNG-dependent progression, and frequent crashes or bugs that disrupt gameplay. The gear system, strict time limits, and lack of meaningful customization further exacerbate the frustration, making progression feel unfair or unrewarding.
Disappointment stems from unmet expectations, repetitive or unrewarding gameplay, and perceived neglect by developers. Players cite misleading trailers, lack of depth in progression, and poorly implemented updates (e.g., the 1.0 release) as major letdowns. The grind-heavy mechanics, lack of co-op, and unresolved performance issues contribute to a sense of wasted potential.
Satisfaction arises from the game's engaging progression, rewarding builds, and polished gameplay loop. Players appreciate the depth of customization, the sense of power from well-designed loadouts, and improvements like mid-mission checkpoints. The unique mining mechanics and faithful adaptation of the *Deep Rock Galactic* universe also enhance enjoyment.
Excitement is driven by the game's fresh take on the roguelike genre, chaotic and intense gameplay, and long-term engagement. Players highlight the variety of weapons, classes, and destructible environments, as well as the addictive progression system. The blend of *Deep Rock Galactic*'s charm with new mechanics creates a compelling and dynamic experience.
Enjoyment is derived from the game's fun and accessible gameplay loop, thematic consistency, and satisfying combat. Players appreciate the laid-back yet engaging mechanics, such as breaking walls and defeating swarms, as well as the humorous tone and weekly challenges that add replayability.
Verdict
Mixed
Summary
Positive 58% · Negative 42%. Score: 42 / 100
Positives:
The addition of mining and resource collection mechanics is lauded for adding strategic depth and differentiating the game from other survivor-like titles. Players enjoy the tactical decisions involved in digging, escaping, and resource management.
The game is widely regarded as a well-made, polished, and enjoyable title that sets a new standard for the survivor-like genre. Players appreciate its value, depth, and the developer's commitment to updates and refinements.
The game's graphics, visual effects, and overall presentation are consistently commended for their quality, readability, and appeal. The bright, colorful style and satisfying explosions enhance the immersive experience.
The game is praised for its original take on the survivor-like genre, introducing unique mechanics like mining, digging, and an escape system. These innovations set it apart from competitors and add meaningful depth to the gameplay.
Players appreciate the variety of game modes, including Standard Dive, Escort Duty, and Mastery Missions, which add fresh challenges and objectives. These modes encourage varied playstyles and extend the game's longevity.
Negatives:
Players frequently cite the game's difficulty as overly punishing, with steep spikes, unrewarding grinds, and RNG-dependent progression. The lack of satisfaction from overcoming challenges exacerbates frustration, especially in higher hazard levels.
The game loop becomes monotonous due to limited biome variety, repetitive missions, and lack of meaningful content updates. Players report losing interest after 10–20 hours as novelty fades.
Many weapons feel underpowered, unbalanced, or redundant, limiting viable build diversity. Players criticize the lack of synergies, shallow upgrades, and reliance on RNG for effective builds, which stifles creativity and replayability.
Progression is often described as grindy, RNG-dependent, and unrewarding. Meta-upgrades feel stagnant, and gear drops are inconsistent, making it difficult to counterbalance enemy scaling or achieve meaningful growth.
Frequent frame drops, crashes, and stuttering—especially during intense moments or on lower-end hardware—detract from gameplay. Poor visibility due to screen clutter and camera angles further compounds frustration.
Gameplay:
The game features a comprehensive meta-progression system with gear upgrades, resource gathering, and long-term character/weapon development. Players frequently highlight its grind-heavy nature but appreciate the strategic depth of unlocks and synergies.
RNG-driven loot drops and grind-heavy progression are central to the experience, with mixed reception. Players note that runs can end abruptly due to RNG, while others enjoy the incremental rewards despite repetitiveness.
The game blends roguelike permadeath with permanent upgrades, creating a loop of run-based progression. Players appreciate the tension and variety but critique repetitive grind elements.
Difficulty levels (Hazard 4–5) and mutators demand strategic builds, with small mistakes leading to failure. Players note the steep challenge curve, especially in boss fights and mastery missions.
Four distinct classes with three subclasses each enable varied playstyles, synergies, and build experimentation. Players emphasize the replayability from class-specific bonuses and damage types.
Performance:
Excessive visual effects (VFX) and enemy density cause performance drops and visual clutter, making combat difficult. Players request in-game VFX tuning options to mitigate this issue without restarting.
The game crashes frequently, sometimes corrupting save files, and becomes unplayable after updates or during long sessions. Hardware-related crashes (e.g., blue screens) and RAM-related issues are also reported, severely impacting player experience.
While the game is optimized for Steam Deck, performance varies by model (e.g., OLED vs. LCD). Some players experience FPS drops, battery drain, or require settings adjustments (e.g., disabling AA) to maintain playability.
The game runs well on mid-range and entry-level PCs but struggles with optimization on high-end systems or during specific scenarios (e.g., GPU usage spikes in certain biomes). Some players praise its optimization, while others highlight persistent issues.
Smaller issues like UI font scaling on small screens, XBOX gamepad disconnections, audio loops, and occasional hitches (e.g., alt-tabbing) detract from the experience but are less critical than crashes or performance drops.
Recommendations:
The game is frequently praised for its depth, replayability, and appeal to fans of auto-shooters, roguelikes, and loot-driven games. Many reviewers highlight its addictive progression and long-term enjoyment.
Reviewers consistently recommend the game to fans of *Deep Rock Galactic* and *Vampire Survivors*, citing its respect for the source material while offering a fresh experience. It is often described as a must-play for these audiences.
Many reviewers emphasize that the game is worth its price, especially for fans of the genre. It is often described as engaging and offering substantial content for the cost.
While some reviewers recommend the game as a great starting point for genre newcomers, others caution that it may not be suitable for new players due to difficulty or grind issues.
The game is praised for accommodating both quick play sessions and longer campaigns, making it suitable for busy players or those who prefer bite-sized gaming experiences.
Miscellaneous:
Players acknowledge significant improvements and changes made since the game's Early Access phase, indicating a positive development trajectory. This reflects well on the developer's responsiveness to feedback.
Usability problems with save files and resolution settings are frustrating players, impacting the overall experience. These technical issues can deter players if unresolved.
Players are calling for further balancing adjustments, suggesting that certain mechanics or classes may feel unfair or unrefined. This is a common request in live or evolving games.
The inclusion of paid DLC cosmetics in a single-player game is seen as unnecessary or exploitative by some players, who feel such content should be free or earned in-game.
The game's current low price point is frequently mentioned as a positive aspect, making it more accessible to a broader audience. This is a key factor for budget-conscious players.