Shadow of the Depth Review Summary

Last updated: 2026-08-11
  • Excessive game difficulty frustrating
  • poor class balance exists
  • flawed rune system mechanics
  • fun and addictive gameplay
  • distinct characters unique playstyles
  • many bugs and glitches
Shadow of the Depth header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

Fun addictive gameplay and distinct characters are undermined by frustrating difficulty, poor class balance, flawed rune mechanics, and numerous bugs.

What players like

Fun and addictive gameplay: Many players describe the game as fun, enjoyable, and occasionally addictive. The core loop is engaging and provides a satisfying experience overall.

Distinct characters with unique playstyles: Players praise the five playable characters, noting each requires a different playstyle and offers varied experiences. The diversity in character design is a key strength.

Satisfying combat mechanics: Combat feel is frequently highlighted as good or satisfying, with positive remarks on hit feedback and overall flow. The combat system is a major positive element.

Great value for price: Reviewers repeatedly mention the game is a steal or great value, especially at the discounted price. The content offered exceeds expectations for the cost.

Impressive for early access: Players note the game feels complete and has a substantial amount of content despite being in early access. This is seen as a strong indicator of quality and future potential.

Common complaints

Game difficulty is excessive: The game is frequently described as too difficult, with high enemy density, tough bosses, and punishing mechanics. Many players find the challenge unenjoyable and a deterrent to casual play.

Class balance is poor: Many reviews highlight severe class imbalances, with mage often being overpowered while melee classes like warrior and assassin struggle. This leads to frustrating experiences and limits viable character choices.

Rune system is flawed: Players criticize the rune system for being overly reliant on luck, poorly designed, and too simple. The random synthesis outcomes and high costs further frustrate players, making the system feel un rewarding.

Insufficient content and updates: Players note the lack of content, with only three biomes and limited enemies and bosses. The absence of updates for over a year and the early access feel contribute to dissatisfaction.

Class design is inconsistent: Specific characters have notable flaws, such as archer's slow projectiles, assassin's fragility, and mage's slowness. Some classes, like the knight and warrior, are considered more viable or polished, leading to imbalance.

Gameplay and performance

Top-down action roguelite: The game is frequently described as a top-down action roguelite with hack-and-slash dungeon crawling, combining fast-paced combat with roguelike elements.

Distinct character playstyles: Players highlight that each character has unique skills, weapons, and playstyles, offering varied combat mechanics and distinct feel across classes.

Meta progression systems: The game includes meta progression with runes, weapon upgrades, and unlockables that persist across runs, enhancing character power and customization.

Five to six playable characters: The roster includes classes like warrior, assassin, archer, mage, samurai, and spearman, though descriptions vary between five or six characters.

Combo and combat systems: The game features a combo system similar to ACT games, with pause-based attacks and character-specific basic attack types, enhancing combat depth.

Performance issues with effects: Players report significant lag and frame drops when many special effects are present, particularly with mage characters and intense battles.

Optimization issues with summons: Frame rate drops and environment flickering occur when many summons are active, indicating optimization problems.

Good performance on low-end hardware: The game runs well on lower-end hardware, including integrated Intel graphics and Steam Deck, which is a positive aspect.

Serious loading screen bug: The game can become stuck at 40% on the loading screen, preventing players from starting the game.

High RAM usage on Steam Deck: The game consumes nearly 13 GB of RAM on Steam Deck, which may cause performance issues.

Recommendations

Worth buying at discount: Many reviewers emphasize that the game offers good value when purchased at a discounted price, with some suggesting a specific price cap like ten dollars. This cluster indicates a consensus that the game is not worth full price.

Recommended for roguelite fans: Players who enjoy roguelite action games, especially top-down ones like Hades or Demon Slayer: Raksasi, are likely to appreciate this game. The recommendations are positive but tailored to genre enthusiasts.

Positive overall recommendation: Several reviewers strongly recommend the game without reservations, praising it as well worth the price. This cluster reflects a general satisfaction among a portion of the player base.

Balance issues need fixing: A notable concern is that the game's balance, particularly stun-stacking mechanics on elites and bosses, is problematic. Reviewers advise new players to wait for patches or play other games until balance improves.

Recommended with caveats: Some recommendations come with caveats, such as needing polish or system smoothing. Reviewers still suggest the game but acknowledge its rough edges.

Buying context

Community fair range: $10.00 - $15.00.

Game completion: 17.5h.

Story completion: 1.5h.

The game delivers fun immediately with addictive gameplay, distinct characters, and satisfying progression, despite minor early friction from class imbalance and map repetition.

Friction: Knight class feels like a slog compared to other classes; Maps are very repetitive and pretty bland.

Player profiles

Build-Centric Dissenter: Experimental build-crafter who seeks flexible, non-prescriptive systems to create diverse character builds. Motivation: Meaningful build diversity and agency over passive skill choices. Stance: no buy.

Addictive Gameplay Enthusiast: Enjoys experimenting with different characters and weapons, breaking the game with overpowered builds, and engaging in smooth, fast-paced combat. Motivation: The satisfying, addictive gameplay loop and the thrill of creating insane synergistic builds. Stance: buy.

Platform notes

Steam Deck: The primary user feedback specific to Steam Deck indicates that the game consumes approximately 13 GB of RAM, which is a high proportion of the device's limited memory. Other reviews mention general stability and gameplay focus but do not address the Steam Deck experience directly. The high memory usage may require tinkering with settings or closing background apps to maintain performance.

Other review notes

Early access with content expectations: Many reviewers mention the game is in early access, with expectations for more content in future updates. Some note that the early access version is feature complete and offers solid content already.

Comparisons to Hades and Diablo: Reviewers frequently compare the game to popular action roguelites like Hades, Gauntlet, and Diablo, noting similarities in gameplay and combat. Some also mention Ember Knights, Children of Morta, and other titles.

Developer background noted: Reviewers identify the developer as ChillyRoom, known for other titles like 元气骑士 and 战魂铭人. This context is used to discuss the game's design philosophy and monetization approach.

Concern about live-service expectations: Some reviewers appreciate that the game is a finished single-player roguelite without endless live-service updates, while others note the development roadmap is complete after leaving early access. This affects expectations for future support.

Game length and replayability: Reviewers mention playtime ranging from 10-30 hours depending on completing characters and difficulty levels. A single run lasts about two hours, which is considered mid-range for roguelikes.