
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Satisfying, deep combat system: The combat system is a major highlight, featuring satisfying impact, smooth controls, and deep mechanics. Players enjoy the ability to switch characters mid-combo, dodge effectively, and execute powerful finishing moves, creating a rewarding and engaging experience.
Flexible character customization: Players appreciate the freedom to experiment with different builds and playstyles. The ability to reset skills at any time and the potential for switching weapon skill sets later on allows for extensive customization and adaptation to different challenges.
Appealing pixel art visuals: The game features visually appealing pixel art graphics with smooth animations and detailed character designs. The HD2D style and vibrant colors contribute to a unique and memorable aesthetic experience.
Generally fun and enjoyable: The game is generally considered fun and enjoyable, with some reviewers finding it addicting. The game offers flexibility in difficulty, allowing players to progress steadily or take shortcuts by defeating strong enemies.
Rewarding grinding/farming mechanics: The game offers satisfying grinding and farming mechanics, with rewarding treasure chests and hidden levels. One reviewer even discovered a method for infinitely farming chests, adding an element of exploit discovery to the gameplay.
Unpolished, repetitive, and tedious gameplay: The game suffers from numerous issues that make it feel unfinished and unpolished. These include a repetitive gameplay loop, lack of enemy variety, tedious grinding, confusing level design, and a thin storyline. Many reviewers also cited the presence of bugs and glitches that detract from the overall experience.
Unbalanced and tedious difficulty: Many reviewers felt that the game's difficulty was unbalanced, with enemies being either too easy or too difficult to defeat. Some enemies have excessively high health, leading to prolonged and tedious combat. Additionally, healing potions are weak and ineffective, further exacerbating the difficulty.
Tedious and unrewarding progression: The game's equipment and skill systems are criticized for being uninspired and grindy. Upgrades provide only simple stat increases, and the enhancement process is tedious due to low success rates and inconvenient interfaces. This makes character progression feel unrewarding and repetitive.
Insufficient guidance and unclear UI: The game suffers from a lack of clear guidance and explanations. Tutorials end too quickly, and the functions of various facilities are poorly explained, requiring players to learn through trial and error. The UI also lacks clarity, making interactive elements indistinguishable from the background.
Poor keyboard/mouse control scheme: The game's control scheme and keybinding options are inadequate, particularly for keyboard and mouse users. Many reviewers found the default keybindings unintuitive and the lack of customization frustrating. Some even recommended using a controller for a better experience.
Flexible but generic characters: The game features a flexible character and equipment system. Any character can equip any weapon, and skill points can be freely reallocated, allowing for diverse builds. However, this flexibility leads to characters lacking distinct roles, and new equipment sometimes feels generic compared to older sets.
Game balance broken by bugs: The reviewer used multiple bugs to gain advantages, such as infinite money and resources, and to guarantee equipment reinforcement. This indicates significant balance and testing issues.
Puzzle-solving and strategic gameplay: The game incorporates puzzle-solving elements and strategic choices, requiring players to understand the rules and patterns. This can be enjoyable and offers strategic depth, especially in skill usage and boss battles, encouraging experimentation.
Staff weapon is highly effective: The game features sword and staff weapon types, with the staff being recommended for its usability. Strategic positioning with the staff's charged basic attack can defeat bosses without taking damage.
Evasion and counter-attack crucial: The reviewer initially struggled with a War Knight, taking 40 minutes to defeat it by learning to evade and counter-attack. Close-quarters combat with evasion and counter-attacks was necessary, highlighting the importance of learning enemy attack patterns.
Blurry full-screen mode: The game's full-screen mode is reported to be blurry, which impacts visual clarity. This can be distracting and diminish the player's immersion in the game world. Addressing this issue would improve the visual experience.
Gameplay lacks long-term engagement: Some reviewers mention generic gameplay and a lack of motivation to replay the game. Others highlight issues such as easy combat, a boring map, and strange design choices that make it hard to stay interested for long. These issues detract from the overall experience despite some positive aspects.
Promising indie game, recommended: Many reviewers recommend the game, citing its unique style, story, and gameplay. Some suggest supporting the developers due to their commitment, while acknowledging the need for further refinement and optimization. The game is considered a promising indie title with potential, especially given its reasonable price.
Optimization and bugs are concerning: Several reviewers express concerns about the game's current state, citing optimization issues, bugs, and generic gameplay. Some suggest that the developers should focus on polishing the existing game instead of spreading themselves too thin. One reviewer's confidence decreased due to limited content availability.
Anticipation for future content: Many reviewers express anticipation for future content, updates, or new games from the developers, indicating a positive outlook and interest in the game's continued development.
Suggest QoL improvements: Reviewers suggest specific quality of life improvements. One suggests adding skill upgrade effects to the description, while another proposes simplifying equipment-related operations with a one-button enhancement feature.
Active development and sincerity: The developers are actively updating the game with new content and engaging with the community, which is appreciated, especially considering the game's indie status. Players feel the developers are sincere and dedicated to the project.
Concerns about team bandwidth: The development team is working on multiple projects, including a Switch port and a larger RPG called Vonimir set in the same universe. This raises concerns about their capacity to effectively manage all projects simultaneously.
Generic but solid art design: The game features well-drawn character portraits, though they may be somewhat generic. The monster designs are typical of the fantasy genre, including creatures like snakemen, ratmen, and giant spiders.
Hopes for philosophical depth: The reviewer hopes the game's world view is based on Western fantasy with Chinese philosophical core, outputting meaningful Chinese ideas. This point is somewhat vague and speculative.
Inconsistent character voice acting: Only female characters have attack voices, which is perceived as an odd and incomplete design choice. This lack of parity in sound design detracts from the overall polish.