
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Appealing and well-crafted art style: The game features a visually appealing art style, often described as beautiful, with well-crafted pixel art and animations. Many reviewers compare the aesthetic to games like Blasphemous, Castlevania, and other 16-bit classics, praising its unique and dynamic elements.
Enjoyable and addictive gameplay: Many reviewers express overall enjoyment and find the game addictive, noting its replay value and satisfying gameplay loop. They also look forward to future updates and content additions, indicating a positive outlook on the game's development.
Deep build customization and synergies: The game offers deep build customization through its gear, skills, and artifact systems, allowing for diverse playstyles and experimentation. Synergies between these systems can lead to powerful combinations, enhancing player power and replayability.
Fluid and responsive combat: The game's combat is praised for being fluid, responsive, and impactful. Reviewers note the controls feel tight and that the combat is both simple and engaging, contributing to a satisfying gameplay experience.
Keeps equipment after death: A key feature is the retention of equipment after death, which eases the roguelike experience and provides a sense of progression. Bosses drop special loot that is also kept, further rewarding progress and making subsequent runs easier.
Lacks content and variety: The game lacks sufficient content, including limited enemy variety, weapons, and level design. Players feel there is not enough to do, and the game feels incomplete, even for an early access title. This lack of content hinders experimentation and reduces long-term engagement.
Numerous game-breaking bugs: The game is plagued by numerous bugs, including game-breaking issues that erase progress, prevent item acquisition, and cause items to disappear. Players also report inconsistencies with health regeneration and enemies failing to spawn. These bugs significantly impact the player experience.
Poor translation and excessive dialogue: The game suffers from poor translation, numerous grammatical errors, and confusing dialogue. NPCs are excessively verbose, with lengthy, unskippable conversations that disrupt gameplay. This makes it difficult to follow the story and understand key information.
Limited control remapping options: The game lacks proper control customization options. Players are unable to remap keys or use preferred control schemes, such as WASD, which significantly impacts accessibility and player comfort.
Punishing death and progress loss: The game features punishing roguelike mechanics with significant loss of progress upon death. Players lose skills, levels, and artifacts, forcing them to restart from the beginning. This can lead to frustration and discourages experimentation.
Roguelike with genre-blending elements: The game is a roguelike that incorporates elements from other genres and games, such as Metroidvanias, Diablo, Skul, and Dead Cells. Players embark on runs, battling through areas, collecting loot, and facing bosses, with death resetting progress but often allowing some form of persistent progression.
Build-focused loot and skill system: The game emphasizes build creation through loot, skills, and artifact synergies. Legendary equipment dropped by bosses significantly impacts builds, encouraging players to experiment and optimize their character's abilities and stats. The current meta emphasizes gear and its impact on playstyle.
Mix of persistent, run-based progression: The game features a mix of persistent and run-based progression. While levels, skills, and some resources reset upon death, equipment and other items are often retained, allowing players to gradually become stronger and progress further on each run.
Multiple unlockable characters: The game features multiple playable characters, each with unique weapons and abilities. Unlocking characters requires progression, encouraging players to experiment with different playstyles and master each character's strengths.
Skill tree inspired by Diablo 4: The game's skill tree and itemization draw heavy inspiration from Diablo 4, with some reviewers noting similarities in aesthetics and mechanics. Mixing and matching powers is possible, reminiscent of Diablo IV's sorcerer builds.
Inconsistent bug reports: Some players have reported minor bugs such as enemies getting stuck, texture glitches, and UI issues. However, many players are reporting a smooth experience with no bugs or performance issues.
Runs well on Steam Deck: The game appears to run and control well on the Steam Deck, making it a suitable platform for playing the game on the go.
Optimization issues, lag, stuttering: Some players are experiencing significant lag and stuttering, even on high-end hardware. This suggests the game may have optimization issues that need to be addressed.
"Press X to talk" prompt bug: A specific UI bug causes the "Press X to talk" prompt to persist on screen after interacting with a character, obscuring other UI elements.
Unpolished UI: The UI is unpolished and may be a placeholder, suggesting it's not in its final state and could be improved.
Wait for updates/sale: Several reviewers recommend waiting for updates or a sale before purchasing, citing bugs, balance issues, lack of content, and the game's rough state. Some suggest wishlisting the game and monitoring its development, indicating that the game is not currently worth the full price or a purchase at all in its current state.
Anticipation for future improvements/content: Many reviewers express excitement for the game's future, citing its potential and the developers' dedication. They anticipate future updates, new content, and overall improvements, indicating a positive outlook despite current shortcomings. This suggests a strong foundation that could lead to a more polished and complete experience.
Recommended despite flaws: Despite flaws, many reviewers recommend the game, especially to fans of roguelikes, action RPGs, or Metroidvanias. They find the game enjoyable and worth the money, highlighting its potential and unique aspects.
Compared to similar games: Reviewers frequently compare the game to other titles like Dead Cells, Diablo, Castlevania, and Blasphemous, noting similarities in genre, gameplay mechanics, or overall experience. Some suggest alternative games, while others highlight how this game differentiates itself or falls short in comparison.
Control/camera issues: Some reviewers mention control and camera issues that detract from the overall experience. Addressing these issues is crucial for improving player satisfaction and engagement.
Game in active early access: The game is in early access, which is frequently mentioned by reviewers. The developers are actively updating the game and communicating with the community, which inspires confidence that issues will be addressed and content will be added. This context is important for understanding the current state of the game and managing expectations.
Similar to Diablo/Blasphemous/Dead Cells: Reviewers frequently draw comparisons between this game and other popular titles like Diablo, Path of Exile, Blasphemous, Dead Cells and Children of Morta. These comparisons highlight the game's art style, atmosphere, and gameplay mechanics, providing potential players with familiar reference points.
Roguelike with Hades-like elements: The game incorporates roguelike elements with character building and progression systems, drawing parallels to games like Hades. This suggests a gameplay loop centered around repeated runs with incremental improvements and varied abilities.
Unappealing game name: The game's name is considered unappealing by at least one reviewer. This is a subjective point that may not be representative of all players' opinions.
Save/load resets chests/shops: The save/load system can be exploited to reset chests and shops, allowing players to potentially acquire desired items more easily. This is a specific, actionable point that could impact gameplay balance.