The primary causes of frustration stem from pervasive technical issues, including frequent crashes, save file corruption, and progress loss. Players also express frustration with unbalanced difficulty, poor multiplayer implementation (e.g., disconnections, lobby issues), and design flaws like unclear UI, repetitive mechanics, and anti-player systems (e.g., inventory management). The feedback is highly specific and consistent across reviews, though some emotional language and hyperbolic claims reduce its constructive weight.
Disappointment arises from a mismatch between expectations and the early access experience, particularly regarding limited content, repetitive gameplay, and unresolved bugs. Players highlight the lack of cloud saves, minimal improvements over the demo, and unfulfilled promises (e.g., offline play, multiplayer functionality). While feedback is detailed, some causes overlap with frustration, and the reliance on early access as a justification may slightly reduce specificity.
Excitement is driven by the game's potential, unique mechanics (e.g., perk combinations, roguelike loops), and engaging combat. Players appreciate the addictive solo gameplay, build variety, and anticipation for future updates. The feedback is constructive and specific, focusing on enjoyable features, though some mentions of 'potential' may reflect optimism rather than concrete experiences.
Satisfaction stems from the game's core strengths, such as balanced RNG, strategic combat, and co-op enjoyment. Players praise the polished foundation, developer responsiveness (e.g., fixing demo issues), and value for money despite limited content. The feedback is actionable and detailed, though some points (e.g., 'enjoyable despite issues') may reflect lowered expectations.
Joy is derived from immersive gameplay experiences, such as satisfying loot systems, co-op chaos, and fulfilling solo play. Players highlight specific moments (e.g., legendary drops) and the game's ability to meet or exceed expectations. The feedback is highly specific and positive, though some causes (e.g., 'fun and chaotic') are subjective.
Verdict
Mostly negative
Summary
Positive 41% · Negative 59%. Score: 59 / 100
Positives:
Players consistently highlight the game's smooth, balanced, and satisfying combat system, often comparing it favorably to other titles like *Battlerite* and *V Rising*. The core gameplay loop is described as addictive, enjoyable, and well-paced, with a strong emphasis on fun across multiple character classes. This feedback is highly constructive and specific, reflecting a broad consensus.
Players report that co-op mode works well, with some noting that lobby issues have been actively addressed by developers. The multiplayer experience is described as rewarding and fun, though feedback is mixed due to occasional technical hiccups. This point reflects cautious optimism about the game's social features.
The game's perk system, build variety, and loot mechanics are frequently praised for their depth and replayability. Players enjoy discovering perk combinations, unlocking new items, and experimenting with different builds. The risk-reward loop and ARPG-like customization are noted as standout features, contributing to the game's addictive nature.
Despite being in Early Access, the game is described as polished, content-rich, and enjoyable. Players express excitement about its future development, noting the solid foundation, potential for expandable content, and improvements already made since the demo. The feedback is optimistic and highlights the game's current strengths while acknowledging room for growth.
The game's art style is consistently described as solid, visually appealing, and an improvement over the demo. While not as frequently mentioned as gameplay mechanics, the positive reception of the visuals contributes to the overall enjoyment of the experience. This point is based on broad but less detailed feedback.
Negatives:
The game's always-online requirement, even for single-player or local multiplayer, is widely criticized. Multiplayer features are plagued by bugs, including desyncs, lobby issues, and a lack of modern matchmaking. Players report difficulty joining friends, outdated server browsers, and broken co-op functionality, making the multiplayer experience frustrating and unreliable.
The game suffers from frequent crashes, freezes, and errors, often resulting in lost progress. These issues occur across platforms (including Steam Deck) and during critical moments like boss fights or multiplayer sessions. Save file corruption and lack of cloud saves exacerbate the problem, making the game frustrating and unplayable for many users.
The game offers minimal content, with only two maps, four playable characters, and repetitive gameplay loops. Players note a lack of variety in enemies, biomes, and bosses, leading to a sense of grind and tedium. The progression system is also criticized for requiring excessive repetition for minimal reward, reducing long-term enjoyment.
The difficulty curve is inconsistent, with sudden spikes in boss fights and later stages. Enemies, particularly those with shields, are overpowered, and mechanics like excessive minion spawning or invincible enemies create frustration. Solo players find the game especially punishing, as it appears balanced for full parties rather than individual play.
Players feel the game is overpriced for its current early access state, citing minimal improvements over the demo, persistent bugs, and a lack of polish. The game is perceived as incomplete, with performance issues worsening since the demo and desync problems remaining unfixed. This has led to skepticism about the value of the full release.
Gameplay:
Combat features MOBA-like controls, with gear modifiers such as attack, ability, bleed, and curse percentage damage. Some players noted the combat system felt unfamiliar or different from expectations.
The game includes mini-bosses and final bosses, with mechanics like pushing minions into fire. Mini-bosses can appear consecutively, adding challenge and variety to runs. Some players reported difficulty in defeating bosses.
The second biome introduces unique mechanics such as dismantling structures and altars that spawn enemies. It also features high-mobility and invincible enemies, adding complexity to progression.
The game offers four distinct character designs and classes, which are unlocked through gameplay. Classes resemble archetypes like fire mage, assassin, and healer, with unique builds and modifiers.
The game adopts an extraction-style format similar to Hades, with players collecting loot and progressing through runs. The 'Heat' Alarm system dynamically increases difficulty and rewards across runs.
Performance:
While some players report smooth performance (e.g., near-constant 60 FPS), others experience frequent crashes and errors on the Steam Deck. This inconsistency suggests hardware-specific optimization issues that need addressing.
Frame rates plummet from over 100 FPS to ~20 FPS in later rounds due to enemy density and visual effects. This indicates performance optimization is needed for high-intensity gameplay scenarios.
Elite enemies cause players to get stuck in terrain, disrupting gameplay and potentially soft-locking progress. This suggests a need for better collision detection or enemy pathfinding.
Players report issues with server selection, which may impact matchmaking or online connectivity. This could contribute to broader multiplayer frustrations.
Some feedback includes non-actionable details like PC specifications (e.g., AMD 7950x3D CPU, RTX 4070 Ti GPU) without clear relevance to the issues described. This was excluded from other summaries due to lack of constructive value.
Recommendations:
Players are divided on whether to recommend the game in its current Early Access state. Many acknowledge its potential and fun core experience but hesitate due to bugs, lack of content, and multiplayer issues. Single-player is often cited as the more stable and enjoyable mode.
Many players feel the game is overpriced for its current quality, even with discounts. This is tied to issues like bugs, lack of content, and multiplayer problems. Some suggest the game is only worth it for solo players or those tracking its development.
Many players express hope for the game's future, believing it could become a strong title with more development time. This is reflected in neutral or tentative recommendations and optimism about upcoming fixes.
The game is frequently recommended for solo players who enjoy dungeon crawlers or similar genres. The single-player experience is described as more polished and enjoyable compared to multiplayer.
Opinions on the game's value for money are split. Some players feel it offers more entertainment than its cost, while others argue it is not worth the price due to bugs, lack of content, or technical issues.
Miscellaneous:
The developer is actively working on multiplayer, but players report limited testing or awareness of its current state. Some players avoid multiplayer due to connectivity concerns or lack of interest, though workarounds (e.g., region switching) are shared.
Players express optimism about future updates, expecting more content like items, skills, characters, biomes, and levels. Confidence in the developer's ability to improve the game is noted, though this is based on potential rather than current delivery.
Players appreciate the developer's responsiveness to issues and expect problems to be addressed over time. This sentiment is based on observed communication and patch frequency rather than specific fixes.
Players provide specific, constructive feedback, such as adding a faster ranged character and improving mouse cursor visibility. These suggestions are actionable but represent niche concerns.
The tank class is perceived as significantly stronger than in the demo, suggesting potential balance issues. This feedback is specific but limited to a single class, reducing its overall weight.