Players experience frustration primarily due to difficulty spikes, balance issues, and technical problems. Key pain points include unfair boss fights (e.g., sudden deaths, uncounterable attacks), imbalanced weapon/magic systems, and bugs like crashes or achievement glitches. Many also criticize the reliance on luck for builds, poor risk-reward mechanics, and lack of mid-run saving, which disrupts progression and experimentation.
Excitement stems from the game's engaging combat, frequent updates, and deep build customization. Players highlight the variety of mechanics (e.g., katana builds, backpack puzzles), satisfying control schemes, and the potential for discovering new synergies. The anticipation of future content and improvements, such as new weapons or multiplayer features, also fuels enthusiasm.
Players enjoy the game's core loop, including its combat fluidity, strategic inventory management, and diverse build possibilities. Multiplayer interactions, frequent updates, and the satisfaction of experimenting with different playstyles (e.g., magic, melee) contribute to long-term engagement. The game's art style, music, and addictive progression systems are also praised.
Satisfaction arises from overcoming challenges (e.g., Hard Mode, boss fights) and the game's high replayability. Players appreciate the responsive controls, variety of viable builds, and developer commitment to balancing and updates. Features like weapon derivations, costume unlocks, and smooth multiplayer further enhance the sense of accomplishment.
Disappointment is tied to unmet expectations, such as shallow build variety, repetitive content, and narrative shortcomings. Players criticize imbalanced mechanics (e.g., overpowered costumes, useless daggers), lack of mid-game depth, and technical issues like disconnects. The game's Early Access state and perceived lack of polish for its price also contribute to this emotion.
Verdict
Mostly positive
Summary
Positive 77% · Negative 23%. Score: 23 / 100
Positives:
The game offers extensive build variety through weapons, artifacts, and character combinations, allowing for unique playstyles and long-term experimentation. Players highlight the depth of customization as a core strength.
The game offers a satisfying difficulty curve, with options for both casual and hardcore players. Progression feels rewarding, and the balance between challenge and accessibility is frequently highlighted.
Multiplayer is frequently cited as a standout feature, with smooth co-op, item sharing, and support for up to 4 players. The social aspect enhances replayability and enjoyment, especially with friends.
Players consistently praise the tight controls, fluid combat, and engaging gameplay mechanics. The combat is described as responsive, skill-expressive, and deeply satisfying, contributing to high replayability.
The controls are frequently described as tight and responsive, enhancing the overall gameplay feel. This polish contributes to the game’s accessibility and enjoyment.
Negatives:
Bosses suffer from long invulnerability phases, excessive health, and unfair attack patterns (e.g., unavoidable arena-wide attacks). Difficulty curves are erratic, with some bosses feeling like chores and others being overly punishing.
Weapons like daggers and crossbows are either overpowered or underpowered, with unclear mechanics (e.g., crossbow’s dodge-and-throw). Some weapons feel unusable after initial use, while others dominate gameplay.
The game’s Early Access status is evident in incomplete storylines, limited content (e.g., only 4 chapters), and minor bugs/translation issues. Players feel the price is unjustified for the current volume.
Network latency, lag, and excessive enemy health in multiplayer create chaotic and unplayable experiences, especially with 3–4 players. Audio bugs and freezes further disrupt co-op sessions.
Dodging feels unresponsive, and enemy attacks are hard to distinguish, leading to unfair deaths. Block mechanics (e.g., sword/shield) are inconsistent, and multiplayer attack visibility is poor.
Gameplay:
The game is widely recognized as a roguelite with permadeath, run-based progression, and randomized dungeon layouts. Players appreciate the blend of RPG elements, build diversity, and action-based combat.
Five core weapon types (e.g., sword/shield, greatsword, dagger, crossbow, katana) offer unique combat styles, upgrades, and elemental attributes. Combat emphasizes dodging, parrying, and precise timing.
Boss encounters are a major focus, featuring unique attack patterns, invulnerability phases, and scaling difficulty. Players note the need for pattern recognition and precise timing, with some criticism of boss balance and enemy variety.
Hard mode provides increased challenge with higher enemy HP and build restrictions. Players appreciate the difficulty progression but note issues with forced progression or balancing in later stages.
Synergies between artifacts, weapons, and abilities enable powerful combos. The combo system, including probability adjustments, adds depth but can feel inconsistent or reworked in updates.
Performance:
Crashes occur during item selection, level transitions, and general gameplay, with multiple clusters highlighting instability issues.
Enemies require excessive combos to defeat, and long attack animations disrupt combat pacing, making encounters feel tedious.
The game performs smoothly on low-end computers, with multiple reports confirming stable framerates and no major performance drops.
Controls are described as flawless, with no crashes or bugs significantly impacting single-player or core gameplay experiences.
Initial controller scheme issues (e.g., twin-stick mechanics) were noted but later addressed post-review, reducing their current impact.
Recommendations:
The game is widely praised and recommended for fans of roguelikes, build diversity, and cooperative play. Many reviewers highlight its depth, replayability, and value despite being in Early Access.
The game is ideal for players who enjoy experimenting with builds, strategic inventory management, and action-roguelike hybrids. It appeals to fans of games like *Enter the Gungeon* and *Hades*.
Players recommend adding LAN support, money-sharing in co-op, and more multiplayer-focused features. Online co-op is a major selling point for the game.
Players frequently request more weapons, artifacts, and item synergies to enhance build diversity and unique playstyles. Balancing and refining existing mechanics is also a common suggestion.
Players suggest introducing new modes like 'Hell Mode' or endless dungeons, as well as more difficulty customization to cater to both casual and hardcore audiences.
Miscellaneous:
The game's narrative incorporates dark fairy tale elements, which resonates with players seeking a unique or atmospheric experience. This sets it apart from more conventional themes.
Players note that the current content may be consumed quickly, suggesting a desire for more depth or replayability in the Early Access phase.
The 'cute murder bunnies' are a standout feature, blending charm with unexpected violence. This contrast appeals to players looking for humor or irony in character design.
There is anticipation for future content expansions, such as DLC or a full release, to address the game's current scope limitations.
The game is praised for being suitable for family play, indicating accessible mechanics or content that appeals to a broad age range.