
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Engaging & Addictive Gameplay: Players find the core gameplay loop highly enjoyable, addictive, and satisfying, especially as builds come together. The game offers a strong positive feedback loop and is often described as a relaxing yet engaging experience.
Deep & Flexible Build System: The game features a rich and varied build system with numerous combinations of elements, weapons, skills, and equipment. Players enjoy experimenting with different strategies, leading to powerful and satisfying outcomes, including 'broken' or 'idle' builds.
Varied Difficulty & Progression: The game offers a good range of difficulties, with higher levels providing increased enjoyment and rewards. Both in-run and out-of-run progression systems are satisfying, with unlocks like new weapons, costumes, and systems enhancing the experience.
Satisfying Combat Feedback: Combat is praised for its punchy, impactful feel and dynamic nature. The game provides excellent feedback, making each hit and perfect dodge feel incredibly satisfying.
Diverse & Impactful Weapons: The weapon system is cleverly designed, with each weapon branch offering distinct personalities and substantial differences in playstyle. Weapon upgrades not only boost damage but also alter attack modules and skill forms, adding depth.
Excessive Difficulty & Grind: Players report a significant spike in difficulty from difficulty 3 onwards, with bosses having inflated health and damage, leading to a frustrating grind. The game's numerical balance is perceived as broken, with player progression failing to keep pace with monster scaling, making early difficulties unexpectedly harder and later stages feel like an unfun slog.
Unfair Boss & Enemy Design: Bosses are criticized for poor design, featuring unfair mechanics like continuous tracking attacks, screen-wide lasers, and excessive AOE. Many enemies, including elites, have too much super armor, high damage, and unclear attack indicators, making combat feel punishing and difficult to dodge, especially for melee players.
Lack of Combat Depth & Feedback: Combat is described as shallow, often involving mindlessly mashing a few buttons with limited attack options and a lack of strategic depth. Players also note poor hit feedback, unclear attack indicators, and issues with character displacement and on-screen effects obscuring visibility, diminishing the overall combat experience.
Flawed Build & Perk System: The build system is seen as overly reliant on luck, requiring players to find many same-element legendary perks through random synthesis and re-rolling. The difficulty in forming desired builds, especially with the new bug core system and limited re-rolls, makes progression frustrating and heavily dependent on RNG rather than skill.
Awkward Controls & UI: Specific control issues include an awkward fixed key combination for 3-charge ultimate skills and a cumbersome controller experience for core management. The pop-up window for the first core disrupts combat flow, and the health bar display is considered poor.
Deep Customization and Builds: The game allows for significant character and weapon customization through meta-progression, attribute refinement, and a gem-like synergy system. Players can focus on specific elemental builds or convert stats for unique playstyles.
Difficulty Scaling and Progression: The game features multiple difficulty levels, with some players clearing the highest available while others struggle with early stages. There's a desire for even more difficulties for highly skilled players, and out-of-run progression helps ease the challenge.
Varied Combat Mechanics: The game offers a diverse combat system including light and heavy attacks, ultimate skills, and a range of weapon types. Players can combine main and sub-weapons, and the system incorporates hitstun and juggling mechanics.
Roguelike Progression Loop: The game is an action roguelike with a tower-climbing structure, where players lose in-run progress upon death and restart. Each stage offers different room types for core, experience, health, and shop choices, typical of the genre.
Game Presentation and Content: The game features large numerical values, common in Asian games, and includes anime-style characters. There's an expectation for over 30 hours of content, and the game received a day-one update.
Persistent UI Audio Bug: Players are experiencing a continuous 'ding-ding-ding' sound loop within the build selection and inventory interfaces, which is disruptive to the user experience. This specific audio bug needs to be addressed.
Minor Stutter on Boss Skip: A brief screen stutter, lasting one to two seconds, occurs when players attempt to skip the final boss animation. While not game-breaking, it detracts from a smooth gameplay flow.
Overall Low Bug Count: Despite specific issues, the general sentiment indicates that the game does not suffer from a large number of bugs. This suggests a relatively stable core experience.
Good value for roguelike fans: The game is generally considered worth its price, especially for fans of action roguelike games and those who enjoy building mechanics. Some players are willing to support the developers, even considering paid DLC if quality is maintained.
Promising future, needs updates: Many players see significant potential in the game, recommending it with the caveat that ongoing updates are crucial for improvement. They hope for more content like weapons, skills, and heroes, and better game balance.
Not universally recommended: While some recommend the game, others explicitly state it's not a must-have or currently not recommended, suggesting it might only appeal to specific tastes or when players are bored.
Difficulty balance concerns: There's mixed feedback on difficulty. Some players suggest reducing enemy health and fixing certain attacks for a better experience, while others hope the current difficulty balance remains unchanged.
Masterpiece for combat focus: One reviewer considers the game a masterpiece specifically for players who prioritize combat above all else, indicating a strong appeal to a niche audience.
Add narrative and lore: There's a desire for more plot, dialogues, and background stories to make the game's world and characters, especially the anime waifu model, feel more alive and engaging.
Game difficulty perception: Some players find the game not particularly difficult, though they are unsure about the scaling in later stages. This suggests a potential need to review difficulty progression.
Improve core economy and drops: Players suggest increasing red core rewards with difficulty, optimizing core drop rates to reduce low-quality items in later stages, and adding a reset function for starting red cores to improve early-run strategy.
Enhance UI/UX with hotkeys: Players request hotkeys for core re-rolling, enhancement, and re-calibration to streamline gameplay. Additionally, a shop function to spend large amounts of points for specific attributes during re-rolling would be beneficial.
Request for more camera angles: A player specifically desires more camera angles for the female character, indicating an interest in character presentation.