FlyKnight Review Summary

Last updated: 2025-02-22
  • High-quality, fun, and polished experience.
  • Fun and engaging co-op experience.
  • Rewarding exploration and item variety.
  • Satisfying and engaging combat system.
  • Great value for the price.
  • Lacking content and short playtime.
FlyKnight header

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

High-quality, fun, and polished experience: The game excels in many aspects, including its visuals, gameplay, level design, and overall polish. Reviewers found the game to be fun, engaging, and well worth its price, often praising its unique style and the care put into its development. Many considered it a memorable and charming experience.

Fun and engaging co-op experience: The game is consistently described as being particularly enjoyable when played with friends, with co-op enhancing the overall experience. The multiplayer functionality is often praised for being seamless and easy to use. Many reviewers specifically recommend playing with friends for maximum enjoyment.

Rewarding exploration and item variety: The game offers a wide array of weapons, armor, and spells, encouraging experimentation and diverse playstyles. Exploration is consistently rewarded with unique and useful items, making it a worthwhile activity. This variety adds depth and replayability to the game.

Satisfying and engaging combat system: The combat system is frequently praised for being satisfying, engaging, and offering a good balance of complexity and intuitiveness. Players enjoy the strategic elements, the variety of weapons and movesets, and the rewarding feeling of mastering the mechanics. Many reviewers compared the combat favorably to other well-regarded titles.

Inspired by classic RPGs: Many reviewers noted the game's strong resemblance to classic titles like King's Field, Dark Souls, and RuneScape. This comparison highlights the game's challenging gameplay, methodical pacing, and distinctive visual style. The game successfully captures the essence of these inspirations while forging its own identity.

Common complaints

Lacking content and short playtime: Many reviewers found the game to be too short and lacking in content, with the main story being completable in just a few hours. This lack of content diminishes replayability and leaves players wanting more, especially considering the price point. Some reviewers felt the game was incomplete or more like a demo than a full release.

Game is too easy: Many reviewers found the game too easy, especially for those familiar with the Soulslike genre. Bosses were often criticized for having simple attack patterns and dealing insufficient damage, making them trivial to defeat. Some reviewers suggested the addition of a higher difficulty mode to provide a more challenging experience.

Limited progression and loot: Reviewers expressed disappointment with the limited progression system and lack of meaningful loot. The absence of a leveling system, coupled with weapons and armor that feel too similar, makes combat and exploration less rewarding. Many felt there was little incentive to fight enemies beyond acquiring their drops, and that the gear lacked unique attributes or effects to differentiate it.

Restrictive stamina system: The stamina system is a major point of frustration, with many reviewers finding it too restrictive and unforgiving. The fast depletion and slow regeneration of stamina hinder both combat and exploration, forcing players to stand still and wait. This issue is exacerbated by the weight system, where heavier equipment further reduces stamina regeneration, making certain builds less viable and slowing down the overall gameplay.

Buggy and unstable multiplayer: Multiplayer experiences are plagued with bugs, crashes, and desynchronization issues. These problems range from save file corruption and item loss to difficulties with loot distribution and NPC interactions. The instability of co-op mode significantly detracts from the overall gameplay experience.

Gameplay and performance

Strategic, methodical limb-based combat: The combat system centers around methodical, stamina-based directional attacks and strategic dismemberment. Players must manage stamina, learn enemy attack patterns, and exploit weaknesses by severing limbs to cripple foes. However, some reviewers found the combat to be clunky or lacking depth.

Damage types and resistances: The game features multiple damage types (slashing, blunt, piercing, magic) that are effective against different enemies and body parts. Players are encouraged to use the right damage type for the right enemy, and target specific limbs to disable them. However, some reviewers found that damage types didn't matter much.

Gear-based progression, no leveling: The game emphasizes exploration and gear progression over traditional leveling systems. Players acquire new weapons, armor, and spells by exploring the world and defeating enemies, with equipment directly influencing character stats and abilities. There are no character levels or skill trees.

Fishing minigame for buffs: The game includes a fishing minigame that allows players to catch fish, which can then be consumed for buffs. Fishing serves as a relaxing diversion and a source of consumable power-ups. Some reviewers suggested that the fishing mechanic could be expanded with more variety and depth.

Stamina management is crucial: Stamina management is a key element of the gameplay, affecting actions such as running, attacking, and jumping. The weight of equipped gear impacts stamina regeneration, encouraging players to balance protection with mobility. Some reviewers felt the stamina system needed improvement.

FPS cap and choppy animations: The game's FPS is capped at 60, with some animations appearing choppy. Some players experience motion sickness, while others can adjust the step rate animations to mitigate this.

Visual glitches with fishing: Some players have encountered visual glitches with fishing. While not game-breaking, these bugs can detract from the overall polish of the game.

Simple, light graphics: The game's graphics are simple and light, drawing comparisons to RuneScape. This may be a stylistic choice or a limitation of the game's development.

Active patching and improvements: The developers are actively releasing patches to address issues and improve the game. This indicates a commitment to addressing player feedback and improving the overall experience.

Elevator desync in multiplayer: Elevator desync issues in multiplayer cause discrepancies in elevator positions between players. This can lead to confusion and frustration during cooperative gameplay.

Recommendations

Desire for more content/sequel: Many reviewers express a strong desire for more content, including additional levels, story expansions, DLC, or a sequel. They feel the game has a solid foundation and are eager to see it expanded upon. Some specifically mention wanting more bosses, weapons, and varied builds.

Great value for the price: The game is frequently praised for its low price, with many reviewers stating that it's well worth the cost and provides excellent value for money. Some even suggest it's worth more than its asking price. This makes it an easy recommendation, especially for those on a budget or looking for a short, enjoyable experience.

Fun with friends/multiplayer: Many reviewers recommend playing the game with friends, highlighting the fun multiplayer experience. Some suggest that playing solo first can provide a more challenging experience. Reviewers also express excitement for the prospect of 4-player co-op.

Recommended for specific genre fans: Reviewers often recommend the game to fans of specific genres or games, such as dungeon crawlers, Souls-like games, King's Field, RuneScape, or those who enjoy insect-themed worlds. They highlight the game's unique blend of elements from these games, making it appealing to a niche audience.

Praise for the developer: Reviewers express admiration for the developer's work and look forward to their future projects. They are impressed by the game's quality, especially considering it's a passion project or from a small indie team. Some reviewers even mention that the game inspires them to pursue game development themselves.

Other review notes

Inspired by King's Field/Souls-like: The game is inspired by early games such as King’s Field, offering a slower-paced, first-person Soulslike experience. Some reviewers noted blatant Souls references.

Insect characters and world: The game features anthropomorphic insects as characters, with a story involving betrayal, oppression, and triumph. Reviewers found the world and concept of bugs appealing.

Short prologue, missing features: The game is a prologue with about 3 hours of playtime and lacks features like a leveling system, shops, and a map. The game's file size is around 660 MB.

Developed for a game jam: The game was created in under 2 weeks for a Gamejam event, which explains its simplicity. Fly Knight is a game-jam product.

Active developer communication/updates: The developers actively communicate in English on their Discord server and quickly fix bugs, continuously releasing updates.