
What players like:
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Gameplay feedback:
Performance notes:
Recommendations:
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Review evidence
Strong Foundation & Replayability: Players consistently praise the game's solid foundation, depth, and high replay value, even with limited early access content. Many find it worth the price and see immense potential for future development.
Satisfying Gunplay & Combat: The gunplay is frequently highlighted as solid, satisfying, and impactful, with a good variety of distinct weapons. Melee combat is also noted for its simple yet visceral and enjoyable feel, enhanced by excellent physics and gore.
Gritty, Manhunt-esque Atmosphere: The game's dark, grimy, and brutal aesthetic is a major draw, often compared to titles like Manhunt, Condemned, and Hotline Miami. This unique visual and thematic style contributes significantly to its immersive and 'nasty' charm.
Open-Ended Level & Mission Design: Players appreciate the open-ended level design and multiple routes, which encourage experimentation with different playstyles (stealth, loud, melee). This flexibility enhances replayability and strategic depth.
Excellent Audio & Sound Design: The sound design, including weapon effects, enemy voicelines, and the soundtrack, is consistently praised for being on point and enhancing the game's atmosphere and intense combat moments.
Limited Content & Short Playtime: Players consistently report that the game offers very little content, with only 4-5 levels that can be completed in 1-3 hours. This brevity leads to a lack of replayability and makes the game feel more like a demo than a full Early Access title.
Weak & Inconsistent Enemy AI: The enemy AI is frequently criticized for being unintelligent, passive, and inconsistent. Enemies often fail to detect players even when nearby, ignore gunshots, and exhibit predictable behaviors, which detracts from combat and stealth experiences.
Weapon Balancing & Handling Issues: Players find weapon balancing to be off, with too much ammo making melee weapons feel useless and encouraging a single-weapon playstyle. Issues with weapon pickup range and slow swapping also hinder fluid combat.
Subpar Stealth Mechanics: Stealth gameplay is reported as frustrating and inconsistent, with crouching having little effect on detection and re-entering stealth being nearly impossible. The 'braindead' AI further undermines any potential for dynamic stealth.
Performance & Technical Issues: Some players experienced significant FPS drops, freezes, and choppy gameplay, particularly in specific levels. There are also reports of resolution and refresh rate settings not working correctly.
Mission-based progression system: Players undertake mission-based stages, earning money and unlocking new weapons, equipment, and masks upon completion. Missions can be replayed to earn more cash, test new gear, and explore different approaches, encouraging replayability.
Extensive weapon customization: The game features a large arsenal of firearms and melee weapons, which can be customized with attachments like suppressors, scopes, and laser sights. Players can select a diverse loadout before each mission, supporting varied playstyles.
Fair but challenging difficulty: The game's difficulty is generally considered fair, bordering on difficult, requiring caution. While some found it too easy initially, the tight controls and weighty feel contribute to a natural gameplay experience.
Protagonist and narrative setup: The game's story centers on a female assassin, 'EXIT', who is forced to undertake dangerous missions for a mysterious organization, often involving eliminating cult-like organized crime units. The narrative is present but currently limited.
Hidden masks with abilities: Hidden masks can be found within levels, each granting special abilities or gameplay bonuses. These masks encourage exploration and allow players to adapt their playstyle.
Performance is generally good: Many players report smooth gameplay and high frame rates, especially on older maps and in specific areas like the apartment. Some even claim the game runs great on various systems.
Minor stutters and lag exist: Despite overall good performance, some players experienced minor stutters, micro-stutters, and occasional lag. This suggests there might be optimization issues in certain scenarios or on specific hardware configurations.
Missing V-Sync and FPS cap: Players noted the absence of a V-Sync option and the inability to cap FPS, which can lead to screen tearing and inconsistent frame delivery. This is a common request for improved visual fidelity and stability.
Movement jitter bug workaround: One player reported a specific bug causing movement jitter that could be temporarily fixed by running OBS Studio in the background. This indicates a potential underlying issue that might need developer attention.
High anticipation for future content: Players are eagerly awaiting new levels, missions, bosses, and general content updates. Many express excitement for the game's full release and plan to revisit it as development progresses, indicating strong interest in its future.
Strong recommendation for purchase: Many players highly recommend the game, often citing its value at the current price point, especially during early access or sales. They encourage others to buy it to support the developers and enjoy the existing content.
Potential for immersive sandbox: Reviewers see significant potential for the game to evolve into a deep stealth sandbox shooter. They hope for more complex levels, diverse enemies, additional weapons, and mechanics like stealth systems or shooting through walls.
Suggestions for gameplay variety: Players suggest various ways to enhance gameplay, including more weapon options, different ammo types, and modifiers for repeat playthroughs. There's also a desire for improved enemy variety and balancing.
Try the demo first: Several players recommend trying the free demo to gauge interest before purchasing the full early access game. This suggests that while the game has potential, it might not be for everyone in its current state.
Desire for Modding & Customization: Players frequently request Steam Workshop integration, a level editor, and support for community-made content like maps, weapons, and mods. This suggests a strong interest in extending the game's longevity through user-generated content.
AI & Gameplay Mechanic Improvements: There's a desire for smarter enemy AI, randomized enemy positions, and more refined gameplay mechanics like stealth, kicking, and cover shooting. Players believe these improvements would significantly enhance the core gameplay loop.
Strong Nostalgic & Genre Comparisons: The game strongly evokes comparisons to classic titles like Manhunt, Hotline Miami, Condemned, and GoldenEye. Players appreciate its gritty aesthetic and gameplay blend, seeing it as a spiritual successor to these beloved games.
Requested Quality of Life Features: Players are looking for essential quality-of-life improvements such as key rebinding, Vsync, controller support, and a HUD toggle. These features are expected to enhance the overall player experience.
Appreciation for Solo Developer: Players recognize and appreciate the game's development by a solo developer, noting the passion and commitment. They also value the absence of modern monetization schemes like battle passes or microtransactions.