
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Great gunplay, addictive tactical fun with friends, and appealing art show potential, but limited maps, severe lack of content, and performance bugs hold it back.
Satisfying gunplay: Gunplay is repeatedly praised for its feel, satisfaction, and responsiveness. Players highlight the weapons' impact, sound, and variety.
Great with friends: Players consistently report that the game is highly enjoyable when played with friends or in a group, with many noting it as a key reason to play.
Fun tactical mix: The blend of tactical and arcade shooting is a standout feature, offering a unique and engaging experience that appeals to many players.
Great potential: Many reviewers see a strong foundation and potential for the game, especially as it evolves through early access. They appreciate the concept and promise.
Addictive gameplay loop: The core gameplay loop is engaging and satisfying, with quick rounds and a fun progression that keeps players coming back.
Limited map variety at launch: The game launched with only four to five maps, which players found repetitive and lacking in variety. This limited the overall gameplay experience and reduced replayability.
Severe lack of content: A majority of feedback highlights a severe lack of content, especially maps, guns, and objectives. Players feel the game is too short and not worth the full price, leading to quick boredom and low replay value.
Solo play too difficult: Playing solo is either too hard or too easy, with players finding the extraction mechanics punishing in single-player. This creates an imbalanced experience that is not fun.
Game feels rushed for 1.0: Many players feel the 1.0 release was abrupt and not ready for full release, with the game still feeling like early access. This leads to disappointment and a sense of rawness.
Poor AI behavior: The AI is consistently described as unintelligent, janky, and either too easy or too hard to fight. This undermines the tactical feel and makes gameplay frustrating.
Co-op and solo modes: The game supports both cooperative multiplayer and single-player modes, with options for solo or co-op play. Up to four players can join together in co-op sessions, and solo play is also available.
Tactical and arcade shooter: The game blends tactical shooting with arcade elements, offering a mix of tactical realism and fast-paced, casual action. It is described as a tactical co-op shooter with both tactical and arcade-style gameplay traits.
Roguelite and roguelike mechanics: The game incorporates roguelite elements such as skill points, missions, and progression, blended with tactical shooter gameplay. It offers a roguelike FPS experience with missions and persistent upgrades.
Campaign and boss fights: The game has a campaign with multiple levels, lasting 7-10 missions, and each campaign ends with a boss fight. Missions may include boss encounters with waves of enemies.
Enemy AI and combat: The game features AI-controlled enemies that react to gunfire and are readable at a glance. Combat involves fighting guards with hostile AI, providing a challenging and dynamic experience.
Performance issues are widespread: Many reviewers report poor FPS, low frame rates, and general performance problems that impact gameplay significantly. These issues range from general lag to severe stutters and frame drops.
Game runs well on some systems: A subset of reviewers report smooth performance and good optimization on their specific hardware, indicating the game is not universally problematic. Positive experiences are noted on various systems, including Steam Deck and high-end PCs.
Optimization remains a major complaint: Many reviewers explicitly mention optimization issues, including problems persisting after updates and settings changes having no effect. This points to deeper technical inefficiencies rather than simple user-side fixes.
Crashes and freezes disrupt play: Several reviewers report game crashes, including on startup, during loading screens, and while joining teams. Freezing on specific maps or during elevated enemy counts also occurs, sometimes leading to disconnects.
Stutters and frame drops frequent: Random and frequent stutters, frame drops, and inconsistent frame pacing are common complaints, occurring both in combat and during general exploration. This creates a jarring experience even when average FPS seems acceptable.
Best played with friends: The game is strongly recommended for co-op play with friends, while solo play is often discouraged. Many reviewers note that the experience significantly improves with a group.
Not recommended at full price: Several reviewers explicitly do not recommend buying the game at its current price, stating it is not worth the money. They advise waiting for a sale or a price drop.
Buy only on sale: Numerous reviewers advise waiting for a sale before purchasing the game, with some suggesting a minimum discount of 30% or a price around $10. They feel the current full price is not justified.
Not fun solo: The game is noted as not being fun in single-player, with balance issues and boredom setting in quickly without friends. Playing with others is essential to enjoy the game.
Appeals to tactical shooter fans: The game is recommended for fans of tactical shooters such as Ready or Not, SWAT, and old Rainbow Six titles. These players are likely to enjoy the gameplay mechanics.
Community fair range: $10.00 - $15.00.
Game completion: 2.0h.
Session length: 1.0h.
The game is enjoyable from the start, especially when played with friends, though early friction like limited content and progression systems can reduce the experience for solo players or after many hours.
Friction: low content variety; no meaningful meta progression; tutorial not conveying information; repetitive perks; solo difficulty; AI jank.
Unlock drivers: removal of time limit; addition of permanent progression.
Solo Struggler: Cautious, using cover and cheese tactics to survive against overwhelming odds. Motivation: Play alone despite unbalanced difficulty. Stance: deep sale.
Co-op Socialite: Team-oriented, coordinating roles and revives for efficient map clears. Motivation: Social fun and cooperative teamwork. Stance: buy.
Tactical Purist: Methodical, valuing stealth, realistic recoil, and meaningful tactical decisions over arcade action. Motivation: Realistic tactical simulation. Stance: no buy.
Performance varies across VRAM cohorts, with lower VRAM users experiencing mixed results, while high-end VRAM users report generally positive experiences with occasional issues.
Windows <8GB VRAM: mixed. Players report both smooth and problematic performance, with stuttering and frame drops common.
Windows 8-11GB VRAM: mixed. Performance is inconsistent; some users find it mostly smooth with occasional issues, while others report poor optimization.
Windows 12-15GB VRAM: mixed. Mixed performance; many players experience frame drops, hitching, and occasional crashes despite high-end hardware.
Steam Deck: The game receives mixed feedback for Steam Deck. While some users report it runs well, many encounter severe issues including lack of controller support, frequent crashes, severe frame drops, and blurry visuals with input lag. The absence of native controller support and instability make it challenging to play without extensive tinkering.
Linux and Proton: A single review confirms the game runs flawlessly on Linux (Nobara) with no stutters or issues. No negative Linux-specific feedback was found. The game is compatible out of the box on Proton.
Monetization: The game has no real-money microtransactions, cash shop, or pay-to-win elements. The only loot box mechanic is free or uses in-game currency, and cosmetics are fully earnable through play. One speculative 'cash grab' complaint lacks evidence of actual monetization. Overall monetization is fair and non-predatory.
Comparison to Ready or Not: The game is repeatedly compared to tactical shooters like Ready or Not, Payday, and Rainbow Six Siege, influencing player expectations for gameplay style and pacing.
Early access status before 1.0: Players frequently mention the game's early access period and its transition to 1.0. Some note that it received updates during early access, while others feel the 1.0 release was premature.
Game receives frequent updates: Reviews note that the game is actively updated, with fixes and new content being added, though some worry about the pace of development or its longevity.
Connection to Black Mesa developers: Several reviews highlight that the developers are from Crowbar Collective, the team behind Black Mesa. This builds trust and sets expectations, with some praising their previous work.
Comparison to Payday games: Many reviews compare the game to Payday and Payday 2, particularly in terms of arcade heist gameplay and presentation, suggesting it shares similar mechanics and feel.