The game features detailed pixel art, impressive lighting, and particle effects that modernize the retro aesthetic. The sound design and minimalist music create an immersive and eerie atmosphere. The world evokes mystery and rewards exploration.
The game rewards exploration and experimentation, with puzzles that offer multiple solutions and secrets hidden throughout the world. Discovering new mechanics and areas provides a constant sense of accomplishment. The game gently guides the player without hand-holding, respecting their intelligence and problem-solving skills.
The game features unique and creative items that have multiple uses and encourage experimentation. These items are well-integrated into the world and puzzles, providing a refreshing twist on traditional Metroidvania mechanics. Discovering new uses for items is a major part of the fun.
The game is enjoyable and addictive, with many reviewers expressing a strong desire to keep playing. The game is also considered to be a good value for the money. However, these points are general enjoyment without specific details.
The game's puzzles contain meta elements and out-of-game easter eggs, rewarding players for breaking the game by anticipating player actions. The game allows for sequence breaking, with players finding unintended solutions. The game features interesting mechanics and requires strategic thinking and problem-solving.
Negatives:
The game suffers from poor guidance and unclear objectives. Many puzzles lack sufficient in-game hints, requiring players to rely on external guides and community collaboration. The map system is also inadequate, making navigation and exploration tedious, especially in later stages.
Certain collectibles, particularly eggs and bunnies, are excessively hidden and require obscure solutions. This leads to tedious backtracking and reliance on external guides, diminishing the sense of accomplishment and making completion feel like a chore. Some puzzles are designed for community collaboration, making solo completion nearly impossible.
The game features punishing difficulty with sparse save points and instant-death mechanics. Platforming challenges often demand excessive precision, leading to frustration and repetitive backtracking. The combination of these factors makes exploration feel punishing rather than rewarding.
The game's platforming mechanics are clunky and unforgiving, leading to frustration. Bubble jumping is particularly difficult, and the character can easily get caught on corners. These issues make platforming sections feel tedious and require excessive practice.
The game lacks a compelling story, lore, and character development, making it difficult to connect with the world and the player character. The game can also be mentally taxing and stressful, leading to negative emotions.
Gameplay:
The game features simple platforming mechanics, with a focus on puzzle-solving rather than complex movement. The player controls a basic character with limited abilities, and the game intentionally avoids advanced platforming techniques. This design choice emphasizes the importance of item usage and environmental interaction for progression.
Animal Well features extremely difficult puzzles, some requiring weeks of collaboration and unconventional solutions. These puzzles often extend beyond the game itself, involving real-world actions and community effort. This aspect of the game caters to hardcore players and those interested in alternate reality game (ARG) elements.
The game contains significant post-game content with more challenging puzzles and collectibles. This extends the gameplay experience beyond the initial ending, offering additional layers of secrets and mysteries to uncover. Some of these puzzles may require external help or community collaboration.
The bubble wand allows for unique movement options, including potential for infinite jumping with skilled use. This mechanic can be used to sequence break the game or access areas in unintended ways. Mastering the bubble wand requires precise timing and coordination.
The game world is divided into distinct areas, each with its own unique mechanics and color scheme. These areas often require specific items to access and explore fully. Players must move between regions, utilizing the resources and environmental characteristics of each to solve puzzles.
Performance:
The game boasts impressive optimization, resulting in a small file size (around 30-50MB) and low hardware requirements. This allows for quick loading times and compatibility with a wide range of systems, including low-end hardware and integrated graphics.
The game uses detailed pixel art and incorporates modern effects such as dynamic lighting, shadows, and realistic physics simulations. Reviewers were particularly impressed by the smoke effects.
Reviewers consistently praise the game's excellent optimization and smooth performance. The game runs without significant bugs or performance issues across various systems.
The game makes good use of DualSense haptic feedback, adding an additional layer of immersion. Examples include rustling grass and knocking ladders.
The game has a forced frame rate cap and lacks key rebinding options. This limits player customization.
Recommendations:
The game is overwhelmingly praised as a masterpiece, GOTY contender, and an essential experience. Reviewers highlight its exceptional quality, fun factor, and lasting impact, often awarding perfect scores and expressing deep appreciation for the developers' work. Many recommend it without hesitation to a wide range of players.
The game is frequently recommended for fans of the Metroidvania genre, with many reviewers considering it a standout title. It's also suggested for those who enjoy puzzle-solving, exploration, and games with a sense of mystery and discovery. Some compare it favorably to genre classics like Hollow Knight and Metroid Dread.
A common recommendation is to play the game without guides or spoilers to maximize the sense of discovery and enjoyment. Reviewers emphasize the importance of exploring the world, solving puzzles independently, and uncovering secrets organically. This approach is seen as crucial to fully appreciating the game's design and atmosphere.
The game is often compared to other well-regarded puzzle and exploration games like Tunic, Outer Wilds, and Fez. Reviewers suggest that fans of these titles will likely appreciate the game's similar focus on intricate puzzles, hidden secrets, and a sense of mystery. These comparisons help to contextualize the game's appeal and target audience.
While the game is generally considered worth the price, some reviewers suggest waiting for a sale, especially if you're unsure about the genre or not interested in 100% completion. This recommendation acknowledges that the game may not be for everyone and that a discounted price point could make it a more appealing purchase.
Miscellaneous:
The game was primarily developed by a single person, Billy Basso, over several years, who created a custom engine for it. Despite its rich content, the game has a remarkably small file size, around 30-50MB. This is considered an impressive technical achievement.
The game features multiple layers of depth, including post-game content and extremely cryptic puzzles. Many puzzles are designed to be solved collaboratively, encouraging community interaction and information sharing. Some players may miss significant content hidden after the ending credits.
The game features a unique, surreal pixel art style with a dark and moody atmosphere, often compared to games like Hollow Knight and Rain World. The animal designs and sound design contribute to an eerie or dreamlike quality, which some players may find unsettling.
The reviewer's impression of the game was influenced by external factors, such as positive reviews, awards, and publicity from sources like Bigmode/videogamedunkey. The reviewer initially felt the game was just 'fine' and didn't understand the hype, but later experienced a significant shift in opinion.
The game's plot is vague and non-existent, aiming to evoke emotions with little proper lore. The player character is described as a "yellow blob that can be described as various things," or even a "conscious balloon."