Players experience joy primarily due to the game's whimsical world, charming character interactions, and delightful visual and auditory design. The heartwarming story, fun puzzles, and opportunities to share the experience with others (e.g., playing with a child) amplify this emotion.
Frustration stems from unclear or illogical puzzle mechanics, repetitive trial-and-error gameplay, and technical issues like poor performance or navigation. Players also express annoyance with esoteric puzzles, lack of in-game hints, and achievements requiring full restarts or excessive clicking.
The game's quirky and unconventional design, humorous moments, and unique interactions with characters and puzzles evoke amusement. Players laugh at funny animations, comedic scenes, and the game's overall bizarre but enjoyable tone.
Nostalgia is triggered by the game's resemblance to childhood memories, other Amanita Design titles, or cultural influences like Soviet-era cartoons. Revisiting the game after years or sharing it with family members also evokes strong nostalgic feelings.
Players appreciate the studio's creativity, unique art style, and immersive sound design. The game's environmental message, support for Ukraine, and high-quality visuals and animations also garner admiration for the developers' craftsmanship.
Verdict
Mostly positive
Summary
Positive 89% · Negative 11%. Score: 11 / 100
Positives:
Players consistently praise the game's puzzles for being inventive, balanced in difficulty, and rewarding to solve. The mix of easy and challenging puzzles caters to a wide range of players, ensuring accessibility while maintaining depth.
The game's hand-drawn, vibrant, and whimsical art style is frequently highlighted as a standout feature. It creates a magical and immersive atmosphere that appeals to both children and adults.
The music and sound effects are praised for enhancing immersion and fitting the game's theme perfectly. The soundtrack is described as nostalgic, atmospheric, and integral to the overall experience.
The point-and-click mechanics are intuitive and easy to pick up, making the game suitable for players of all ages. The gameplay is described as relaxing, engaging, and free of frustration.
Players love the charming, humorous, and imaginative character designs and interactions. The lack of dialogue is compensated by expressive animations and voice acting, adding depth to the storytelling.
Negatives:
Players struggle with unclear navigation, bulky environments, and poor map systems, leading to getting stuck or lost. The lack of backtracking exacerbates frustration, especially in later stages.
The absence of text/dialogue and reliance on audio cues alienates players (e.g., Deaf/hard-of-hearing users) and limits storytelling depth. The abstract, whimsical style may not appeal universally.
Achievements require restarting the game or using external guides, with some being cryptic or unrelated to puzzles. The lack of mid-game saving forces players to replay entire sections for missed collectibles.
Bugs like unregistered mouse clicks, resolution problems, and poor optimization (e.g., on macOS) disrupt puzzle-solving and immersion. Steam overlay and achievement glitches further detract from the experience.
The last levels are criticized for being excessively hard, requiring guides, and featuring unsettling or scary themes. Some players found them impossible to complete without external help.
Gameplay:
The game is fundamentally built around puzzle-solving mechanics, including point-and-click interactions, environmental puzzles, and trial-and-error challenges. Players frequently highlight the creativity and varying difficulty of these puzzles.
The narrative is conveyed entirely through animations, sound effects, and visuals, eliminating the need for text or dialogue. This approach is praised for its accessibility and immersive storytelling.
Players emphasize the exploration of a fantastical world, including a large tree and atmospheric locations. Interactive elements and hidden details encourage thorough exploration.
The game is designed for simplicity, using only mouse controls (primarily left-click) for interactions, puzzles, and navigation. This makes it accessible to a wide audience.
Players can collect cards representing encountered creatures, which serve as a travel diary. These collectibles add replay value and encourage exploration.
Performance:
Multiple reports of game-breaking softlocks, particularly during specific scenes, disrupt progression and frustrate players. This is a critical bug requiring immediate attention.
The game runs smoothly on low-spec systems, making it accessible to a broader audience. This is a positive technical achievement and expands the player base.
Players report black bars or empty space on the sides when using 2K monitors, indicating poor resolution scaling or lack of native support. This affects visual immersion and usability.
MacOS users experience low frame rates and suboptimal performance, suggesting inadequate optimization for non-Windows platforms. This limits accessibility for Mac players.
Bugs in the inventory system cause game-breaking issues, such as crashes or corrupted save files, severely impacting gameplay continuity.
Recommendations:
The game is highly praised for its unique design, storytelling, and artistic creativity, making it stand out in the adventure/puzzle genre. It appeals to players who value originality and immersive experiences.
The game is recommended for its relaxing and therapeutic qualities, making it suitable for stressful days or casual gaming sessions. It appeals to those seeking a low-pressure experience.
The game is highly recommended for fans of Amanita Design's catalogue, including its predecessor series like Machinarium. It is also suggested for those familiar with the studio's unique style.
The game is widely recommended for children, families, and multi-generational play due to its charm, creativity, and lack of intense or dark themes. It is suitable for both adults and kids.
Many players recommend purchasing the game only when it is on sale due to its length or perceived value. It is suggested as a worthwhile buy at a discounted price.
Miscellaneous:
The developers are recognized for prior titles like *Chuchel* and *Happy Game*, which may set expectations for tone, humor, or art style in this new release.
Some areas are described as grotesque, requiring mental preparation. This suggests the game includes intense or unsettling visuals/themes that may not suit all players.
The game is noted as the first project led by Yaromir Plahi, marking a significant milestone for the team. This may influence expectations around innovation or polish.
The game provides explicit save directory paths for Linux and Windows, addressing a common technical hurdle for players using multiple operating systems.
A review mentions the young age of a child playing the game (e.g., '아이가 아직 어려서 그런가'), implying potential accessibility or content suitability issues for younger audiences.