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Review evidence
Fun new clans and a varied new mode make this DLC great value, though the mode is unbalanced and overly hard and one clan gimmick disappoints.
New clans are fun: The new clans, especially Railforged, are widely praised as fun, interesting, and powerful. They add fresh playstyles and synergize well with existing clans.
New game mode adds variety: The new mode, particularly Soul Savior, is highlighted as a game-changer with surprising depth and replayability. It offers a fresh and challenging experience.
Fantastic value for DLC: Many reviewers praise the DLC as worth every penny, even at full price. It is described as fantastic, well-focused, and a must-buy for fans.
Adds substantial content: Reviewers note the DLC offers a generous amount of content, including new clans, mechanics, and modes. It expands an already excellent game with meaningful additions.
New mechanics and synergy: The new mechanics bring novel experiences and interact well with existing clans, creating satisfying combos. They add variety and depth to gameplay.
New mode lacks balance: Multiple reviewers report that the new game mode is severely unbalanced, with poor numerical tuning making it frustrating and unenjoyable. The imbalance significantly detracts from the overall experience.
New mode overly difficult: Many players find the new mode exceptionally hard, even for veterans and those who cleared the main game's highest difficulty. Enemy scaling and RNG dependency make it feel borderline impossible at times.
New clan gimmick feels bad: The new clan's gimmick is widely disliked, described as frustratingly bad, useless, and the worst clan by far. Players find it stuffy and poorly designed.
DLC worsens base game: Some reviewers believe the DLC makes the game worse than the base version, citing negative changes and awkward mechanics that reduce enjoyment. The update overall feels disappointing.
New clan champions are boring: The new clan's champions and overall design become boring after the novelty wears off, lacking engaging mechanics. Players find them uninteresting compared to other clans.
DLC adds new clans: The DLC introduces multiple new clans, including Railforged, Wurmkin, and others, each with unique gameplay mechanics. This expands the roster and offers new strategic options.
Soul Savior game mode added: A new game mode called Soul Savior is included in the DLC, offering a different way to play with unique progression and mechanics. It is a major feature of the expansion.
Clan Railforged with Forge: The Railforged clan revolves around a Forge mechanic that generates Forge points and provides armor when placing units. It introduces new strategic depth with equipment and combos.
New clans and game mode: The DLC adds both new clans and a new game mode, offering a combined expansion experience. This dual addition enhances the game's depth.
Soul system with upgrades: In the Soul Savior mode, players can unlock, upgrade, and level up souls to gain powerful buffs and abilities. Souls provide meta-progression and enhance units, spells, and champions.
DLC Launch Failure: After installing the DLC, the game fails to launch and instead redirects to the Steam page. This prevents players from accessing the game or DLC content.
Worth the price: Many reviewers consider the DLC well worth its price, often stating it is absolutely worth it even at full price. They highlight the value and recommend it without hesitation.
For base game fans: The DLC is recommended for those who enjoy the base game, with many saying it is a must-buy if you like the base game. It offers more of the same for fans.
New mode is challenging: Reviewers warn that the new mode is exceptionally hard, especially for veterans, and suggest using undo or restarting combats. They advise gaining base game confidence before trying it.
Strong overall recommendation: Several reviewers give a strong recommendation, with phrases like "can't recommend this enough" and "definitely recommend." They express high satisfaction and urge others to buy.
Support the developers: Several reviewers recommend buying the DLC to support the developers, even if not for the gameplay itself. They appreciate the base game and want to encourage more content.
Community fair range: $20.00 - $30.00.
Game completion: 7.5h.
Session length: 4.0h.
Endgame: 100.0h.
The new mode can become fun after some meta progression, especially once Souls are unlocked and leveled, but early-game difficulty, unlock grind, and balance issues create friction. Reports conflict: some find it fun immediately, while others find it boring or never click.
Friction: Heavy reliance on meta progression and grinding for unlocks; Early game slog and early-mid game difficulty without key Souls; Learning curve requiring many runs before it clicks; Weak or luck-dependent early cards and unbaked Forge mechanics; Poor balance: many Souls feel lackluster or overpowered; Repetitive optimal Soul combos make later runs boring.
Unlock drivers: Unlocking and leveling Souls through meta progression; Level 2 and 3 Souls carrying the early game; After some progression, creating godlike cards and combos; Soul system opening synergies and new builds; Learning how to properly scale runs; Strong loadouts such as Pyre of Dominion making runs easier.
Loyal Base-Game Veteran & Dev Supporter: Extends familiar base-game runs with new cards and clans, buying content out of brand loyalty. Motivation: Continued enjoyment of a beloved game and supporting its developers. Stance: buy.
Combo-Breaker Build-Crafter: Theorycrafts around specific souls and meta builds, rerolling starts and stacking buffs for exponential snowballing. Motivation: Achieving satisfying, game-breaking power spikes through stacked synergies. Stance: buy.
Meta-Progression Grind Enthusiast: Repeats runs to grind soul unlocks and meta upgrades, embracing long-term progression. Motivation: Unlocking and leveling content while feeling steady meta-progression. Stance: buy.
Monetization: The reviewed content is a traditional paid expansion for Monster Train 2, generally described as reasonably priced and worthwhile. Reviews mention free content released alongside the DLC and do not report real-money gacha, loot boxes, pay-to-win purchases, convenience items, currency obfuscation, or an in-game cash shop. Complaints about balance and fun are subjective quality issues, not monetization evidence. Under the audit rules, traditional DLC and positive expansion pricing cannot push the score above 20.
Rich content worth price: Reviewers feel the DLC offers a lot of content, almost as much as a full game, for a low price. It is often described as a steal.
DLC priced at $10: Many reviewers note the DLC costs $10 or €10, considering it cheap or reasonably priced. This is a common point across clusters.
Wurmkin clan is free: The Wurmkin clan was added via a free update, not as part of the paid DLC. This is highlighted in several clusters.
Difficulty design issues: Reviewers compare the difficulty to Dark Souls and mention that the highest difficulty is hard to clear without progression. Updates have adjusted early-game enemy strength.
DLC compared to The Last Divinity: The DLC is compared to The Last Divinity, with some saying it is disappointing compared to it. Others mention that The Last Divinity had similar issues.