Hand of Fate : Wildcards Review Summary

Last updated: 2026-10-26
  • Excellent value and fun DLC
  • New Fate cards add variety
  • Enhanced replayability and new modes
  • DLC adds little value
  • Numerous bugs and glitches
  • Excessive grinding required
Hand of Fate : Wildcards header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

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Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

It's a fun, good-value DLC with new Fate cards, added variety, and fresh modes that boost replayability, but it offers little else, suffers from bugs and glitches, and demands excessive grinding.

What players like

Excellent value and fun DLC: Many reviewers praise the DLC as fun, interesting, and worth its price, adding substantial replayability. It is considered a must-have for fans of the base game due to the amount of content for the cost.

New Fate cards add variety: The 9 new Fate cards introduce distinct playstyles, each with unique conditions, rules, and equipment. This significantly increases gameplay variety and replayability.

Enhanced replayability and new modes: The DLC increases replayability through new game modes, rule changes, and endless mode improvements. It adds many hours of content and fresh challenges.

Classes with unique quests and abilities: Each class has its own quest chain, special attributes, and trade-offs, encouraging different strategies. Completing quests unlocks cards usable by other classes, adding depth.

New cards and equipment: The expansion introduces new adventure cards, artifact cards, and equipment (like helmets for each Fate card), enriching deck-building and strategy.

Common complaints

DLC adds little value: Players feel the DLC contributes almost nothing of worth and is largely unnecessary. It does not meaningfully improve or expand the base game.

Numerous bugs and glitches: Players report bugs ranging from graphical glitches to game-breaking issues. Some mechanics do not work as intended, making the game feel like an alpha or beta.

Excessive grinding required: Unlocking all encounter and equipment cards is described as a long, dull grind. High token restrictions and achievements artificially extend playtime.

Luck dominates gameplay: The game is extremely dependent on luck, sometimes leading to unwinnable situations or endless restart cycles. Bad hands and random events heavily influence outcomes.

Explorer class is overpowered: The Explorer can heal without needing food, making it too strong and rendering other characters useless. Its abilities break game balance.

Gameplay and performance

New Fates and destinies: The DLC adds new destinies or Fates, each with different conditions and unique bonuses. These Fates modify the starting character and provide specific weaknesses and strengths.

DLC adds new cards and equipment: The DLC introduces encounter cards, equipment cards, and artifact cards, expanding the deck-building options. These new cards are unlocked through grinding and add variety to gameplay.

New modes and challenges: The DLC adds new game modes, challenges, events, and objects, enhancing replayability. It also introduces an easier mode and content for Endless mode.

New classes with unique mechanics: The DLC introduces new classes that change rules for and against the player, each with unique mechanics. These classes offer buffs and debuffs, altering gameplay balance.

Nine new Fates and class choices: The DLC adds nine new Fates or class choices, each with different special attributes. These are playable classes that can be selected before starting a new game.

Recommendations

Recommended for base game fans: Multiple reviewers recommend the DLC for players who already enjoy the base game. It is seen as a worthwhile addition if you like the main game.

Safe to skip: Some players feel the DLC adds nothing significant and can be skipped without losing much. Owners of the main game can safely pass on it.

Must-have for owners: Several reviewers consider the DLC a must-have for those who own the original game. It is highly recommended and seen as essential.

Worth full price: A few players state the DLC is worth buying even at full price. They find it valuable enough to justify the cost.

Adds new ways to play: One reviewer recommends the DLC for those who want to experience the game in a new way or see new facets. It offers fresh gameplay options.

Buying context

Community fair range: $10.00 - $20.00.

Player profiles

Base-Game Loyalist: Treats the DLC as a direct extension of the main game and values familiar systems over novelty. Motivation: To continue playing a base game they already like with more content. Stance: buy.

Mechanics Tinkerer: Experiments with class options and balance-affecting cards, looking for new rule variants and useful synergies. Motivation: To explore new classes, difficulty modes, and mechanical interactions. Stance: buy.

Grind-Weary Roguelike Veteran: Pushes through difficult roguelike content and full unlocks but disengages when progression feels grindy or unrewarding. Motivation: To find meaningful challenge and reward without repetitive unlocking. Stance: no buy.

Other review notes

Language Support Discrepancies: Several reviews mention that the DLC supports languages like Russian, Spanish, and Chinese beyond what is listed on the store page, though some content remains in English.

New Fates and Content: The DLC adds nine new Fates, event chains, and equipment cards, significantly increasing replayability and content variety.

More Content and Replayability: Reviewers note the DLC offers plenty of content, adding dozens of hours and new ways to play and challenge yourself.

Affordable Pricing: The DLC is considered cheap and is even cheaper than the soundtrack, making it a good value.

Free for Early Access Supporters: The DLC is free for players who supported the game during early access.