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Review evidence
DLC is a must-have, cards add strategic depth, Passionate Research is essential, and Mimic is fun, though Scary Solicitation is situational and the DLC's in-game currency requirement is a drawback.
Passionate Research is essential: Passionate Research is highlighted as a must-have card for hyper-dependent characters, allowing players to draw specific cards and bypass RNG. It is considered a staple in many decks.
Cards add strategic depth: The new cards introduce interesting effects and new game elements, expanding strategic possibilities and adding variety to gameplay. Players appreciate the increased depth and mix of mechanics.
Mimic is versatile and fun: Mimic is described as powerful in the right scenarios, a must-have for units with poor hypers, and a fun alternative to Gift Exchange. It can copy opponent hypers, leading to hilarious or broken combos.
Shield Counter is powerful: Shield Counter is praised as a powerful defensive tool that ends combat and deals damage to attackers, making it a top-tier card for passive characters. It is considered OP for anti-mugging strategies.
President's Privilege enables combos: President's Privilege is valued for making cards free, preserving stars, and enabling risk-free combo setups. It is especially useful for characters relying on high-cost cards or aiming for Stars Norma.
Scary Solicitation is situational: Scary Solicitation is highly situational and niche, often not worth the effort or stars it costs. Players find it hard to recommend and feel it needs improvement.
DLC requires in-game currency: The DLC does not directly grant cards; it only allows purchasing them with in-game currency. This makes the DLC feel like an additional cost on top of the purchase price.
Mix Phenomenon is RNG-dependent: Mix Phenomenon is entirely based on random number generation, making it a hit-or-miss card. Players describe it as a joke and unreliable in gameplay.
Developers abusive to players: The developers have been abusive to the reviewer and the playerbase, hiding negative reviews and warning or banning people falsely. This has damaged trust in the game's community.
Community and mods are toxic: The forum can be toxic, with bullying and fanboyism rampant, and the mods are awful. This creates a hostile environment for players.
DLC adds card booster pack: The DLC is a booster pack that adds 11 new cards to the game, not characters. It is described as a 'mixed' booster pack and can be purchased multiple times to collect all cards.
Cards usable in all modes: The new cards can be used in both single-player and multiplayer matches, and can be added to decks. They are obtained in-game after purchasing the DLC.
Multiplayer shares DLC cards: In multiplayer, all players can draw and use DLC cards even if they don't own the DLC, meaning opponents can use them against you. This is a notable design choice.
Card types and costs: Cards have norma, cost, and effect types including Boost, Battle, Event, and Trap. This variety adds strategic depth to deck building.
Passionate Research card effect: The card 'Passionate Research' lets the player look at the top 3 cards of the deck, take any hyper cards found, and return the rest in the same order. This is a powerful draw tool.
DLC is must-have: Multiple reviews strongly recommend this DLC as essential, with some calling it a must-have or must-buy. It is considered a top priority purchase for players who enjoy the base game.
Recommended for enthusiasts: The DLC is highly recommended for dedicated players, such as those who play 100% Orange Juice frequently or are achievement hunters. It adds value for those deeply engaged with the game.
Better than character packs: One review states this DLC is more important than character packs, indicating it offers greater value. It is a key addition for players looking to improve their game.
Not for beginners: One review advises that the DLC is not recommended for beginners, suggesting it may be more suitable for experienced players. Newer players might want to hold off until they are more familiar with the game.
Consider voice packs instead: A single review suggests spending money on voice packs instead, implying this DLC may not be the best use of funds for some. This is a minority opinion but worth noting.
Community fair range: $5.00 - $15.00.
Meta Card Strategist: Theorycrafting, planning decks, and analyzing card synergies. Motivation: Optimizing card choices and discovering powerful combos. Stance: buy.
Hardcore Tryhard: High playtime, dedicated, competitive, and always up-to-date with meta. Motivation: Love of the game, collecting all content, and staying competitive. Stance: buy.
Monetization: The reviews describe a traditional paid DLC expansion for a card game. The DLC adds a booster pack that is bought with free in-game currency, and the cards are shared in multiplayer, eliminating pay-to-win concerns. The DLC is considered well-priced and goes on sale. No evidence of predatory monetization, real-money gacha, or pay-to-win mechanics was found.
Developer misconduct and toxic community: Reviewers report that developers hide negative reviews, warn or ban players falsely, and that the forum is toxic with bullying and fanboyism. Mods are also criticized as awful, and greed is perceived.
DLC often discounted or bundled: The DLC frequently goes on sale and is included in bundles, making it accessible at lower prices. Some reviewers acquired it as a gift or at a discount.
Booster pack purchase mechanics: The DLC adds a new Booster Pack that can be purchased multiple times in the in-game shop for 280 stars each. Cards are not guaranteed; they are subject to grades and sparsity, and this pack costs the most stars of any current pack.
Third DLC pack released: This is the third DLC pack for the game, indicating an ongoing series of expansions. It does not add new characters, focusing instead on cards and other content.
Base game updated with new content: The release updated the base game with new maps, panels, field events, and interface improvements like arrows showing path directions at junctions. This enhances the overall experience.