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Review evidence
This DLC adds substantial content and two new heroes plus co-op sharing, but its price matching the base game makes it feel overpriced and poor value.
DLC highly praised: The DLC is widely considered good, fantastic, and wonderfully crafted, with many reviewers deeming it well worth the purchase.
Substantial content additions: The DLC expands the game with new cards, items, and a new act, providing significant additional gameplay and replayability.
Two new heroes: The DLC introduces two new characters that are consistently described as interesting, fun, and flavorful to play.
Entire new area: The DLC adds a whole new area to explore, which many reviewers find cool and substantial.
Great expansion overall: The expansion is well done, adds great new cards, and is considered fun and worth the money.
DLC is overpriced: Many reviewers complain that the DLC is too expensive for what it offers. The price is often compared unfavorably to the base game, with some calling it robbery or predatory.
DLC costs same as base game: Numerous reviews highlight that the DLC is priced the same as the base game despite having far less content. This is seen as unjustifiable and discouraging for new and old players.
Poor value for money: Reviewers frequently state that the DLC's content does not justify its price, with low value for money. The amount of new content is perceived as insufficient relative to the cost.
DLC area poorly designed: The new DLC area is criticized for being unfun, rushed, and lacking replayability. Enemies hit harder, events punish players without counterplay, and the zone feels barren.
New mechanics are unintuitive and niche: Zeal, Scourge, Heat, and other new mechanics are described as unintuitive, overly complicated, and poorly integrated. They are bound to DLC characters and clutter the card pool.
New area and characters added: The DLC introduces a new explorable region along with two playable characters, expanding the game's content.
New characters with unique mechanics: Two new heroes are unlockable through gameplay, each featuring distinct playstyles and team-building requirements.
Co-op DLC sharing enabled: In multiplayer, only one player needs to own the DLC for the entire group to access new zones and content.
New cards and items introduced: The expansion adds new cards, pets, equipment, and other items that integrate with existing systems.
New zone with bosses and events: The added zone includes monsters, bosses, events, and subzones to explore, providing fresh challenges.
Severe crashes and lag: Players report frequent crashes and lag that can be so severe that a hard reboot is required. This indicates major stability issues.
DLC worsens stability: Crashes occur more often and are more severe after installing the DLC. This suggests the DLC introduces additional instability.
Wait for a sale: Many reviewers strongly recommend waiting for a deep discount before purchasing the DLC, often stating it is not worth the current price. This sentiment is widespread and specific about pricing concerns.
Worth it for fans: Reviewers who enjoy the base game find the DLC worthwhile, especially for dedicated fans or those wanting more content. It is often recommended for players who liked the original game and seek additional gameplay.
Support developers: Some reviewers recommend buying the DLC as a way to support the developers, especially small teams. They feel it is a fun way to show appreciation and encourage more content.
Mixed or conditional recommendations: Some reviewers give mixed recommendations, noting the world is nice but characters or pricing are disappointing. Others recommend with caution or only for specific modes like adventure.
Not for non-multiplayer: A few reviews advise against buying the DLC if you don't play multiplayer, suggesting the free version instead. This indicates the content may not be valuable for solo-focused players.
Community fair range: $20.00 - $30.00.
Game completion: 50.0h.
Story completion: 20.0h.
Endgame: 200.0h.
Players praise the co-op game and DLC, but early DLC ownership and price friction blocked friend groups; after devs allowed one owner to enable multiplayer DLC access, sentiment improved for groups, though price complaints remain.
Friction: DLC costs more than the base game; Whole lobby needed to own the DLC for the desert; Friends without the DLC could not join co-op; Steep DLC price; Single-player DLC value still questioned.
Unlock drivers: Devs removed multiplayer restrictions; One DLC owner enables new zones in co-op; Players can try the DLC in co-op through a DLC-owning friend; DLC can be shared with friends.
Co-op Multiplayer Veteran: Coordinates multiplayer sessions, often at high difficulty, and judges DLC by whether the whole lobby can play together. Motivation: Playing shared co-op runs with friends and keeping the group's content access fair. Stance: buy.
Price-Sensitive Value Buyer: Buys base game or DLC only at a discount and weighs content against price. Motivation: Getting fair value for money and avoiding overpriced DLC. Stance: deep sale.
Hardcore Completionist Content Seeker: Exhausts new zones, bosses, classes, and achievements; is willing to pay for substantial additional content. Motivation: Getting more content, completing the game, and supporting a developer they already like. Stance: buy.
Monetization: The reviews center on a paid expansion DLC whose price is often compared unfavorably with the base game. Some users call it overpriced or a cash grab, while others praise the added region, characters, pets, free base-game updates, and multiplayer access sharing. There is no direct evidence of real-money gacha, loot boxes, paid power, confusing premium currency, or a predatory in-game cash shop; the complaints are traditional DLC price and content-ratio objections.
DLC sharing enabled in co-op: Developers added the ability for groups to access the DLC with only one owner, and this feature was implemented after community feedback.
Favorable comparison to other DLC: The DLC is often compared favorably to previous expansions, such as Wolf Wars, and considered more solid or with more content.
Base game underpriced, causing DLC pricing issues: Reviewers point out that the base game is underpriced for its quality, which leaves little room for higher-priced DLC and makes the DLC seem disproportionately expensive.
DLC offers extensive playtime: The DLC is reported to provide at least 20 to 200 hours of fresh content, significantly extending game time.
DLC released with free update: The DLC launched alongside a substantial free patch that added content to the base game, including new cards and a sandbox mode.