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Review evidence
This DLC offers strong value and two excellent new weapons, but recycled enemies and worlds, an underwhelming final boss, unfair damage, and a lack of polish and effort hold it back.
DLC delivers strong value: Players consistently feel the expansion justifies its price thanks to a large amount of new content, including weapons, levels, skills, and relics. The DLC is described as well worth the cost and a great addition to the base game.
Two new weapons are excellent: The two new weapons are repeatedly praised as fun, genuinely good additions that enhance the experience. Many players consider them a highlight and a key reason to buy the DLC.
Significant new content added: The DLC introduces a substantial amount of content, including new bosses, relics, enemies, weapons, and levels. Players appreciate the variety and replayability it brings.
New skills are fun and good: The added skills are widely enjoyed and considered good in their own way. Players find them rad and a fun addition to the gameplay.
New bosses are cool and great: The new bosses are described as completely new and really cool, with the boss update being well-received. The Samurai boss in world 3 is considered relatively decent.
Enemies and worlds recycled: The DLC reuses enemies and worlds with only visual reskins. Normal enemies are palette swaps or minor redesigns of base game enemies.
Final boss is underwhelming: The final boss fight is criticized as too easy, lackluster, and anticlimactic. It feels like a single phase with long transitions and reuses attacks from previous bosses.
DLC lacks polish and effort: The DLC is described as rough, lacking effort beyond reskins, and a glorified rehash of old content. It feels like a disappointing addition that doesn't improve the base game.
Unfair enemy damage and difficulty: Enemies deal massive damage with little warning, often killing players quickly. This is seen as unfair and overtuned, especially in high-difficulty modes.
Boss fights are tedious: Many bosses have long invincibility phases, summon minions, or teleport, making fights drag on. This leads to frustration and boredom rather than challenge.
New weapons and skills: The DLC introduces new weapons such as gauntlets and a hand cannon, along with new skills and relics that expand build options.
New bosses and variants: The DLC introduces numerous new bosses, including the Architect as a final boss with multiple phases, and bosses can have variant patterns.
Boss rush mode: A boss rush mode with tiers, including a BR10 challenge, is added, offering a focused combat experience.
New worlds and levels: Players can explore multiple new worlds, stages, and alternate paths, including four new worlds and mutant variants.
New enemies and attack patterns: Normal enemies with new attack patterns and mutant minions are added, increasing combat variety.
DLC worth it for base game owners: Many reviewers agree that if you enjoy the base game, the DLC is a worthwhile purchase. It adds enough content to justify the cost for fans.
DLC not worth full price: A number of reviewers feel the DLC does not justify its full price and advise waiting for a discount. Some even say it should have been a free update.
Buy DLC with base game: Several players recommend purchasing the DLC together with the base game, as it enhances the overall experience. However, some suggest only buying the DLC on sale.
New players should finish base game first: Multiple reviews suggest that new players or those who haven't completed the base game should hold off on the DLC. It's better to wait until the base game feels stale or all content is explored.
Not recommended: waste of time: A few reviewers strongly advise against buying the game or DLC, calling it a waste of time without providing specific reasons.
Community fair range: $9.99 - $12.99.
Game completion: 0.5h.
Session length: 2.0h.
Players who can run multiplayer co-op report immediate fun and strong value, while others encounter severe multiplayer bugs that block progress. The DLC's appeal is conditional on enjoying the base game and playing co-op, with host-only DLC access as a major plus.
Friction: multiplayer bugs; characters freezing and unable to progress; black screen for non-host players at the end; clunky new spells in multiplayer; boring relic choices; limited improvement over the base game.
Unlock drivers: only the host needs the DLC for multiplayer; one copy is enough to play with friends.
Returning Franchise Veteran: Continues post-completion runs, tries new weapons and worlds, and revisits familiar systems. Motivation: More of a game they already love, especially new weapons and worlds after finishing the base game. Stance: buy.
Co-op Multiplayer Player: Plays in multiplayer lobbies with friends and judges the DLC by co-op stability and shared access. Motivation: Shared multiplayer runs with friends, with DLC access that does not require every player to own it. Stance: buy.
Challenge Runner and Build Optimizer: Pushes high-difficulty modes, daily runs, and boss rush with optimized builds. Motivation: Mastering Boss Rush difficulties and experimenting with new summon and weapon builds. Stance: buy.
Monetization: The audit finds only conventional paid DLC monetization. Reviews debate the price and content value of the expansion and mention friend sharing access, but none report real-money gacha, loot boxes, currency obfuscation, paid power, convenience items, battle passes, or an in-game cash shop. Under the scoring rules, traditional DLC pricing cannot by itself push the score into the predatory range.
DLC adds substantial content: Many players report that the DLC significantly expands the game, with some saying it nearly doubles the content or adds an amount comparable to the base game. Replayability and overall volume are frequently praised.
DLC priced at half base game: The expansion is sold separately at 50% of the base game's price. This pricing is noted by reviewers and often considered fair or low for the content offered.
Developers responsive and passionate: The development team is active on Discord, quick to address bugs and concerns, and shows passion for the product. They have made an already good game better.
Co-op only host needs DLC: In multiplayer, only the host must own the DLC for friends to access the new content. This feature is seen as consumer-friendly and encourages co-op play.
Free update adds base content: Alongside the paid DLC, a free update added new content to the base game. This is appreciated as an extra bonus for all players.