Iratus: Wrath of the Necromancer Review Summary

Last updated: 2026-09-16
  • New minions and potions added
  • Challenging new enemies and bosses
  • Well-designed DLC enhances game
  • Potion system adds strategic depth
  • Final floor poorly balanced
  • DLC overpriced and low value
Iratus: Wrath of the Necromancer header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

The well-designed DLC adds strategic potions, new minions, and challenging bosses, but the final floor is poorly balanced and it feels overpriced for the value.

What players like

New Enemies and Bosses Add Challenge: New enemies and bosses flesh out the adventure, making battles harder and more interesting. They are awesome additions.

Potion System Adds Depth: Potions are a great way to use leftover parts, providing buffs, debuffs, healing, and other effects. The system is fairly balanced and adds a decent new mechanic.

Well-Designed DLC Enhances Game: The DLC significantly improves the base game, making it a near-required purchase for fans. It is highly worthwhile and a welcome addition.

New Minions Well Balanced: The two new minions are well balanced, solid, and versatile without overshadowing the old minions. They have original mechanics and earn spots in main squads.

Additional Floor and Variety: An additional floor of gameplay is added, along with new enemies and variety. A whole new floor and a 6th floor are included.

Common complaints

Final floor poorly balanced: The new final floor has unfair encounters with overpowered enemies that one-shot units and require specific compositions to beat, creating a frustrating difficulty spike. Many reviewers report that even well-prepared teams lose multiple minions per fight.

Potion system poorly implemented: The potion brewing mechanic feels tacked on, expensive, and underpowered, with many players noting it can be ignored entirely or actively harms resource management. Bugs prevent its use, and it doesn't mesh with existing systems like unit upgrades.

DLC overpriced and low value: Reviewers feel the DLC costs too much for the amount of content, with claims of it being a cash grab or should have been part of the base game. It offers little new material and includes paid skins that many find unnecessary.

Overpowered enemy abilities on new floor: New enemies have abilities like 100% dodge, full healing every round, attacking through block, and permanent uncleansable buffs that make them nearly impossible to defeat. These mechanics often feel like cheating and lack counterplay.

Difficulty spikes in new content: The new floor introduces a massive difficulty spike with overpowered enemies and bosses that can wipe teams easily, even on lower difficulties. This contrasts with earlier floors that were fair and manageable.

Gameplay and performance

DLC adds new minions and potions: The DLC introduces new minions, including Abomination and Reaper, as well as a potion brewing system. It also includes new bosses, enemies, artifacts, and a sixth dungeon floor.

Potion system with experimentation: The game features a potion crafting system that allows players to experiment with recipes and provides benefits during battle. Some potions require specific resources and are difficult to make.

Sixth floor with new enemies: An entire additional sixth floor is added, featuring new enemies with passive abilities. The fifth floor also has enemies with abilities and passives.

Skins included for minions: The DLC includes skins for characters or units, including a skin for each minion type. These skins help distinguish minions built differently.

New enemy types across floors: The new floor introduces new enemy types, and new enemies and bosses appear across every floor. This adds variety to combat encounters.

DLC crashes midfight: The DLC reportedly crashes during combat, whereas the base game never crashes for this player. This indicates a stability issue introduced specifically by the DLC content.

Average optimization performance: Player feedback describes the game's optimization as average, suggesting acceptable but not exceptional technical performance. No specific performance issues or strengths are detailed.

Recommendations

Recommended for base game fans: Many reviewers state the DLC is worth buying specifically for those who already enjoy the base game. It is described as a must-have for fans and a safe purchase if you liked the original.

Worth the price: A recurring theme is that the DLC justifies its cost, with some calling it a rare expansion that improves the game so much it feels required. Others note it is even better when bought on sale.

Final boss fight strategies: Several specific tips are given for the final boss on the 6th floor, including using Blood Spirit with its accessory, bringing a Dark Knight, stacking dual armor, and avoiding buff-stacking builds. These suggestions aim to help players overcome the challenge.

New mechanics and content praised: Reviewers highlight that the DLC adds well-received new minions, extended gameplay, and more combat interactions. The additions are said to improve every aspect of the game.

Strong recommendation overall: Several reviewers give an unreserved recommendation, with one calling it a definitive must-buy. The DLC is seen as making the game better than before.

Buying context

Community fair range: $15.00 - $25.00.

Player profiles

Core-Game Loyalist: Extends existing runs with expansion content and evaluates it against the core game. Motivation: Continue playing and supporting a base game they already enjoy. Stance: buy.

Hardcore Minion Meta Analyst: Theorycrafts team compositions, tests minion viability, and optimizes builds and resource management. Motivation: Expand tactical options with new minions, builds, and combat interactions that fit the meta. Stance: sale.

Cautious Newcomer: Starts with the core game and delays expansion content until comfortable. Motivation: Learn the base game without being overwhelmed by extra DLC systems. Stance: sale.

Extra review signals

Monetization: The reviews show no direct evidence of predatory monetization. Feedback focuses on a traditional paid DLC, its €15 price and value, added content such as bosses and a new ending, an ambiguous dislike of 'microtransaction type DLC', a DLC access issue, and gameplay resource balance. There is no reported real-money shop, paid power, paid convenience, loot boxes, gacha, battle pass, or currency obfuscation. Because the main monetization theme is a standard expansion, the score remains in the fair range.

Other review notes

DLC adds substantial content: The DLC introduces a new dungeon floor, enemies, bosses, skins, artifacts, potions, and minions. It also adds a cemetery zone after the original final boss and new potion crafting.

Includes bonus materials: The DLC comes with a strategy guide and an art book as bonus content. It also includes links to a YouTube video, curator, and Twitch.

Essential for complete experience: Many consider the DLC essential to the base game, almost necessary for the full experience and 100% completion. The true ending is locked behind it.

Bundled or sold separately: The DLC is available as part of a bundle, such as the Iratus: Necromancer Edition. However, bundle owners cannot apply a discount when buying the DLC separately.

Tutorial and difficulty modes: The game has a decent tutorial. Reviewers mention completing difficulty levels like 'Good Always Wins' and second difficulty.