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Review evidence
An excellent deckbuilding roguelike with huge card and character variety and customizable starting decks, though excessive grinding, poor animations, and an overly easy early game hold it back.
Huge variety of cards and characters: Players consistently praise the sheer number of cards and characters, each with unique playstyles and mechanics. This variety allows for deep and customizable gameplay, with hundreds of cards to unlock and combine.
Customizable starting deck and card pool: A standout feature is the ability to edit the starting deck and select the card pool for each run, giving players significant control over their strategy and reducing reliance on luck. This pre-run customization is highly valued for enabling specialized builds.
Excellent deckbuilding roguelike: The game is widely regarded as a top-tier deckbuilder, with deep mechanics, innovative options, and excellent balance. It is often compared favorably to Slay the Spire, with many noting it as an evolution or improvement on the formula.
High replayability and content depth: The game offers a massive amount of content, with deep mechanics and rich systems that keep players engaged. The combination of varied characters, cards, and customization options ensures high replay value.
Multiple unique playable characters: There are around ten characters, each with distinct playstyles and multiple viable strategies. This variety enhances replayability and allows players to find a character that suits their preferred approach.
Excessive grinding required: Players consistently complain about the heavy grind needed to unlock characters, cards, and other progression elements, with some estimating over 100 hours to fully unlock everything. This is a major source of frustration and time investment.
Poor animations and graphics: Animations are often described as lacking, with simple stretching and squashing of static images, and graphics are considered low quality or placeholder-like. This detracts from the overall visual experience.
Early game too easy: Multiple clusters report that the beginning of the game is far too easy, with players able to blitz through early enemies and bosses without challenge. This issue is widespread and affects initial impressions significantly.
Limited viable strategies and deck diversity: There is a limited number of viable deck strategies, with many cards and relics being weak or situational, and a lack of meaningful interactions and combos. This reduces replayability and strategic depth.
UI feels mobile-like and clunky: The user interface is criticized for feeling mobile-oriented, clunky, and not optimized for desktop or controller play, with information not centered and some elements looking cheap. This hampers usability and enjoyment.
Customizable starting deck and card pool: Players can choose their starting cards and the pool of cards offered during a run, allowing for pre-run deck-building and customization of the card reward pool. This feature is highlighted across multiple clusters, indicating its importance to the gameplay experience.
Deckbuilder roguelike genre: The game is consistently described as a deckbuilder with roguelike elements, combining card-based strategy with procedural runs. This genre classification is a core aspect of the game's identity.
Extensive card library: The game features hundreds to over a thousand cards, including rares, legendaries, and treasure cards, providing a massive card pool for players to explore. This variety is a key selling point.
Variety of playable characters: The game offers multiple characters, each with unique playstyles, mechanics, and card pools, ensuring diverse gameplay experiences. Characters can be leveled up to unlock new abilities and passives.
Similar to Slay the Spire: Many reviews compare the game to Slay the Spire, noting similarities in map structure and deck-building mechanics. Some find it more varied and accessible, while others consider it less authentic and demanding.
Borderless fullscreen causes lag: Players report that the game runs fine overall but experiences slight issues when using borderless fullscreen mode, including lag. This suggests a performance optimization problem specific to that display setting.
Highly recommended for deckbuilder fans: Multiple reviews strongly recommend this game to fans of deckbuilding and roguelike deckbuilders, praising its strategic depth and replayability. The game is seen as a must-have for genre enthusiasts.
Great alternative to Slay the Spire: Several reviews recommend this game to fans of Slay the Spire, noting it as a worthy alternative or similar experience. The game offers persistent benefits and card pool manipulation, appealing to StS players.
Wait for sale or later: Some reviews suggest waiting for a sale or for the game to be further developed before purchasing. They mention that the game may be worth it at a lower price or after more updates.
Not recommended, better alternatives exist: A few reviews do not recommend the game, stating that there are better alternatives available or that the game is mediocre. They suggest looking elsewhere for a similar experience.
Worth the price for genre fans: Several reviews state that the game is worth its price, especially for fans of card roguelikes. The content and experience justify the cost.
Community fair range: $10.00 - $20.00.
Game completion: 100.0h.
Session length: 1.0h.
Endgame: 50.0h.
The game opens with a boring, overly easy tutorial phase, but once difficulty ramps up and players learn the systems, it becomes engaging and addictive. Some later grind exists, but the initial friction resolves into fun.
Friction: boring opening act; too easy tutorial stages; slow progression; tutorial difficulty; overwhelming options for beginners.
Unlock drivers: difficulty ramping up at depth 3; learning the game's rhythm; unlocking more cards and options; meta progression power boosts; character leveling and skill unlocks.
Deckbuilding Theorist: Theorycrafts custom starting decks, explores synergies, and values strategic depth over meta optimization. Motivation: Creative deckbuilding and experimentation with unique card combinations. Stance: buy.
Meta Progression Grinder: Grinds runs to level characters, unlock content, and optimize the town and passive synergies. Motivation: Unlocking all characters, cards, and passives through sustained grinding and meta progression. Stance: buy.
Casual Newcomer: Plays casually, uses lower difficulty depths, and enjoys short, chill sessions. Motivation: Casual fun and an easy entry point into deckbuilding games. Stance: sale.
Steam Deck: The game is marked Steam Deck Verified but suffers from critical technical barriers: the trinket system (a core mechanic) does not function on Deck, there is no controller support, and Steam Deck controls and UI are rated poorly. Users are forced to play on other platforms (e.g., mobile) due to these issues. Cloud saves and cross-platform features are praised but do not compensate for the broken Deck experience.
Linux and Proton: The provided reviews contain no explicit Linux, Proton, SteamOS, or native Linux build compatibility feedback. The only Steam Deck mention concerns a specific in-game feature (trinkets) not working, which is not about launch, performance, or stability, and thus does not constitute runability evidence. No Linux-specific friction is reported.
Frequent comparisons to Slay the Spire: Many reviews compare the game to Slay the Spire, Monster Train, and other deckbuilders, noting similarities and differences. Some find it worse, while others see it as an evolution or a unique take.
Mobile version availability and monetization: The game is free on mobile with ads and fair monetization, while paid on Steam. Some note that mobile progress is slower and may encourage in-app purchases, but overall it's seen as fair.
Development status and future plans: The game is in early access, with development mostly finished but still receiving updates. The roadmap includes UI, content, and balance improvements, and full release is planned for June.
Cross-save and cloud saves praised: Players appreciate the cross-save functionality between Steam and mobile, allowing seamless progress. Cloud saves are optional and work across platforms, enhancing convenience.
Large card pool and content: The game features a substantial number of cards (1200 or 400 plus unique drops) and multiple characters, providing considerable content. However, some suggest reducing the card pool for constructed mode.