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Review evidence
Stunning art and a unique, addictive roguelike deckbuilding core engage, but harsh difficulty, poor onboarding, limited synergies, and scarce cards hold it back.
Stunning art and illustrations: Art quality is frequently praised as gorgeous, phenomenal, and detailed, often cited as the main reason for purchase. This is a standout feature across many reviews.
Addictive and engaging gameplay: The gameplay is repeatedly described as fun, addictive, and engaging, with a good challenge and attractive mechanics. High frequency of positive feedback highlights core loop strength.
Unique roguelike deckbuilding: The game is recognized for its unique approach to roguelike deckbuilding, excelling in the concept and offering a fresh card system. This differentiates it from other deckbuilders.
Card cooldown system praised: The cooldown mechanic for cards is highlighted as strategic, allowing deckbuilding around main damage cards and avoiding bad draws. It raises the skill floor and adds depth.
Appealing characters and design: Character designs are described as pretty, cute, and attractive, contributing to the overall appeal. Both main characters and enemies receive praise.
High difficulty and poor onboarding: Players find the game very hard to play, harder than expected, and difficult to control. Newcomers to card games face a steep learning curve to understand cards and swapping.
Limited card synergies and combos: Card synergies are narrow, extremely limited, or hard to achieve because cards run out. The ability to play only 2 cards per turn and a small card refresh (3 out of 30-60) makes combos nearly impossible.
Lack of content and card variety: Players report a lack of content and a small number of cards, leading to limited variety. This reduces replayability and deck-building options.
Unfavorable comparison to Slay the Spire: The game lacks the combo satisfaction and deck-building variety found in Slay the Spire. It is also seen as less professional and less challenging than contemporaries like Slay the Spire.
Repetitive music and gameplay: The music can become boring over time. Gameplay repetition is a bit high and can feel repetitive.
Roguelike deckbuilding core: The game is a single-player roguelike deckbuilder with turn-based card battles. Its deckbuilding system is central and features permanent card destruction.
Cards are consumed on use: Most non-basic cards are permanently removed from the deck after being played, making them finite resources. This creates a core tension where players must manage card usage carefully.
Limited actions per turn: Players can play a fixed number of cards per turn, typically 2 or 3, while enemies play 2. Some modes specify 3 player actions and 2 enemy actions.
Cards have cooldowns in Scarlet mode: In the Scarlet (2.0) system, cards go on cooldown instead of being consumed, allowing for more repeated use. This is a major shift from the classic one-time-use card design.
Difficulty modes and progression: The game offers standard and risky difficulties, plus a Diamond level progression up to Diamond 9. Difficulty is manually adjusted via Trial Options.
Appeals to card game enthusiasts: Recommended for players who enjoy card games, deck-building mechanics, and strategy games with a unique aesthetic and non-traditional challenge. Suitable for both genre veterans and newcomers.
Deep discount strongly advised: Many reviewers suggest waiting for a sale or purchasing at a discount, citing the price as a consideration. Some note it is still worth full price if the art and gameplay appeal.
Mixed feedback on quality: Some reviewers rate it around 6/10 to 8/10, acknowledging rough parts and not expecting typical mainstream quality. A few refunded or gave negative recommendations.
Recommended for roguelike fans: Players who appreciate roguelikes and deckbuilders find the game worthwhile, especially those seeking a challenge. It is positioned as an entry point for newcomers to the genre.
Art and atmosphere praised: Players attracted to the visual style, illustrations, and stylish atmosphere with maid characters find the game appealing. Beautiful artwork and mystery add to the experience.
Community fair range: $9.99 - $14.99.
Game completion: 25.0h.
Story completion: 25.0h.
Session length: 3.0h.
Endgame: 66.0h.
Players report a rough early phase of tutorials, a steep learning curve, and scarce cards, after which surviving a run's opening and gaining mastery turns the game hooking. A minority report the opposite, with the loop growing boring quickly or never fully developing.
Reported time to anchor: 1h.
Casual Card-Game Newcomer: Plays on Casual mode, learns deck mechanics gradually, and values forgiving difficulty over challenge. Motivation: An approachable, low-stress entry into deckbuilding roguelikes that can actually be finished without deep genre skill. Stance: buy.
Deckbuilder Genre Veteran: Builds around card archetypes, compares mechanics to genre benchmarks, and pushes into higher difficulty modes. Motivation: Experiencing a new twist on a familiar deckbuilding roguelike formula they already know well. Stance: sale.
Roguelike Depth Purist: Theorycrafts combos and deck archetypes, and judges the game harshly when variety and strategy are thin. Motivation: Meaningful strategic depth, build variety, and replayability expected from a serious roguelike deckbuilder. Stance: no buy.
Compared to Slay the Spire: Many reviews compare the game to Slay the Spire, noting similarities in the deckbuilding roguelike genre. Some find it less professional or challenging, while others see it as a unique entry point.
Mobile version availability: A mobile version called Phantom Rose Scarlet was released, offering free-to-play with ads that can be removed via donation. It has simpler mechanics and differs significantly from the Steam version.
Updates and development history: The game had a troubled launch but improved with major updates, including the Scarlet mode and balance adjustments. The developer actively patches and fixes issues rapidly.
Story and unlockables: The game includes a story told through unlockable pages, notes, and diary entries, with multiple modes required to fully understand the narrative. Unlockable skins and a gallery add replay value.
Game mechanics and difficulty: The game features multiple difficulty modes (casual, adventure, risky) and a unique card removal mechanic. Challenges are harder than the sequel, and the design requires different strategy from Slay the Spire.