Let Them Trade Review Summary

Last updated: 2025-07-27
  • Engaging and relaxing city-building gameplay
  • Charming visuals and unique art style
  • Accessible yet offers strategic depth
  • Excellent audio experience enhances immersion
  • Multi-city trade and economy is central
  • Repetitive late game and shallow depth
Let Them Trade header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Engaging & Relaxing Gameplay: Players consistently praise the game for its engaging, relaxing, and deep city-building and resource management gameplay. It offers a unique blend of casual enjoyment and strategic depth, making it highly addictive and satisfying.

Charming Visuals & Art Style: The game's art style is frequently highlighted as beautiful, charming, and unique, often compared to a board game or low-poly aesthetics. This visual appeal contributes significantly to the overall pleasant and cozy atmosphere.

Accessible Yet Deep: The game strikes a good balance between simplicity and complexity, making it approachable for newcomers to the genre while still offering enough depth to keep experienced players engaged. It's considered a great entry point for economic simulators.

Excellent Audio Experience: The game's music and sound effects are consistently praised for being excellent, meditative, and relaxing, enhancing the overall cozy and immersive experience.

Effective Tutorial System: The tutorial is highly effective, well-designed, and thoroughly explains game mechanics, making it easy for players, even those new to the genre, to understand and get into the game.

Common complaints

Shallow Gameplay & Lack of Depth: Many players found the game's core mechanics, especially economic and strategic elements, to be shallow and lacking depth. The campaign is short and feels more like an extended tutorial, contributing to a lack of challenge and replayability. This leads to a monotonous experience with insufficient content.

Poor & Lengthy Tutorial: The tutorial is too long, boring, and poorly designed, failing to effectively teach game mechanics. This leads to player frustration and a high likelihood of early refunds.

Inefficient Transport System: The transportation system is a major bottleneck, with transporters being too slow, weak, and disorganized. This leads to inefficient logistics, material bottlenecks, and constant complaints from cities, significantly hindering progression and player satisfaction.

Repetitive Late Game: The late game becomes repetitive, monotonous, and often devolves into tedious micromanagement. There's a lack of meaningful endgame content and freedom in building placement, making the experience less engaging as cities grow.

Annoying Bandit Mechanic: The bandit mechanic is widely considered pointless, annoying, and underdeveloped. It offers little value or threat, serving only as a repetitive nuisance.

Gameplay and performance

Multi-city trade and economy: The core gameplay revolves around building and managing multiple cities, establishing complex trade routes, and optimizing supply chains. Players act as a monarch, collecting taxes from inter-city trade to fund expansion and development. Strategic planning of city placement and resource specialization is crucial for economic growth and efficient transport.

Genre blend and comparisons: The game is a city-builder with strong economic and management simulation elements, often compared to titles like Anno or Civilization due to its hexagonal grid map and strategic depth. It blends aspects of 4X, board game mechanics, and automation, focusing on planning and optimization.

Optional, light combat: The game features a light combat system primarily involving bandits, which can be turned off for a more peaceful experience. Combat is automatic and not a major focus, contributing to the game's relaxed pace and lack of time pressure.

Research and development tree: The game includes a technology or development tree that allows players to research and upgrade buildings, unlock new industries, and cultivate knight orders. The central castle serves as a hub for research, troop creation, and resource storage.

Moderate game length: The game offers a moderate playtime, with a typical playthrough lasting around 7-10 hours. While comprehensive, some players perceive it as having puzzle-like elements.

Stable and smooth performance: Many players reported a smooth and stable gameplay experience, with no crashes or significant bugs. Performance was generally good, even on mid-range systems, though some minor delays were noted after extended play sessions.

Optimization issues and high demands: Some players experienced significant performance issues, noting that the game is very demanding without upscaling technologies like DLSS. There were also reports of high GPU temperatures and difficulties with resolution adjustments, indicating poor optimization for certain setups.

Recommendations

Highly Recommended Game: Many players highly recommend the game, especially for fans of city-building, economic simulations, or cozy management games. It's seen as a relaxing experience that can keep players engaged for hours, offering good value for its price.

Bugs Impact Recommendation: Some players express concerns about existing bugs, particularly with transporters, and state they would refund or not recommend the game if these issues are not addressed. This indicates a critical impact on player satisfaction.

Redesign Core Mechanics: There are suggestions for significant reworks of core game mechanisms, including directly assigning all city construction costs to the city and a major redesign of the trade and economy systems.

Adjust Starting Gold: Players suggest increasing the starting gold in custom settings to facilitate a more casual and enjoyable trade experience, indicating a potential friction point in the early game economy.

Casual/Second-Monitor Game: Some players feel the game, especially its early campaign, could function as a mobile game or is suitable for playing on a second monitor, implying a relatively casual or less demanding gameplay experience.

Other review notes

Desire for more content: Players desire more content, including new gameplay mechanics like ships or bandit interactions, additional biomes, and more varied threats. There's also a strong request for more maps, a random map generator, and continuous updates to expand the game's replayability and depth. Some players also want more detailed long-term statistics and less pressure from quests.

Detailed economic mechanics: The game features detailed economic mechanics with numerous info windows providing comprehensive data on goods, stock, consumption, production, and market prices. However, there's a perceived contradiction between the goal of resource scarcity and the city-building mechanic that promotes surplus, potentially reducing trade revenues.

Unique board game art style: The game's art style is consistently praised for its unique aesthetic, resembling a medieval board game with wooden block elements and smooth textures. This visual design contributes significantly to the game's charm.

Intuitive controls: The game's controls are generally intuitive, allowing for easy navigation and interaction primarily with the mouse. While hotkeys exist, they are not essential for gameplay, making the game accessible.

Missing Russian language: A specific request for Russian language support indicates a potential barrier to entry for a segment of the player base. Adding this language could broaden the game's appeal.