
What players like:
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Gameplay feedback:
Performance notes:
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Review evidence
A terrifying, atmospheric Silent Hill-inspired horror with excellent sound design, but its incoherent story, broken combat, and Unity crashes undercut the scares.
Genuinely terrifying and creepy: Players consistently describe the game as very creepy, genuinely terrifying, and full of unsettling moments, creating a deeply frightening experience that stays with them.
Excellent sound design and atmosphere: The sound design and atmosphere are repeatedly praised as top-notch, with fantastic audio, music, and visual design that greatly enhance the horror experience.
Strong Silent Hill inspiration: Many players note the game's strong resemblance to Silent Hill, citing similar vibes, atmosphere, and old-school feel, while still being a good product on its own.
Fun and enjoyable experience: Many players find the game very fun, beautiful, and wonderful, indicating a high level of enjoyment beyond its horror elements.
Claustrophobic and oppressive atmosphere: The game excels at creating a claustrophobic, tense, and oppressive atmosphere that makes players feel uneasy and immersed.
Confusing and incoherent story: Players find the story hard to follow, often describing it as incomprehensible or lacking a cohesive message. Many note that the narrative delivery is strange and does not make sense.
Basic and uninteresting plot: The story is described as rather basic, tame, and not particularly interesting. Some also note a complete lack of any real story.
Combat is terrible and broken: Multiple reviews state that combat is absolutely terrible, not fun, and largely broken. This is a consistent complaint across several clusters.
Abrupt and unsatisfying ending: The game ends abruptly, feeling random and lacking payoff, which throws players off. This is a common complaint about the conclusion.
Unpolished elements and technical issues: Some elements are unpolished, and there are several technical issues, some caused by the Unity engine. These detract from the overall experience.
Combat with melee and firearms: Combat is a major component, featuring melee weapons and firearms with plentiful ammo. Multiple weapon types are available, and enemies must be fought.
Silent Hill-inspired survival horror: The game draws heavily from Silent Hill, with a similar aesthetic and atmosphere. It is often described as a Silent Hill-style or Resident Evil-style horror game.
Multiple endings and branching choices: The game features multiple endings, including a good ending and a Nightmare ending, influenced by player actions and branching choices. Reviewers note that multiple playthroughs are encouraged to see all endings.
New Game Plus mode available: New Game Plus is included, often unlocked after completing the game. It increases difficulty, randomizes enemy placement, introduces new enemies, and adds replayability.
First-person horror perspective: The game is played from a first-person perspective, often described as a first-person horror or survival horror game. Some mention save points and psychological elements.
Unity engine causes crashes and errors: Technical issues stemming from the Unity engine include crashes, blue screens, and even a Unity error being the most scary screamer. These problems significantly impact gameplay.
Poor optimization on weak hardware: The game runs poorly on older laptops even at low settings, and optimization is generally bad. It runs worse than Outlast on similar hardware.
Audio failure in sewer drain: Multiple players report that all audio disappears in the sewer drain area. A workaround involves resetting the game and adjusting the volume slider up or down.
Alt-tabbing breaks game resolution: Alt-tabbing out of the game often causes resolution changes or breaks the game entirely. This issue was reported by multiple players.
60 FPS lock with no workaround: The game is locked at 60 FPS and there is no way to bypass this limit. This restriction was noted by multiple players.
Ideal for Silent Hill and Cry of Fear Fans: Reviewers frequently compare the game to Silent Hill, Cry of Fear, and Afraid of Monsters, recommending it to fans of those titles. The oppressive and creepy atmosphere is particularly appealing to this audience.
Highly Recommended for Horror Fans: Many players strongly recommend the game to anyone who enjoys horror. It is described as a must-play for fans of the genre.
Worth the Full Price: Several players feel the game is worth every penny at its standard price. They emphasize that the experience justifies the cost.
Appeals to Psychological Horror Enthusiasts: Players who enjoy psychological horror find the game particularly engaging. It is recommended for those who appreciate deep, unsettling experiences.
Better Purchased on Sale: Some reviewers suggest waiting for a discount, though they still consider it worth buying eventually. The recommendation is to get it on sale rather than at full price.
Community fair range: $10.00 - $15.00.
Game completion: 4.5h.
Story completion: 3.0h.
Lost in Vivo has a slow, repetitive opening, but some players become engaged once its theme, story hook, or dog-rescue motivation takes hold; others report that pacing and repetition prevent it from ever clicking.
Friction: slow and walk-heavy beginning; repetitive corridors and level design; boring or easy combat; tedious walking and crawling sections; repetitive macguffin-hunt gameplay loop; convoluted story and uneven pacing.
Unlock drivers: theme and story hook; motivation to rescue Dani; haunting soundtrack and ambient dread; standout puzzles and fourth-wall moments; forgiving gameplay; short runtime with unique horror ideas.
Classic Survival Horror Veteran: Compares mechanics and tone to genre classics, moves briskly through combat and puzzles. Motivation: Reliving and validating the classic survival-horror formula in a modern indie package. Stance: buy.
Slow-Burn Atmosphere Purist: Immerses in claustrophobic, foggy environments and savors subtle atmospheric scares. Motivation: Chasing sustained, slow-building dread rather than cheap shocks. Stance: buy.
Meta-Horror Enthusiast: Hunts for meta twists and narrative subversions rather than pure combat. Motivation: Experiencing fourth-wall-breaking, self-aware horror storytelling. Stance: buy.
Steam Deck: Steam Deck feedback shows a playable but tinkering-heavy experience. Controller support is partial or unrecognized until users build custom profiles or apply community layouts, and users also report missing cloud saves and incorrect fullscreen resolution. No crashes, anti-cheat errors, external launchers, or unreadable UI issues were mentioned. The game is not seamless, but it can work with configuration changes.
Strong Silent Hill Inspiration: Many reviewers consistently compare the game's atmosphere, horror style, and presentation to the Silent Hill series, particularly the first three titles and Silent Hill 2. It is seen as an homage to classic Silent Hill games.
Developed by Akuma Kira: The game is developed by Akuma Kira (also known as Kira), who previously worked on Spooky's House of Jumpscares. It is part of a series of games by this developer.
Short Indie Horror Experience: The game is a small indie horror title that is relatively short, with playtimes ranging from about 2 to 5 hours. Many reviewers note it can be completed in around 3 hours.
Compared to Classic Horror Games: Reviewers frequently compare the game to a range of classic horror titles such as Resident Evil, Siren, Eternal Darkness, and Condemned. It is seen as an old-school horror experience that iterates on Silent Hill predecessors.
Cry of Fear Comparison: Several players note similarities to Cry of Fear, with some considering it a primary inspiration over Silent Hill. The game is often described as a mix between Silent Hill and Cry of Fear.