The Medium Review Summary

Last updated: 2026-10-28
  • Engaging and well-written story
  • Stunning visual presentation
  • Excellent soundtrack and sound design
  • Clunky movement and controls
  • Frequent FPS drops, especially split-screen
  • Disappointing ending
The Medium header

Emotions

Archetypes

Hardware

Windows 12-15GB VRAMmixedWindows <8GB VRAMpositive

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

An engaging, well-written story with stunning visuals and excellent sound is undermined by clunky controls, frequent FPS drops, especially in split-screen, and a disappointing ending.

What players like

Engaging and well-written story: The story is frequently described as interesting, gripping, and well-crafted. Players find it immersive and captivating from beginning to end.

Stunning visual presentation: Players consistently praise the beautiful graphics, gorgeous game world, and impressive visual design. The visual quality is a major highlight and often described as breathtaking and atmospheric.

Excellent soundtrack and sound design: The music and sound design are highly regarded, with special mention of Akira Yamaoka's contribution. The audio enhances the overall atmosphere and immersion.

Immersive and creepy atmosphere: The game's atmosphere is frequently described as excellent, haunting, and creepy. It effectively creates tension and a sense of horror throughout.

Overall positive game quality: Many reviewers consider the game very good, fun, and a masterpiece worth the price. The general sentiment is highly favorable with strong recommendations.

Common complaints

Clunky Movement and Controls: Movement and controls are described as clunky, sluggish, and stiff, particularly with keyboard and mouse. This makes the game feel rough to play.

Disappointing Ending: The ending is frequently described as unsatisfying, underwhelming, and sending the wrong message. It leaves a bad taste and feels confusing or flat.

Poor Optimization: Optimization is widely criticized as mediocre or broken, with reports of frame drops and low FPS even on high-end hardware. Performance issues are a recurring problem.

Problematic Fixed Camera: The fixed camera angle causes players to miss details, walk into walls, and struggle with navigation. It makes the game feel dated and frustrating.

Game Too Short: Multiple reviews consistently note that the game is very short, with some citing playtimes around 8 hours. Players wished the experience were longer, making length a common complaint.

Gameplay and performance

Split-screen dual reality: The game splits the screen to show the real world and spirit world simultaneously, with many reviewers describing this as the core visual and gameplay hook. This dual-reality presentation appears in multiple clusters and is central to how the game is structured.

Two-world exploration mechanic: Players move between the real world and the spirit world, sometimes simultaneously, and must account for elements in each to progress. This dual-world concept drives puzzle-solving and narrative progression.

Simple puzzle-solving gameplay: Puzzle-solving is a core element, but most players describe the puzzles as basic and low in difficulty. Item collection and exploration support the puzzle mechanics throughout the game.

Walking simulator structure: Many reviewers describe the game as a walking simulator with linear, narrative-driven progression and slow movement. Some note that it leans closer to an interactive movie than an action game.

Fixed camera angles: Players consistently note the use of classic fixed camera angles reminiscent of older Silent Hill and Resident Evil games, with no free camera rotation. This old-school presentation is one of the most frequently mentioned gameplay characteristics.

Frequent FPS drops, especially split-screen: Frame rate drops are a recurring problem, particularly during split-screen dual-reality scenes where FPS can halve or fall below 30.

Mediocre PC optimization: Many players report that overall optimization is lacking and could be improved, with performance issues even on capable hardware.

Inconsistent performance across hardware: While some setups run the game smoothly at 60 FPS or higher, others experience instability and drops, highlighting inconsistent optimization.

High-end GPUs struggle: Even powerful cards like the RTX 3080, 3080 Ti, and 3090 experience low frame rates and drops below 60 FPS under demanding settings.

Minor frame drops in specific scenes: Occasional FPS drops occur in visually intense sections or cutscenes, sometimes dropping to 15–20 FPS.

Recommendations

Strong recommendation overall: Many reviewers give a clear positive recommendation, often with high praise and thumbs up. This sentiment appears across numerous clusters and is the most common conclusion.

Buy only on discount: A recurring theme is that the game is worth purchasing only at a reduced price. Reviewers explicitly advise against buying at full price and recommend waiting for a sale.

Positive but not for everyone: Some reviewers give a general recommendation while noting it may not suit all tastes. They suggest giving it a chance, especially if the genre appeals.

Appeals to Silent Hill fans: Many reviewers recommend the game specifically to fans of Silent Hill and similar psychological horror titles. The atmosphere and dual-reality mechanics are often compared to those games.

Worth playing for horror fans: The game is recommended to horror enthusiasts broadly, including those new to the genre. It is seen as a worthwhile experience for fans of horror and mystery.

Buying context

Community fair range: $20.00 - $30.00.

Game completion: 9.0h.

Story completion: 9.0h.

Session length: 4.5h.

Reports are split, but the most direct progression evidence points to a slow, friction-heavy opening that becomes rewarding for story-focused players in later sections; some players instead report that enjoyment fades late.

Friction: Slow, boring opening; Tedious and repetitive walking/gameplay; Easy or repetitive puzzles with poor hints; Fixed camera angles and clunky navigation; Tedious stealth sections; Stutters and poor PC optimization.

Unlock drivers: Story becomes more compelling in later sections; The split-world mechanic adds substance to the story and puzzles; Atmosphere and visual design make progression worth continuing.

Player profiles

Cinematic Story Seeker: Explores at a slow pace, solves light environmental puzzles, and treats the game as an interactive film rather than an action challenge. Motivation: To experience an emotional, well-written narrative with memorable characters and a satisfying mystery. Stance: buy.

Old-School Horror Veteran: Plays methodically, compares camera and puzzle design to older horror titles, and tolerates slow pacing for nostalgic tension. Motivation: To recapture the atmosphere and design language of classic survival-horror games. Stance: sale.

Atmosphere and Art Immersion Seeker: Moves slowly through environments, notices visual and audio details, and values mood over challenge or action. Motivation: To immerse themselves in striking art direction, sound design, and a haunting cinematic mood. Stance: buy.

Platform notes

Performance is inconsistent across hardware cohorts: lower-VRAM users are mostly positive with caveats, mid-range reports are mixed, and high-VRAM systems still report severe stutter and instability.

Windows 12-15GB VRAM: mixed. Reports are mixed: some users run fine, especially on DX11, while others cite stutter, poor DX12 performance, and ray-tracing bugs.

Windows <8GB VRAM: positive. Included reviews recommend the game, though users note some stutter, occasional FPS drops, and uneven optimization on 8GB VRAM hardware.

Windows 8-11GB VRAM: mixed. Some users get 50-60 FPS with occasional drops, while others report severe stuttering, artifacts, and poor optimization.

Steam Deck: The Steam Deck evidence is mixed but skews negative: several users report the game will not run natively, requires specific Proton versions or workarounds, crashes or freezes, and suffers severe split-screen frame drops even when playable at a 30 FPS cap. Settings persistence issues add repeated configuration friction. Positive reports exist, and no direct evidence in this dataset points to small-text readability, external launchers, or battery drain. Because one review states the game does not run at all on Steam Deck and another user was forced to finish on desktop, the experience falls in the Broken score band.

Linux and Proton: Linux/Proton feedback is mixed. Multiple users report successful launches, stable play, and completion through SteamPlay/Proton, but other reviews explicitly describe poor Linux/Proton performance and compatibility, and one notes that the right Proton version plus settings or workarounds may be needed. The evidence supports a playable but tinkering-prone Linux experience rather than a broken one.

Extra review signals

Monetization: The reviews focus on short playtime, a high upfront price relative to length, and hopes for DLC or a sequel. No review provides direct evidence that this game sells in-game purchases, paid currency, loot boxes, paid power, convenience items, or a battle pass. General remarks about multiplayer microtransactions and pay-to-win games refer to the wider industry rather than this title. The audit therefore finds no predatory real-money monetization evidence and limits the score to the fair range.

External guides: The primary barrier is instructional data: users repeatedly cite walkthroughs, guides, and wikis to solve puzzles, reorient in the story, find secrets or collectibles, or understand intended actions. There is no clear evidence of drop-rate or loot-table farming needs, nor of inventory, selling, or crafting-planning data needs. Technical alt-tab and glitch issues appear but are secondary. Under the strict priority rules, Tier 3 evidence is present, so the score is 50.

Other review notes

Heavily compared to Silent Hill: Reviewers repeatedly compare the game to Silent Hill in atmosphere, story, and mechanics, often calling it a tribute or homage.

Short playtime around 8-10 hours: Many reviewers mention the game takes about 8 to 10 hours to complete, with some considering it short.

Polish setting and developer: The game is set in Poland and developed by Polish studio Bloober Team, with some noting the lack of Polish dubbing or text.

Strong demand for sequel: Many reviewers express a clear desire for a sequel, sometimes citing the ending as a hint.

Soundtrack by Akira Yamaoka: The soundtrack is frequently praised and noted as composed by Akira Yamaoka, known for Silent Hill, often with Mary Elizabeth McGlynn.