SHRIMP GAME: KRILL CONFIRMED Review Summary

Last updated: 2026-09-08
  • Gameplay is highly fun
  • Great with friends
  • Appealing visual style
  • Co-op has syncing issues
  • Navigation lacks map markers
  • Movement and controls clunky
SHRIMP GAME: KRILL CONFIRMED header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

Fun co-op with a charming art style, but syncing issues, missing map markers, and clunky controls hold back an otherwise enjoyable experience.

What players like

Gameplay is highly fun: Many reviewers consistently praise the game as fun, engaging, and replayable, with some calling it insanely fun and among the most fun gameplay they've experienced. This sentiment is echoed across multiple clusters, indicating a strong positive reception to the core gameplay loop.

Great with friends: The game is frequently highlighted as being particularly enjoyable when played with friends, with mentions of chill co-op sessions and amazing experiences with buddies. Multiplayer and co-op modes are also praised as the best part of the game, enhancing its social appeal.

Appealing visual style: Reviewers praise the game's visual style, calling it beautiful, pleasant, and featuring a retro low-poly or PS1/2-era aesthetic. The colorful style and funny characters fit the comedy tone, and the art direction is generally well-received.

Strong multiplayer and co-op: The game supports co-op for up to 6 players and local co-op for 2-4, with multiplayer described as a blast and the best part of the game. Additional multiplayer modes and a fully fleshed out arena-style element expand replay value, making it a key strength.

Excellent soundtrack: The soundtrack is consistently praised as great, interesting, and fitting, with specific mentions of a sick old-school atmospheric Jungle OST and charming music. The music stands out and complements the fast-paced combat, contributing to the overall experience.

Common complaints

Co-op has syncing and balance issues: Multiplayer suffers from many syncing bugs, including entities not synced, items not shared properly, and weak co-op balance where strong players overshadow newcomers. This undermines the cooperative experience.

Navigation lacks map and markers: The game lacks a map or quest markers, making it difficult to navigate the starting area, hub world, and quests. This is a recurring issue that confuses players and hampers progress.

Limited content reduces replayability: The game offers limited content, with few biomes, evolution types, and main weapon types, which reduces replay value. This is a broad but common complaint that affects long-term engagement.

Movement and controls feel clunky: Movement is described as clunky, with a strange height-based system and sharp touch controls, making traversal a drag. This affects overall gameplay fluidity and player comfort.

Difficulty spikes and balancing issues: Balancing is inconsistent, with some builds and weapon combinations noticeably stronger than others, and bosses creating sudden difficulty spikes in solo play. This leads to uneven challenge and frustration.

Gameplay and performance

Multiplayer and co-op support: The game features extensive multiplayer and co-op modes, including local and online play for up to six players. It supports playing with friends and offers various multiplayer modes.

Retro visual and audio style: The game has a retro low-poly aesthetic inspired by PS1, PS2, and N64 games, with CRT/VHS filters. The soundtrack includes Lo-Fi, Dark Lo-Fi Hip Hop, and Drum and Bass styles, with water sound effects varying by depth.

Third-person shooter gameplay: The game is a dynamic third-person looter shooter RPG with combat involving projectile weapons, strafing, and barrel rolls. Players control customizable shrimp combat platforms with distinct movement and combat characteristics.

Campaign and single-player: The game offers a campaign mode that can be played solo or cooperatively, providing a structured progression. It includes quests, exploration, and a single-player experience.

Puzzle solving and exploration: The game includes puzzle solving, such as Sunken Polis puzzles, and exploration of sunken ruins and small underwater locations. Finding secrets buried in the sand adds depth.

Performance issues on Steam Deck: Players report that the game plays poorly on Steam Deck, requiring Proton and Wine launch commands to be somewhat playable. This indicates significant compatibility and optimization problems on the handheld device.

Micro-freezes during loading and menus: The game experiences micro-freezes during loading screens and in menus, which disrupts the overall experience. This issue is noted alongside other performance problems, suggesting a need for optimization.

Lag with transparent bubble effects: When transparent bubbles appear on screen, the game lags, indicating a specific graphical effect causing performance drops. This is a targeted issue that may require rendering optimizations.

Recommendations

Highly recommended overall: Multiple reviewers strongly recommend the game, with some urging immediate play. The game is praised for its fun and engaging experience.

Appeals to specific audiences: The game is recommended for fans of cooperative shooters, indie experiments, looter RPGs, chaotic multiplayer, absurd arcade games, and cartoon aesthetics. It is not for those seeking deep story or realistic simulation.

Conditional recommendation on input rebinding: A reviewer gives a conditional thumbs up, assuming that input rebinding will be added soon, indicating a current lack of customization options.

Buying context

Game completion: 2.0h.

Story completion: 2.0h.

Session length: 2.0h.

The game is fun from the start, with simple mechanics and addictive gameplay, though a few early polish issues and multiplayer bugs exist.

Friction: initial polish issues.

Player profiles

Co-op Chaos Enthusiast: Plays cooperatively with friends, engaging in PvP and party modes. Motivation: Social fun and chaotic moments with friends. Stance: buy.

Build Tinkerer: Experiments with different weapons, abilities, and fusions to create powerful builds. Motivation: Deep customization and build optimization. Stance: buy.

Solo Campaigner: Plays solo through the campaign, occasionally joining friends. Motivation: Enjoying the campaign and story at their own pace. Stance: buy.

Other review notes

Free to play: Multiple reviewers note the game is free to play and in early access, which is a key factor in their evaluation.

Early access status: Reviewers mention the game is not fully released, with a full release planned and the rest of the campaign coming later.

Multiplayer party game: The game is described as a multiplayer party game, supporting network co-op up to 6 players and up to 16 players in some modes.

Demo of upcoming game: Some reviewers describe the game as a demo for an upcoming title by studio GLUE MAN, indicating it is a preview rather than a full product.

Achievements available: The game has over 40 achievements, which adds replay value and completion goals for players.