Entropy Survivors Review Summary

Last updated: 2025-10-05
  • Deep customization and progression systems
  • Excellent entry for the genre
  • Polished visuals and performance
  • Excessive visual clutter causes eye strain
  • Poor feedback and progression clarity
  • Unengaging and clunky core gameplay
Entropy Survivors header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Deep Customization & Progression: Players highly praise the extensive customization options for classes, characters, weapons, and abilities, allowing for diverse and unique builds. The game features a generous unlock system and multiple progression paths, ensuring long-term engagement and replayability.

Excellent Genre Entry: The game is consistently lauded as one of the best 'survivor-like' or 'bullet hell' roguelikes, often surpassing competitors. It introduces unique twists and creative mechanics that refresh the genre, making it a standout experience.

Polished Visuals & Performance: The game receives high marks for its crisp, colorful, and aesthetically pleasing graphics, which contribute to its unique identity. Performance is noted as excellent, even with numerous enemies on screen, indicating a high level of polish.

Engaging & Challenging Gameplay: The gameplay is described as fast-paced, chaotic, and highly addictive, offering a good balance of fun and challenge. Difficulty scaling is well-executed, keeping players engaged without becoming overly frustrating, and the game provides a satisfying grind for unlocks.

Strong Multiplayer Experience: Multiplayer is a significant highlight, praised for its robust implementation, balance, and ability to elevate the game's fun and tactical depth. Features like mid-run revives, shared perks, and seamless online co-op contribute to an excellent social gaming experience.

Common complaints

Excessive Visual Clutter and Eye Strain: The game's visuals are often described as messy, chaotic, and suffering from 'visual pollution,' especially in later stages or during multiplayer. This leads to poor visibility, difficulty in understanding what's happening on screen, and even causes eye strain for many players.

Poor Feedback and Progression: The game lacks clear visual and sound feedback during combat, making it difficult to gauge damage or understand the impact of actions. Additionally, character upgrades and resources often feel unnoticeable, contributing to a lack of a satisfying sense of progression.

Unengaging and Clunky Core Gameplay: Players find the core gameplay loop to be slow, clunky, and unrewarding, leading to a lack of engagement and a feeling that the game is more of a chore than fun. This sentiment is present from the early game and persists, making it difficult to endure the initial grind or find long-term appeal.

Weak and Unbalanced Weapons/Abilities: Weapons and abilities are perceived as clunky, weak, and lacking impact, especially in the early game. There's a lack of variety and balance, with many abilities feeling useless or underpowered, and a few builds dominating, leading to repetitive and uninspired combat.

Lack of Content and Replayability: Players report that the game can be completed quickly and runs out of engaging content after a relatively short period. The absence of an endless mode and limited replayability options contribute to a feeling of monotony and a lack of incentive to continue playing.

Gameplay and performance

Dual Character Combat System: Players control a unique duo: a frog piloting a mech, each with distinct melee and ranged capabilities. This core mechanic involves switching between the two characters' attacks and abilities, offering varied combat strategies.

Extensive Class & Weapon Variety: The game offers a rich selection of 8 mech classes, multiple ranged and melee weapon choices, and various froggy types. Each comes with unique abilities and stats, providing significant customization and replayability.

Vampire Survivors-like Gameplay: The game is frequently described as a 'Vampire Survivors'-style roguelite, featuring horde auto-shooter survival and bullet hell elements. It emphasizes finding optimized builds within its gameplay loop.

Probability-Based Skill Selection: A unique meta-progression system allows players to spend resources to influence the probability of specific skills appearing during level-ups. This enables players to tailor their build potential by increasing or decreasing the likelihood of desired upgrades.

Adjustable Difficulty Levels: The game includes multiple difficulty settings across its various worlds and sub-levels. Difficulty progresses from average to hard, with meta-progression helping players overcome initial challenges.

Occasional performance drops: Despite overall good performance, some players experience frame rate drops, especially during intense, projectile-heavy moments or in multiplayer. This suggests specific scenarios can strain the game's optimization.

Rare bug encounters: Most players report a bug-free experience, indicating a stable build. However, isolated incidents of crashes have been noted.

Responsive controls: Players appreciate the snappy input response, contributing to a fluid and enjoyable gameplay experience.

Customizable visual settings: The inclusion of options to adjust particle density and screen effects allows players to fine-tune their visual experience and potentially improve performance on less powerful systems.

Recommendations

Strong Recommendation for Genre Fans: Many players highly recommend the game, especially to fans of the bullet-hell, roguelike, or 'Vampire Survivors-like' genres. It's seen as a solid entry with original ideas and polished gameplay, particularly enjoyable in co-op.

Grinding Aspect: The game's grinding aspect is noted; while it might appeal to some players, it's not universally enjoyed.

Potential for More Content: Players express a desire for more content, specifically mentioning additional mechanics, more interesting bosses, and greater synergy options to enhance the gameplay experience.

Not for High Challenge Seekers: Players looking for a significant challenge might find the game lacking in that department.

Comparison to Other Games: One reviewer explicitly recommends another game, 'Rogue Genesia,' over this title, suggesting it might offer a superior experience in the genre.

Other review notes

Accessible Achievements: The game's achievements are well-received for being fair and achievable. They are not grindy, time-gated, glitched, or missable, and multiplayer achievements can be completed easily.

Genre Expectations Met: The game is recognized as a solid entry in the Bullet Heaven/Survivor genre, without claiming to be revolutionary. It provides a satisfying experience for fans of the genre.

Quality of Life Improvements: Players suggest various quality-of-life features, such as better control over power-up selection (banish/re-roll), an effects visibility slider, and more abilities. These improvements would enhance the player experience.

Multiplayer Camera Issues: The current shared-screen multiplayer camera system is a point of concern for some players, who would prefer a fixed or separate camera option. This could impact the enjoyment of couch co-op.

Epilepsy Warning Needed: The game's visual effects may pose a risk for individuals with epilepsy. A clear warning or an option to mitigate these effects is recommended.