Players are highly satisfied with the core gameplay, particularly the mech theme, horde-slaying combat, and the dual-view camera design. The game's accessibility, progression system, and suitability for casual play also contribute to a positive experience, offering stress relief and a sense of accomplishment as mechs become more powerful.
Excitement stems from the immersive mech combat, particularly the unique perspective offered by the camera. Players are also excited about the potential for future content, including new modes and additions, and the overall addictive and satisfying nature of the gameplay.
Frustration is primarily caused by technical issues such as game crashes and bugs, particularly those that make enemies difficult to notice. UI issues, unclear feedback, and balance problems, including the self-destructing big-headed monsters and the supply box mechanic, also contribute to player frustration.
Players express a strong desire for more content, including additional mech types, turrets, and tower defense options. There is also a clear demand for more customization features and faster updates to the game.
Enjoyment is derived from the overall fun and satisfying gameplay, including the challenges and boss choices. Players appreciate the ability to sustain play without fatigue, the variety of playstyles, and the feeling of becoming stronger through progression.
Verdict
Mostly positive
Summary
Positive 85% · Negative 15%. Score: 15 / 100
Positives:
Players find the game highly enjoyable and addictive, praising its core gameplay, fast-paced combat, and overall satisfying experience. It's considered a great time-killer and stress-reliever, suitable for casual play and quick sessions.
The game successfully integrates mech, survivor, and tower defense elements, fulfilling player fantasies. The diverse mech choices, detailed designs, and strong combat feel contribute to an immersive post-apocalyptic atmosphere.
The roguelike system is classic yet innovative, moving beyond monotonous grinding by incorporating diverse tasks and challenging bosses instead of just time limits. This adds depth and replayability, enriching the game content beyond pure combat.
The sound effects, especially for bullet and missile bombardments, are well-implemented, enhancing the exhilaration and tension of combat. The game provides a satisfying and bloody battle experience against diverse insectoid enemies, reminiscent of classic sci-fi themes.
The ability to switch between top-down and third-person perspectives is a highly praised feature. This dual-view design enhances immersion, tension, and the overall feeling of being in a third-person action shooter.
Negatives:
The game is criticized for lacking strategic depth and becoming boring or tiresome quickly. Players feel a lack of engagement and exhilaration, especially after a few rounds, leading to a sense of chore-like gameplay.
Players struggle with visibility, especially when using the switched perspective, making it hard to notice enemies behind them or when surrounded. This leads to unexpected damage from off-screen attacks, contributing to frustration and feeling overwhelmed.
The out-of-game progression system is perceived as shallow, primarily offering stat boosts rather than new skills, tech, or equipment. It feels more like an achievement system or a starting safety net, lacking depth and becoming excessive.
The design of supply boxes is problematic, with the removal of a pause screen and timed icon switching. This often leads to players accidentally selecting unintended items, causing frustration and negatively impacting gameplay.
The game has significant technical issues related to display, including a lack of 4K resolution support and inability to move the window in windowed mode. These issues point to a lack of polish and attention to basic PC gaming standards.
Gameplay:
Turrets are a core combat mechanic, offering diverse tactical options for offense, defense, and resource farming. Players can deploy various types of turrets, each with unique effects and deployment considerations, though they have a build limit and are not permanent.
The game features five distinct mechs, each with unique weapons and unlockable traits, providing varied playstyles. Out-of-game progression allows players to upgrade general mech attributes, enhancing overall power across all mech types.
Players have control over when to engage the level boss, the 'elite mother worm,' which is a powerful enemy requiring strategic preparation. Its location is random but marked, and defeating it concludes the level.
The game offers flexible control options, including auto-shoot for convenience without affecting difficulty, and allows players to switch between top-down and third-person camera perspectives for different combat views.
The game features both in-game and persistent out-of-game progression systems, where earned currency enhances attributes. A leaderboard system tracks clear times, encouraging competitive play.
Performance:
Players are consistently reporting excellent performance, even on mid-range hardware like the GTX 1660. This indicates strong optimization, allowing for a smooth gameplay experience.
Recommendations:
Players generally agree that the game is a high-quality entry in the survivor-like genre, particularly appealing to fans of mech games or roguelikes. It offers a fresh take on the established formula.
One specific point of contention is the 'supply box auto-switching' feature. Its current implementation is causing frustration, and players hope for optimization to improve the gameplay experience.
A player expressed intent to refund the game. While the specific reason isn't detailed in this cluster, it indicates a negative experience for at least one user.
Miscellaneous:
Players are highly anticipating new content, especially more mech types, customization options, and general gameplay updates. There's a strong desire for more build variety and specific features like melee mechs and independent talent trees.
Players are looking for more diverse and expansive map designs, including dedicated defense maps. There's also a specific request for a first-person cockpit view to enhance immersion.
Players are interested in an endless mode with dynamic boss encounters to increase replayability. There's also a suggestion for a co-op mode that integrates tower defense elements for strategic boss trapping.
A specific enemy type, the self-destructing big-headed monsters, is disliked by players and they suggest removing them from the game.
Players are interested in expanding tactical options by being able to call in air support during gameplay.