
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Fun co-op action with unique characters, varied playstyles, and gorgeous art, though shallow upgrades and repetitive, monotonous gameplay hold it back.
Fun and enjoyable gameplay: Many reviewers find the game fun, entertaining, and enjoyable, often describing it as a great casual pastime. The core gameplay loop is widely praised for being simple yet engaging.
Unique characters with varied playstyles: Each character has distinct starting weapons, stats, and abilities, encouraging different strategies and replayability. Reviewers appreciate the genuine variety between characters.
Beautiful art style: Reviewers consistently praise the game's art style as beautiful, gorgeous, and visually appealing. The western theme and cute roguelite aesthetic are highlighted.
Great cooperative multiplayer support: The game offers online and local co-op for up to four players, including split-screen and Steam Remote Play Together. Playing with friends significantly enhances the fun.
Excellent value for low price: The game is considered very affordable, including DLC, and offers great value for its low price. Many reviewers find it definitely worth the cost.
Minimal and boring upgrades: Upgrades are extremely basic, few in number, and fail to change gameplay in exciting ways. Many players find them dull and unambitious.
Repetitive and monotonous gameplay: Gameplay becomes repetitive and monotonous over time, with little variation as players progress through difficulties. This leads to boredom quickly.
Game is too easy: The game lacks challenge, feeling almost too easy even in the first several hours. This makes it boring for the genre.
Low content and short: The game has very little content and is short, with low replayability. Players feel it lacks enough to keep them engaged.
Boss variety and tedious fights: Bosses lack variety and are reused, making fights boring. Some boss fights are long and tedious, feeling like fighting a sponge.
Stand-still shooting core mechanic: Multiple clusters highlight that the player can only attack or shoot when standing still, which is a defining but divisive mechanic. This restriction shapes the entire combat flow and is frequently mentioned across reviews.
Upgrades and leveling system: The game features a robust level-up and upgrade system, including stat boosts, synergies, and RNG-based choices. These upgrades significantly affect character power and build variety.
Roguelite bullet hell genre: The game is described as a bullet-hell roguelite, often compared to Vampire Survivors and survivor-like games. It combines fast-paced projectile dodging with roguelite progression.
Multiple characters with distinct playstyles: Players can choose from multiple characters that have different starting weapons, stats, and abilities. This adds replayability and varied gameplay experiences.
Co-op multiplayer support: Local and online co-op are available, supporting up to four players on one screen or via Remote Play. Multiplayer is a commonly cited feature.
Mixed Performance Reports: Some users describe the game as running smooth as butter with low system requirements, while others report small frame drops or the need for optimization. This variance may depend on hardware or specific game modes.
Framerate Drops with Projectiles: Players report severe framerate drops to 10–15 FPS when many projectiles appear, even on high-end hardware like the 5700X3D and 9070XT. Performance degrades progressively as more projectiles fill the screen, making late-game unplayable.
Crashes During Mid-Run and High Scores: Several players report mid-run crashes, and one reviewer experienced a freeze and crash at a score around 270,000 points. These crashes disrupt gameplay and may be tied to performance stress during intense projectile-heavy moments.
Steam Remote Play Together Lag: Multiple reviewers report that Steam Remote Play Together is too laggy for non-hosting players and has never worked properly. This feature is considered essentially unusable for cooperative play.
Performance Issues in Endless Mode: While some users find the game runs smoothly even in endless mode, others experience significant performance degradation during extended endless runs. This inconsistency suggests that system specifications or game version may affect stability.
Strong Value at Low Price: Many reviewers emphasize that the game is well worth its low price, often mentioning specific amounts like $5, $7, or $10. Even when not on sale, the cost-to-enjoyment ratio is frequently praised.
Great for Vampire Survivors Fans: The game is frequently recommended as a satisfying alternative or complement to Vampire Survivors, especially for those who enjoy the horde survival genre. Several reviewers note it stands out among VS clones.
Recommended for Genre Enthusiasts: Many suggest the game is worth playing specifically for fans of roguelikes, action games, or survivor-likes. It is often described as a must-play for those already invested in the genre.
Excellent Co-op Experience: Local co-op is highlighted as a major strength, with reviewers recommending it for playing with friends, including at parties or sleepovers. The game is described as great for social gaming sessions.
Wait for Early Access Completion: Some reviewers advise waiting until the game leaves early access before purchasing, citing incomplete content or development status. Others recommend keeping an eye on its progress.
Community fair range: $2.00 - $5.00.
Game completion: 20.0h.
Session length: 40.0h.
Endgame: 55.0h.
Players report the game is fun right from the first run but often becomes repetitive and boring after extended play or once all unlocks are completed, making it a fun-then-drops experience.
Friction: Slow early game with slow coin accumulation; Repetition and samey runs in the early game; Slow build completion and RNG-dependent upgrade pool; Reliance on good RNG and meta-progression over skill; Difficulty ramps up faster than meta-progression allows; Grindy meta-progression.
Unlock drivers: Black market progression added; Meta-progression unlocks via per-run currency; Achievement-based item unlocks increase complexity; Difficulty modifiers (Infamy) add run variety; Playing more improves the game.
Couch Co-op Social Gamer: Plays split-screen or same-machine co-op with controllers, coordinating movement and roles in shared-screen chaos. Motivation: To share chaotic local co-op runs with friends on the couch. Stance: buy.
Online Multiplayer Seeker: Tries to coordinate multiplayer runs, but is limited by remote-play lag, missing matchmaking, and performance drops. Motivation: To play with friends online without lag or awkward workarounds. Stance: no buy.
Horde Survival Genre Veteran: Evaluates builds, RNG, and meta-progression against other survivors-likes, often pushing into higher difficulties. Motivation: To find a fresh mechanical twist on the horde-survival formula that can compete with established favorites. Stance: no buy.
Steam Deck: The Steam Deck audit finds two main themes: small, sometimes illegible text is a significant usability issue, while multiple users also report that the game otherwise runs well on Deck. No external launchers, anti-cheat errors, crashes, battery drain, or launch failures are cited. Because the main friction is small text and the game remains playable, the experience falls into the tinkering-required range rather than a broken state.
Achievement design: Achievements are generally obtainable, with no missable or glitched achievements. However, some achievements are grindy or time-gated, such as completing daily challenges.
Early access state: The game is currently in early access, with players noting it is not yet finished. More content is expected in the near future.
Similar to Vampire Survivors: Many reviewers compare the game to Vampire Survivors, often describing it as a clone or a Wild West-themed version. It is seen as a counterpart with similar horde survival gameplay.
Affordable price: Reviewers frequently mention the game's low price point, considering it a good value. Some note that the price doubled after early access.
DLC and achievements: There is DLC available, and some achievements are tied to DLC ownership. Initially DLC was required for 100% achievements, but this requirement was removed.