
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Great co-op fun with a strong soundtrack and atmosphere, but bugs, repetitive gameplay, and clunky controls hold it back.
Great with friends and co-op: The game's cooperative multiplayer is highly praised, with players noting it encourages teamwork, communication, and is especially fun when played with friends. Playing with others elevates the experience significantly.
Game is fun and enjoyable: Players consistently report that the game is fun, well-made, and provides many moments of laughter and joy. The chaotic gameplay is highlighted as a positive aspect, making it a favorite among many reviewers.
Strong soundtrack and atmosphere: The soundtrack is frequently commended for being amazing and fitting the game's mood and atmosphere perfectly. It adds to the overall immersive and cinematic experience.
Dynamic and engaging gameplay: The gameplay is described as interesting, dynamic, and challenging, with players noting it stands out compared to similar games. The core mechanics are solid and keep players engaged.
Supports single-player with bots: Players appreciate that the game can be played solo with AI-controlled bots, offering flexibility when friends are not available. The bots are noted as decent, though not without flaws.
Game is riddled with bugs: Multiple clusters report that the game is heavily buggy, with bugs occurring frequently and making the game nearly unplayable. This is the most frequently mentioned issue, cited by clusters 1, 3, 5, and 11.
Gameplay becomes repetitive and boring: Players find the gameplay monotonous and dull, especially after extended play, with some describing it as slow and tedious. Clusters 2 and 15 both highlight this repetitiveness.
Controls feel clunky and awkward: The controls are reported as clunky, mediocre, and occasionally weird, making the game not beginner-friendly and confusing to control. This is based on cluster 4.
Low online player count: Online play is difficult due to too few players, making it hard to find matches at all times. This issue is reported in cluster 7.
Lack of local co-op options: Users note that there is no couch co-op, neither offline nor online, which is a missing feature for players who prefer local multiplayer. This comes from cluster 6.
Cooperative submarine crew management: Players cooperate to operate a submarine, with each taking on a specific role like helmsman, torpedo loader, or repairman. This role-based teamwork is central to the gameplay experience.
Multiplayer co-op focus: The game is primarily designed for multiplayer cooperative play, supporting 2-4 players online or with friends. Coordination and communication between players are essential for survival and success.
Submarine survival and descent: The core gameplay involves steering the submarine, managing its power distribution for lighting, shields, engine, and weapons, and surviving the deep sea. Players aim to dive as deep as possible, navigating through procedurally generated underwater environments.
Exploration and cave diving: Players explore underwater caves and biomes to find treasures, collect items, and gather gear upgrades. This exploration is done both from inside the submarine and on foot, offering varied gameplay.
Roguelike progression elements: The game is a roguelike, with randomized runs and procedurally generated tunnels. Players earn experience points and money after each run, which can be used for progression and unlocking cosmetics.
Network connectivity issues: Multiple reviews mention connectivity problems, network errors, and connection bugs that disrupt online play. These issues appear across several clusters, indicating a common problem.
Game freezes and stutters: The game experiences freezes that break gameplay, often attributed to patch issues, and also suffers from stuttering. These performance problems hinder the overall experience.
High ping in multiplayer: Players report experiencing high ping, with values reaching 300 ms minimum, in multiplayer sessions. This causes a poor online experience.
Frame rate and settings bugs: Frame rate settings do not save, and frame drops occur mainly inside the submarine during enemy attacks. These are performance bugs that affect gameplay smoothness.
Menu stuck and graphical glitches: Players encounter menu stuck issues and graphical glitches that are not hardware-related, indicating software bugs. These issues detract from the visual and UI experience.
Best played with friends: A large portion of reviewers emphasize that the game is significantly more enjoyable and recommended when played with friends. The co-op experience is highlighted as the core appeal, while solo play is frequently discouraged.
Not recommended for solo: Many reviews explicitly state that the game is not recommended for solo players due to its heavy reliance on cooperation with 2-4 people. Playing alone is described as less enjoyable or not recommended.
Great for co-op enthusiasts: Reviewers who enjoy cooperative tactical games, hectic co-op experiences, and team-based adventures are strongly recommended to try the game. The cooperative gameplay is a major selling point for this audience.
Buy on sale only: A number of reviews recommend waiting for a sale or discount before purchasing the game. Some suggest buying at a 50% discount or more, and others advise against full price, especially given the game's current state.
Strong general recommendation: A few reviewers highly recommend the game to everyone, regardless of skill level or humor. They believe the game has broad appeal and is enjoyable for a wide audience.
Community fair range: $2.00 - $5.00.
Game completion: 50.0h.
Session length: 2.0h.
The game has a steep learning curve due to no tutorial and unexplained controls, but most players find it becomes highly enjoyable after roughly 20 minutes of experimentation, especially when played cooperatively with friends.
Friction: no tutorial; unexplained controls; steep learning curve; janky movement and combat; multiplayer connectivity issues; lack of clear objective.
Unlock drivers: learning through experimentation; playing with friends; growing team competence.
Co-op Chaos Lover: Team-focused role distribution, embracing emergent chaos and teamwork over individual skill. Motivation: Shared absurd fun and hilarity through cooperative mayhem. Stance: sale.
Bug-Weary Veteran: Persistent co-op player who expects technical stability; frustrated by progression loss and desync. Motivation: Desire for a polished, reliable multiplayer experience that respects time investment. Stance: deep sale.
Solo Struggler: Attempts solo play with bots but finds it unengaging, micromanaging bots, or hitting design barriers. Motivation: Hoping for a viable single-player mode but encountering forced multiplayer and useless bots. Stance: no buy.
Steam Deck: The game has significant issues on Steam Deck: missing UI scaling makes text unreadable, and online play suffers from frequent crashes. Despite a positive progression system and Linux compatibility, these technical barriers render the game broken for reliable use.
External guides: User reviews frequently reference the need to consult external wikis for foundational gameplay information such as controls and general knowledge, suggesting a lack of adequate in-game instruction.
Lack of updates and support: Several reviews indicate that the developers are not updating or polishing the game, with long periods without updates and reduced support. This leaves the game feeling abandoned and in an early access state with little improvement over time.
Co-op focus with friends: The game is designed around cooperative multiplayer, playable with friends online or via LAN, and best experienced with about four players. It also supports bots for solo play, but the emphasis is on playing with people you know.
Frequent comparisons to Barotrauma: Many reviews compare the game to Barotrauma in terms of submarine crewing and mission gameplay, often describing it as an ultra-lite or more forgiving version. Some consider Barotrauma better, while others appreciate the shorter, more approachable sessions.
Empty multiplayer servers: The game's servers are practically empty, with no online players found, and the player base has dwindled. This makes online multiplayer difficult, forcing players to rely on bots or friends who own the game.
Feels like early access: The game is often described as feeling like it is still in early access, with little change from its early access days. This sentiment is shared across multiple reviews, noting that the game has not evolved significantly since its initial release.