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Review evidence
Excellent visuals, atmosphere, and sound design are let down by a confusing story, short length, and poor pacing.
Visuals and aesthetics are excellent: Players frequently compliment the game's visuals, including the well-crafted PS1/analogue horror style, beautiful art and photography, and appealing art style. The retro-3D aesthetic is noted as fitting the game well.
Atmosphere is praised consistently: Many players highlight the game's atmosphere as its strongest feature, noting it is well-crafted, immersive, and contributes greatly to the overall experience. The atmosphere evokes comparisons to directors like Robert Eggers and games like Silent Hill.
Sound design is high quality: The sound design and soundtrack receive specific praise, including tension-building music, deceptive calm in tracks, and the realistic effect of rain on footstep sounds. Players feel the audio enhances the horror atmosphere.
Overall experience is positive: General feedback indicates the game is very good, fun, and a great experience overall. Players recommend it for a night of distraction and consider it a solid psychological horror title.
Gameplay mechanics are enjoyable: Players enjoy specific gameplay elements like exploration, the ferry operation, collectibles, and the darts minigame. Controls and camera are also noted as good.
Story is weak and confusing: Feedback indicates the narrative lacks substance, becomes convoluted in the second half, and fails to deliver a satisfying, clear conclusion.
Game is very short: Players consistently report the game can be completed in around 1.5-2 hours, which many feel is insufficient for the price.
Poor gameplay and pacing: Critics point to linear, repetitive gameplay that feels rushed, with front-loaded mechanics that disappear, making it feel like a walking simulator.
Unsatisfying ending: Players feel the ending is abrupt, lacks emotional impact, and leaves too many unanswered questions after a promising buildup.
Bugs and crashes frequently: Multiple users report crashes, including at startup and during gameplay, as well as progress-resetting bugs that significantly harm the experience.
Retro PS1-style horror: The game uses low-resolution visuals and a pseudo-PS1 aesthetic to create a nostalgic horror atmosphere. Clusters 1 and 4 consistently describe this retro-3D style.
Ferryman to walking simulator: The game starts with a ferryman mechanic—guiding people across a lake—but shifts into a walking simulator focused on psychological horror. Clusters 6 and 10 describe this progression.
Silent Hill atmosphere: The setting is a foggy village reminiscent of Silent Hill, enhancing the eerie exploration. Cluster 5 specifically highlights this environmental design.
Story-driven without jumpscares: The narrative is the core focus, with psychological tension built through story development rather than cheap jump scares. Cluster 9 highlights this approach.
Exploration and collectibles: Players engage in exploration and collecting items, which drives the gameplay in a non-linear fashion. Cluster 8 emphasizes this aspect.
Frequent game crashes: Players report crashes occurring at various specific moments such as a few minutes into play, during the first boat boarding, and when entering Old Agnes' house. This indicates widespread stability issues across different game stages.
Progress-resetting sleep bug: A bug causes progress to be reset when sleeping at the wrong time, which can frustrate players by undoing their advancement. This is a specific and impactful issue.
Poor Steam Deck performance: The game runs poorly on the Steam Deck, which is a significant concern for players using that platform. This affects a substantial portion of the user base.
Wait for a sale: Multiple reviewers suggest waiting for a discount before purchasing, indicating the game may not offer enough value at full price but could be worth it when on sale.
Mixed purchase recommendations: Opinions are divided, with some recommending a purchase and others advising against it due to the game's current state or value.
Recommend for game style: The game is recommended for fans of engaging psychological horror or story-focused games, especially those who dislike jump scares.
Support small developer: Buying the game is encouraged to support a small studio, which may appeal to players who value indie development.
Highly rated by some: One reviewer gives a solid 9/10 and is happy with the time spent, while another gives a perfect 10/10, indicating strong positive responses.
Game completion: 3.5h.
Story completion: 1.5h.
Walking Sim Enthusiast: Slow-paced, story-driven, exploring secrets and optional content. Motivation: Narrative immersion and relaxed exploration in a story-focused experience. Stance: buy.
Value Critic: Cautious, waits for discounts or patches before purchasing. Motivation: Getting good value for money and a polished, innovative experience. Stance: no buy.