Detention Review Summary

Last updated: 2026-06-09
  • Moving and tragic story
  • Creative and satisfying puzzles
  • Excellent sound design
  • Game is too short
  • Story is confusing
  • Puzzles decline in quality
Detention header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

A moving tragic story with creative puzzles and excellent sound design, but it's too short with a confusing narrative and puzzles that decline in quality.

What players like

Moving and tragic story: The story is described as deeply moving, sad, and tragic, with emotional weight that lingers. Players find it beautifully told and thought-provoking.

Creative and satisfying puzzles: Players consistently praise the puzzles for being appropriately challenging, creative, and non-tedious. The puzzles strike a balance that makes players feel smart and satisfied without being frustrating.

Immersive and unsettling atmosphere: The game's atmosphere is frequently highlighted as deeply unsettling and immersive, enhanced by great visuals and sound design. Players find the eerie environment memorable and effective.

Beautiful art style: The art style receives widespread acclaim for its beauty and uniqueness, described as both visually attractive and emotionally resonant. It contributes significantly to the game's atmosphere.

Excellent sound design: Sound design and music are praised for their quality, enhancing the horror experience without relying on cheap scares. The soundtrack and ambient sounds are considered masterful.

Common complaints

Not scary enough: Players find the game far from frightening, with many stating it is not scary at all. The lack of genuine horror and tension is a major letdown for a game marketed as horror.

Game is too short: Multiple reviews highlight the game's extremely short length, typically around 2-3 hours per playthrough. Players consistently express disappointment, wishing the experience were longer.

Story is confusing: The narrative is often described as confusing and poorly structured, especially toward the end. Some players also find the story uninteresting, which diminishes overall engagement.

Puzzles decline in quality: While puzzles start promising, they degrade in the second half of the game. Some puzzles are also described as confusing or hard to figure out, creating inconsistency.

Lack of enemies in act 3: Reviews note that monsters and enemies disappear entirely in the third act, leaving areas empty and reducing tension. This is a specific complaint about late-game pacing.

Gameplay and performance

Point-and-click horror adventure: The game is consistently described as a point-and-click horror adventure, blending puzzle-solving with survival horror elements and stealth mechanics.

Puzzles integrated with narrative: Puzzles are a core gameplay element, integrated into the story progression. They vary in difficulty, from simple and straightforward to more challenging puzzles that require thinking.

Historical real-world setting: The horror game is based on real historical events, specifically the White Terror period in Taiwan, requiring historical context for full understanding.

Jumpscares and subtle horror: The horror experience includes jumpscares with ghosts and monsters, alongside subtle spooks and monster encounters, but some players note the absence of jumpscares or supernatural creatures.

Atmospheric and story-driven: The game is highly atmospheric, with a strong focus on story that drives the gameplay, including backtracking and exploration.

Optimization works fine: The game seems to run well overall, with no critical bugs reported. However, there is a mention of late stuttering scenes on high-end PCs, which could indicate that while general optimization is good, some high-intensity areas may still have performance issues.

Recommendations

Strong general recommendation: Many reviewers explicitly recommend the game, praising it as a good game that they would suggest to others.

Recommended for horror fans: The game is highly recommended for fans of horror games, especially those who enjoy psychological horror and atmospheric narratives.

Worth buying on sale: Several reviewers suggest the game is worth the purchase, especially if bought at a discount, offering good value for the price.

Accessible for non-horror players: The game is recommended for players new to horror who prioritize story, as it is not too scary.

Ideal for mild horror seekers: Reviewers recommend the game for players who are easily scared or want a less intense horror experience, noting it is accessible and story-focused.

Buying context

Community fair range: $5.00 - $10.00.

Game completion: 4.0h.

Story completion: 3.5h.

Session length: 4.0h.

The game has a slow, unsettling start that can frustrate players, but rewards those who persist with decent storytelling and puzzles; however, fun diminishes in the second half as horror elements vanish and gameplay becomes monotonous.

Friction: unsettling atmosphere; slow progression; unrewarding early gameplay; tedious movement; complex narrative.

Unlock drivers: acclimation to horror atmosphere; appreciation of story and puzzles; cultural/artistic appeal (e.g., Chinese mythology, handcrafted environments).

Player profiles

Story-First Historian: Slow, exploratory, reading all notes and examining environments to absorb the story; does not mind minimal gameplay or lack of action. Motivation: To experience a poignant, historically grounded narrative that provokes emotional and intellectual reflection. Stance: buy.

Horror Atmosphere Seeker: Stealthy, cautious, using hiding and distraction mechanics; values surprise and unease. Motivation: To feel immersed in a chilling, psychological horror atmosphere with tense stealth encounters. Stance: buy.

Point-and-Click Purist: Methodical, clicking on everything, combining items, and solving logic-based puzzles; appreciates old-school mechanics. Motivation: To engage with classic point-and-click puzzle design and exploration within a horror narrative. Stance: sale.

Extra review signals

External guides: The primary user feedback revolves around the need to consult external sources (especially Wikipedia) to understand the historical backdrop and, to a lesser extent, to solve puzzles. This is a classic 'Wiki Tax' scenario where the game’s context or complexity is not fully explained in-game, forcing players to seek external instructional data.

Other review notes

Misleading genre expectations: Players expecting Asian folklore horror were disappointed to find the game a different experience, indicating a mismatch between marketing and actual content.

Regional game accessibility issues: A player expressed desire to play Devotion but noted legal barriers, highlighting frustration with regional restrictions on game availability.