Players were highly satisfied with the game's strong atmosphere, compelling story, and impressive visual quality, especially for an indie title. Many felt it delivered a genuinely scary and cinematic experience, offering good value for its price and effectively utilizing sound and lighting to enhance the horror.
Disappointment stemmed primarily from technical issues like broken achievements and loading problems, as well as the perceived poor quality and pervasive use of AI for voices and writing. Players also expressed dissatisfaction with the lack of localization for various languages and the game's short length relative to its cost.
Frustration was caused by numerous bugs, janky controls, and unresponsive game mechanics, including non-functional interact buttons and broken controller support. Players also found the gameplay directionless at times, with unclear objectives and issues related to AI voice quality and volume controls.
Players felt excitement due to the game's beautiful visuals, amazing storyline, and overall high quality, which they believed raised the bar for horror games. There was also significant anticipation for future titles from the developer, indicating a strong positive impression.
Admiration was directed towards the small studio's success and dedication, particularly in creating high-quality cinematics, visuals, and sound design. Players also praised the developer's consistent ability to produce engaging horror games.
Verdict
Mostly positive
Summary
Positive 76% · Negative 24%. Score: 24 / 100
Positives:
The game excels at creating a deeply unsettling and frightening atmosphere, utilizing environmental details, sound design, and a constant sense of dread. It effectively builds tension without relying on cheap jumpscares, though well-placed scares are also noted.
Reviewers highlight the game's strong, interesting, and well-conveyed narrative. The story, often described as brilliant and well-paced, is a significant draw, particularly its exploration of a lighthouse keeper's isolation and past horrors.
Players consistently praise the game's exceptional graphics, art style, and cinematic presentation. Many describe it as visually stunning, a digital art piece, and comparable to a high-budget film, significantly enhancing the horror experience.
Many players feel the game offers good value for its asking price, considering the quality of the experience. It's seen as a worthwhile investment for an indie horror title.
The game is frequently lauded as the developer Darkphobia's best title to date, showcasing their mastery of atmosphere and consistent improvement in the indie horror genre.
Negatives:
The game is plagued by a high volume of technical issues, including janky controls, glitches, and general lack of polish. Players report frequent crashes, broken Steam achievements, and various other bugs that hinder gameplay and overall experience. This indicates a need for significant quality assurance and bug fixing.
Players are highly critical of the game's use of AI for voice acting and other in-game content like pictures and cutscenes. They describe the AI voices as lifeless, soulless, and emotionless, significantly breaking immersion and undermining the game's atmosphere. Many feel this choice reflects a lack of care from the developers and note that the use of AI was not initially disclosed.
The game suffers from a lack of language support, particularly for Chinese and Korean, making the story inaccessible to many players. Additionally, controller support is described as inadequate, and there are issues with desynchronized or poorly translated subtitles, further impacting player comprehension and enjoyment.
Players often feel directionless, with the game failing to clearly communicate objectives. New tasks are not displayed on screen, requiring constant inventory checks, and the UI and menu settings are described as wonky or clumsy, contributing to a frustrating user experience.
The game emphasizes narrative and atmosphere over combat or intense action, functioning primarily as a 'walking simulator' with light puzzles. The story is conveyed through environmental details and notes, with minimal dialogue.
The game offers three distinct endings, which players can easily access and experience by reloading a save point near the conclusion. This design allows for convenient exploration of all narrative outcomes.
The game is consistently described as short, with most players completing it within 1.5 to 2 hours. While brief, the pacing is generally considered appropriate, offering enough content for a single session.
The horror elements blend gradual fear with well-placed, unexpected jumpscares. While not solely reliant on direct terror, the game uses creepy sounds and occasional scares to build tension.
The game's story is presented in elementary English, which, despite its simplicity, allows players to generally understand the narrative even if the translation isn't perfect.
Performance:
Players generally report that the game runs well and does not cause performance issues on their systems. This indicates a stable and optimized technical foundation.
One player noted that the game's visual fidelity and underlying technology feel reminiscent of older DirectX 11 titles. This suggests that while performance is good, the graphics might not be cutting-edge.
Recommendations:
Despite mixed reviews for this specific title, many players are eager to see more games from the developers, indicating a positive perception of the studio's potential and previous work.
Player opinions are divided, with some recommending the game and others advising against it or even refunding. This suggests the game might not appeal to everyone, or certain aspects are polarizing.
The game is specifically recommended for fans of psychological horror, spooky atmospheres, and maritime madness, suggesting it successfully caters to this niche.
Some feedback suggests that players might focus on watching only the endings or branching points, possibly to save time or due to the nature of the narrative structure.
One player expressed a wish for a more fleshed-out 'descent into madness,' indicating a desire for more narrative depth or character development.
Miscellaneous:
There's a notable discussion around the use of AI, particularly for voices and assets. While some players didn't mind or notice, others expressed disapproval or suspicion about the extent of AI integration, despite developer claims.
Players observed the minimal amount of spoken dialogue and felt that better voice acting would significantly enhance the experience. The narrative was also described as somewhat derivative, suggesting a desire for more original and fleshed-out storytelling.
Several reviewers mentioned creating or planning to create YouTube content, including livestreams and playthroughs, indicating a level of engagement that extends to content creation.
Some players acknowledge the developer's history of creating horror games, while others express concern that the developer might be cutting corners, possibly related to the AI usage discussion.
Based on limited feedback, some players understood the plot, while others did not achieve the true ending, suggesting potential ambiguity or multiple endings.