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Review evidence
Captivating Story & Emotional Depth: Players consistently praise the game's narrative as its strongest asset, describing it as deeply moving, thought-provoking, and often tear-jerking. The story is noted for its intricate plot, strong character development, and ability to leave a lasting emotional impact, often compared to watching a compelling movie or reading a profound novel.
Accessible & Engaging Puzzles: The game's puzzles are consistently described as simple, intuitive, and well-integrated with the plot. Their low difficulty ensures a smooth gameplay experience, preventing players from getting stuck and allowing them to focus on the rich narrative without interruption.
Unique Chinese Horror & Atmosphere: The game is lauded for its distinctive Chinese horror elements, which rely on psychological dread, cultural nuances, and unsettling atmosphere rather than cheap jump scares. Players appreciate the subtle yet effective horror, often finding it more moving than terrifying, and suitable for those typically averse to horror games.
Critique of Feudal Superstition: A significant theme identified by players is the game's powerful critique of feudal superstition and backward thinking. The narrative effectively portrays the tragic consequences of these societal issues, making them the true 'horror' of the game and prompting deep reflection.
Exceptional Art & Sound Design: Reviewers highlight the game's exquisite art style, creative visual presentation, and fitting music and sound effects. These elements are consistently praised for enhancing the narrative, creating a strong atmosphere, and contributing to the overall immersive experience.
Weak Plot & Narrative Issues: Many players found the plot to be illogical, clichéd, and predictable, with numerous unresolved questions and plot holes. Character motivations were often unclear, and the narrative pacing felt rushed in later stages, leading to a lack of emotional impact and overall dissatisfaction.
Insufficient Horror Elements: Despite being marketed as a horror game, many players found it not scary, relying on cheap jump scares or atmospheric sounds rather than genuine psychological horror. The horror elements were often concentrated in the early chapters and diminished significantly later on, leading to disappointment for those seeking a thrilling experience.
Technical & Control Issues: Players reported issues with controls, including bizarre keyboard mappings and lack of key remapping functionality. The game also suffered from occasional sticking, slow interactions, and rough graphics, detracting from the overall user experience.
Contradictory Anti-Superstition Theme: A significant number of players found the game's core theme of opposing feudal superstition to be undermined by the protagonist's supernatural abilities and the use of ghost elements to solve cases. This created an awkward and inconsistent narrative, making the anti-superstition message feel ridiculous.
Uneven Pacing & Early Boredom: The game's pacing was criticized for being slow and boring in the initial chapters, with repetitive scenes and dialogues. This made it difficult for some players to stay engaged, despite later chapters feeling rushed.
Mild Chinese Horror: The game features Chinese-style horror elements, but it is generally considered 'micro-horror' or 'light horror.' It relies more on atmosphere and psychological suggestion than jump scares or chase sequences, making it suitable for timid players.
Story-Driven Visual Novel: The game is primarily a linear, story-driven experience, often described as an interactive visual novel or movie. Puzzles are simple and serve to advance the narrative rather than provide significant challenge, allowing players to focus on the plot.
Simple Puzzles & Gameplay: Puzzles are consistently described as simple, easy, and beginner-friendly, with minimal difficulty. Gameplay is linear, mostly involving walking, clicking, and interacting with guided points, ensuring players rarely get stuck.
Short Playtime: The game is relatively short, with most players completing it in 3-4 hours. This concise duration contributes to a compact and focused narrative experience.
Linear Progression & Achievements: The game follows a strictly linear progression with a single storyline and no multiple choices. All achievements are easily obtained by simply completing the game in one sitting, often within the first playthrough.
Steam Deck compatibility issues: Players report mixed experiences on Steam Deck, with some needing specific compatibility layer adjustments and key remapping for fullscreen. Others found it fully compatible or experienced poor performance, describing it as a slideshow.
Smooth performance, no bugs: One player noted that the game runs smoothly without encountering any bugs, indicating a stable experience for some users.
Highly Recommended Experience: The vast majority of players strongly recommend this game, praising its overall quality, story, and immersive experience. Many consider it a must-play, especially for those who appreciate narrative-driven games.
Support for Developer & Sequels: Many players express strong support for the developer and eagerly anticipate future works, including potential sequels. There's a clear desire for more games of this quality, particularly within the domestic Chinese market.
Play in One Sitting for Immersion: Several reviewers recommend playing the game through in a single session to fully immerse oneself in the story and enhance the overall experience.
Buy on Sale Recommended: While many recommend the game, a significant portion suggests purchasing it during a sale rather than at full price. This indicates that while the game is good, its value proposition is enhanced by discounts.
Puzzles Lack Depth: Players seeking complex or brain-teasing puzzles may be disappointed, as the game's puzzle elements are generally considered light or secondary to the story. Some even suggest removing puzzles entirely in future works.
Ambiguous fate of Teacher Chen: The character of Teacher Chen Qinghui resonated strongly with players, who expressed significant regret and speculation regarding her ambiguous ending. Many hoped she escaped to a new life, while others feared she was silenced for uncovering truths.
Short but immersive experience: The game is generally considered short, often completed in 3-4 hours, but players found it highly immersive. This length was seen as suitable by some, while others wished for a longer plot or more gameplay elements.
Memorable quotes and ending song: Several quotes, particularly 'My body will not rot in the soil; I will die in the sky like a bird,' and the ending song 'Farewell,' left a significant impact on players. These elements enhanced the game's emotional resonance and thematic depth.
Played after or alongside other works: Many players discovered or played this game in conjunction with other titles from the same developer, such as 'Sanfu' and 'Black Forest Town'. This indicates a loyal fanbase and a desire to experience the developer's full body of work.
Emotional and regretful ending: The game's conclusion left many players with a profound sense of sadness, regret, and unresolved feelings. The ending is often described as embodying a 'Bad Ending aesthetics' where issues are resolved but not truly overcome.