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Review evidence
Its Lovecraftian art and unique deckbuilding shine, but bugs, sparse content, and repetitive gameplay hold it back.
Visually appealing art style: Players consistently praise the game's art style, describing it as beautiful, cute, phenomenal, and outstanding. The art is considered a major strength and a reason for positive reviews.
Lovecraftian/Cthulhu aesthetic: Players appreciate the unique combination of Cthulhu mythos, medieval manuscript art, and tarot-like visuals. The dark, twisted aesthetic is a standout feature.
Unique deckbuilding mechanics: The game is commended for its innovative and unique take on deckbuilding mechanics, differentiating it from typical roguelite deckbuilders. It offers a fun twist on the genre.
Many bugs and glitches: Numerous technical issues are reported, including game freezes, card selection bugs, animation problems, and save corruption. Clusters 12, 13, 35, 36, 37, 38, 52, 54, 55, 57, 83, 84, 85, 92, 99, 103, 107, 112, 113, 114, 115, 126, 139, 140, 161 list a variety of bugs.
Insufficient content quantity: Many players report that the game lacks content overall, with too few bosses, cards, and systems. Several clusters highlight limited content (Clusters 1, 5, 7, 19, 34, 91, 100, 119, 132, 133, 142) and repetitive gameplay as a result.
Too few card types: Players frequently note that the card pool is shallow, limiting deck-building options and strategic depth. Clusters 4, 6, 25, 70, 72, 87, 100, 105, 108, 116, 142, 165 all point to insufficient card variety.
Repetitive gameplay loop: The gameplay is described as highly repetitive due to limited variety in bosses, cards, and events. Multiple clusters (2, 18, 26, 64, 69, 78, 97, 110, 129, 131, 164) mention boredom from repeating similar tasks and runs.
Grindy and tedious mechanics: The game is seen as grindy with repetitive tasks like protecting villagers, managing cleanliness, and long settlement animations. Clusters 58, 59, 66, 106, 121, 131, 151, 152, 153, 155 note these.
Unique Villager Abilities and Services: Villagers offer unique services and have special abilities that directly impact deckbuilding. For example, the Executioner can delete cards, the Bone Carver copies powerful cards, and the Tailor upgrades clean value, providing strategic depth.
Deckbuilding with Unique Mechanics: The game is a deckbuilder where players play cards to interact with entities, but it is not a traditional attack/defense game. Instead, it emphasizes strategic resource management and unique mechanics like resource management based on limited hand cards.
Cthulhu Medieval Deckbuilder: The game is a card-building roguelike with a Cthulhu theme set in a medieval world. Players manage a deck while interacting with eldritch entities and a dark atmosphere.
Roguelike Structure with Unlockables: The game is a roguelike deckbuilder with unlockable cards between runs. It features difficulty progression and multiple bosses, but is noted as not requiring hundreds of hours of playtime.
Resource and Stat Management: Players must manage up to four dimensions: cleanliness, health, disease, and trust. This management-focused approach is central to the gameplay, requiring careful balancing to keep villagers alive and progress.
Frequent crashes and freezes: Players report frequent crashes and screen freezes during gameplay, which can also lead to save corruption. This is a critical stability issue affecting the overall experience.
Poor overall optimization: The game suffers from extremely poor optimization, which likely contributes to lags, freezes, and crashes.
Card selection lag issue: When many cards are in hand, there is noticeable lag in card selection, suggesting an optimization problem with the UI.
Some suggest waiting before purchase: A notable number of clusters advise waiting, either generally for updates or for a sale, suggesting current issues or incomplete content.
Recommended for deckbuilder fans: Several clusters recommend the game specifically to fans of deck-building games, citing the genre's appeal.
Wait for more content updates: Some reviews suggest the game lacks enough content currently and may need more updates before it is fully recommended.
Low price point is attractive: Multiple clusters mention the low price ($20) as a factor, either as a current value or a reason to wait for further discounts.
Good value for price: Several clusters highlight that the game offers good value, especially for its price point, making it a worthwhile purchase.
Game completion: 10.0h.
Story completion: 8.0h.
Session length: 0.8h.
The game initially frustrates with useless early cards and punishing early decisions, but becomes highly addictive and fun once players learn to avoid those pitfalls and start forging their own strategy.
Friction: Useless cards in opening pool that waste runs; Early decisions too impactful, making failure obvious; Slow pacing without high-speed mode; Boring gameplay loop for some players.
Unlock drivers: Learning which cards to avoid early; Developing personal strategy; Appreciating the unique art style; Getting into the management loop of maintaining values.
Art & Atmosphere Enthusiast: Explorative, enjoying card unlock and art discovery, less focused on optimal strategies. Motivation: Visual storytelling and atmospheric immersion. Stance: sale.
Innovation-Seeking Deckbuilder: Experimenting with card combos, optimizing resource use, embracing the unique twist of medieval medicine. Motivation: Novelty in deckbuilding mechanics. Stance: buy.
Depth & Polish Critic: Optimization-focused, seeking meaningful decisions and replayability. Motivation: Strategic depth and lasting challenge. Stance: no buy.